Irrlicht 1.5 Released!
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We are happy to announce that we just released Irrlicht version 1.5. This version contains a lot of new features, here are some few highlights:
- Vertex Buffer Objects, i.e. storing meshes on the GPU
- Joystick support on all platforms
- Added support for collada 1.4 and LWO files
- 32bit indices for large meshes
- Added an .obj writer
- Improved software rasterizer (burning video)
- Improvements for dynamic lights, particle systems, LMTS, PNG and PCX loading and writing
- Added FSAA for OpenGL
- OGRE .mesh loader improvements
- Nicer and faster terrain rendering
- Volume lights
- Various improvements for the WindowsCE port
- Shared depth buffers for RTT in D3D
- Added a font creation tool for Linux
See changes.txt in the SDK for details. Please note that we also updated all Irrlicht tutorials on this website now thanks to hybrid’s script.
Happy downloading!
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