Irrlicht 0.12.0 released! – Irrlicht Engine - A free open source 3D engine

Irrlicht 0.12.0 released!

I just released Irrlicht 0.12.0. This is probably the version with the most new features and implemented user requests in it. Here is a short overview of the most exciting changes:

  • Support for GLSL. This means Irrlicht now supports all major shading modes/languages: ARB Vertex Programs, ARB Pixel Programs, HLSL, GLSL 100 & 110, VS1.1 – 3.0, PS1.1 – PS3.0
  • 64 bit support
  • OpenGL RTT support (which means that finally all renderers are able to do RTT)
  • It is now possible to have multiple scene managers
  • Vertex and Pixel shader version 3.0 support
  • Detail map support, nice for terrain rendering.
  • Irrlicht.NET improvements: Terrain rendering, realtime shadows, bug fixes and more
  • Enhanced timer for features like ‘bullet time’ support
  • Improved .dmf and .ms3d loaders
  • Access to the mesh cache
  • Lots of bug fixes and a lot more. For a detailed list, see changes.txt

Thanks to lots of people how contributed code for this release, I added them to the author page (If I forgot one, then I’m very sorry, please don’t be shy and send me a mail!) I also updated the development page with the roadmap for the next release and the tutorial page with the new/updated tutorials. Happy downloading.