Irrlicht Engine 0.11.0 released!
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I just released Irrlicht 0.11.0. This release contains lots of bug fixes and improvements, and not that much new features. The highlights of version 0.11.0 are:
- Improved Linux support: Mip mapping, Shared Object make target, speed improvements, bug fixes.
- Enhanced Irrlicht.NET: Besides other small additions, the SceneCollisionManager is now available as well as the first big parts of the GUI System.
- Antialiasing is now possible when using the D3D8 or D3D9 renderer.
- Skinnable GUI environment: It is now possible to change the appearance of the graphical user interface easily. Besides the old skin, Irrlicht also includes now a new, metal shaded GUI skin.
- COLLADA file loading simplified.
- Lots of other bug fixes and improvements, see changes.txt for a detailed list.
You can download Irrlicht 0.11.0 from the download page. I also uploaded the new API documentation and API.NET documentation, and updated the development page.
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