Irrlicht 0.12.0 released!
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I just released Irrlicht 0.12.0. This is probably the version with the most new features and implemented user requests in it. Here is a short overview of the most exciting changes:
- Support for GLSL. This means Irrlicht now supports all major shading modes/languages: ARB Vertex Programs, ARB Pixel Programs, HLSL, GLSL 100 & 110, VS1.1 – 3.0, PS1.1 – PS3.0
- 64 bit support
- OpenGL RTT support (which means that finally all renderers are able to do RTT)
- It is now possible to have multiple scene managers
- Vertex and Pixel shader version 3.0 support
- Detail map support, nice for terrain rendering.
- Irrlicht.NET improvements: Terrain rendering, realtime shadows, bug fixes and more
- Enhanced timer for features like ‘bullet time’ support
- Improved .dmf and .ms3d loaders
- Access to the mesh cache
- Lots of bug fixes and a lot more. For a detailed list, see changes.txt
Thanks to lots of people how contributed code for this release, I added them to the author page (If I forgot one, then I’m very sorry, please don’t be shy and send me a mail!) I also updated the development page with the roadmap for the next release and the tutorial page with the new/updated tutorials. Happy downloading.
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