#include "IReferenceCounted.h"
#include "vector3d.h"
#include "triangle3d.h"
#include "position2d.h"
#include "line3d.h"
Go to the source code of this file.
Everything in the Irrlicht Engine can be found in this namespace.
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...