Irrlicht 0.10.0 released!
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I just uploaded Irrlicht 0.10.0 to the sourceforge servers. This release of Irrlicht is maybe the one with the most new useful features in it. I implemented lots of user requests, hope you like it. The highlights are:
- Five new built-in materials. The most interesting new material type is parallax mapping (screenshot) known from the Unreal3 demos. Implemented for the D3D8, D3D9 and OpenGL drivers. A demo in the SDK demonstrates this feature.
- RTT (Render To Texture) support.
- Built in DeleD (.dmf) and COLLADA (.xml, dae) mesh importers. The latter one is even able to load not only meshes but complete scenes with light and camera setup. This means that Irrlicht now is able to load 12 different 3D mesh formats directly.
- .PNG texture loading support.
- Specular highlights.
- The possibility to run Irrlicht inside an existing Win32 window/widget.
- Highly extended Irrlicht.NET support: Added animators, font drawing, collision response, and triangle selectors.
- Two new tutorials. This means there are now 17 tutorials/examples in total in the SDK.
- Software renderer with support for transparencies.
- Enhanced XML parser (irrXML).
- Lots of speed improvements and bug fixes.
For a complete list, please see the changes.txt file. You can download Irrlicht 0.10.0 from the download page. Updated also the features page, the author page, the tutorials, and the development page. And I also uploaded the new API documentation for Irrlicht and Irrlicht.NET.
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