00001 // Copyright (C) 2008-2012 Nikolaus Gebhardt 00002 // This file is part of the "Irrlicht Engine". 00003 // For conditions of distribution and use, see copyright notice in irrlicht.h 00004 00005 #ifndef __I_VERTEX_BUFFER_H_INCLUDED__ 00006 #define __I_VERTEX_BUFFER_H_INCLUDED__ 00007 00008 #include "IReferenceCounted.h" 00009 #include "irrArray.h" 00010 #include "S3DVertex.h" 00011 00012 namespace irr 00013 { 00014 namespace scene 00015 { 00016 00017 class IVertexBuffer : public virtual IReferenceCounted 00018 { 00019 public: 00020 virtual void* getData() =0; 00021 virtual video::E_VERTEX_TYPE getType() const =0; 00022 virtual void setType(video::E_VERTEX_TYPE vertexType) =0; 00023 virtual u32 stride() const =0; 00024 virtual u32 size() const =0; 00025 virtual void push_back(const video::S3DVertex &element) =0; 00026 virtual video::S3DVertex& operator [](const u32 index) const =0; 00027 virtual video::S3DVertex& getLast() =0; 00028 virtual void set_used(u32 usedNow) =0; 00029 virtual void reallocate(u32 new_size) =0; 00030 virtual u32 allocated_size() const =0; 00031 virtual video::S3DVertex* pointer() =0; 00032 00034 virtual E_HARDWARE_MAPPING getHardwareMappingHint() const =0; 00035 00037 virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) =0; 00038 00040 virtual void setDirty() =0; 00041 00043 00044 virtual u32 getChangedID() const = 0; 00045 }; 00046 00047 00048 } // end namespace scene 00049 } // end namespace irr 00050 00051 #endif 00052