Go to the source code of this file.
Namespaces
- namespace irr
Everything in the Irrlicht Engine can be found in this namespace.
- namespace irr::scene
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
Enumerations
- enum irr::scene::E_MESH_WRITER_FLAGS { irr::scene::EMWF_NONE = 0,
irr::scene::EMWF_WRITE_LIGHTMAPS = 0x1,
irr::scene::EMWF_WRITE_COMPRESSED = 0x2,
irr::scene::EMWF_WRITE_BINARY = 0x4
}
- flags configuring mesh writing More...
- enum irr::scene::EMESH_WRITER_TYPE {
irr::scene::EMWT_IRR_MESH = MAKE_IRR_ID('i','r','r','m'),
irr::scene::EMWT_COLLADA = MAKE_IRR_ID('c','o','l','l'),
irr::scene::EMWT_STL = MAKE_IRR_ID('s','t','l',0),
irr::scene::EMWT_OBJ = MAKE_IRR_ID('o','b','j',0),
irr::scene::EMWT_PLY = MAKE_IRR_ID('p','l','y',0)
}
- An enumeration for all supported types of built-in mesh writers. More...