No more holes anymore
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A lot of users were discovering strange holes in some Quake 3 levels when they were loaded and displayed with the Irrlicht Engine. Last night I debugged the whole thing and fixed the bug. I posted the code for this into the forum, and the fix will of course be included in next release.
The screenshots to the left (and also the new shot of the week) show a gothic style level created by Myth, with which I tested the bug. It now works perfectly. And as you can see on the shots, I also added a new material type: Because my onboard gfx adapter is not able to display texture + lightmaps modulated by 4, I added a material in which the lightmap is not multiplied but added to the texture. As always I added these nice shots to the screenshot gallery. I’m sorry for the bad render quality, but my onboard gfx adapter is trying its best. 🙂
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