Irrlicht 0.14.0 released!
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I released the new version of Irrlicht, version 0.14.0. That’s right the last version was 0.12.0, and I skipped one number. There are multiple reasons for this, but to keep it short: There are so much great new features and enhancements in this new version that it is nearly worth two version numbers. And after all, it has been a long time since the 0.12.0 release. 🙂 So, here’s an short overview of the new stuff, have fun:
- Irrlicht now includes a full featured, complete software rasterizer. It is able to do everything you need: correct 3d clipping, perspective correct texture mapping, sub pixel correctness, bilinear texel filtering, huge material support and more. It is named Apfelbaum Software Renderer and was contributed by Thomas Alten, thanks a lot! This makes Irrlicht now one of the few usable open source 3D software rasterizers.
- Highly improved rendering quality. Internal convertions, loading and filtering precision has been improved.
- Visual Studio 2005 support. (Also as Express edition)
- 2D drawing support in textures. You can for example render 2D user interfaces in 3D with that.
- Anisotropic filtering.
- Irrlicht.NET now supports shaders: HLSL, GLSL, VS, PS, Fragment & Vertex programs. Everything you’ll ever need.
- Improved and faster terrain rendering (thanks to Spintz!)
- Lots of bugfixes
- Revised tutorials and documentation
- And more goodies like improved GLSL support, directional lights, alpha channel buttons, better dmf loading and and and.
For a complete list, please take a look at the changes.txt file. Happy downloading. Update: If you are a Linux user and have some problems, you’ll find some solutions in the wiki, thx to saigumi.
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