Irrlicht 3D Engine
IVertexBuffer.h
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00001 // Copyright (C) 2008-2012 Nikolaus Gebhardt
00002 // This file is part of the "Irrlicht Engine".
00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
00004 
00005 #ifndef __I_VERTEX_BUFFER_H_INCLUDED__
00006 #define __I_VERTEX_BUFFER_H_INCLUDED__
00007 
00008 #include "IReferenceCounted.h"
00009 #include "irrArray.h"
00010 #include "S3DVertex.h"
00011 
00012 namespace irr
00013 {
00014 namespace scene
00015 {
00016 
00017     class IVertexBuffer : public virtual IReferenceCounted
00018     {
00019     public:
00020         virtual void* getData() =0;
00021         virtual video::E_VERTEX_TYPE getType() const =0;
00022         virtual void setType(video::E_VERTEX_TYPE vertexType) =0;
00023         virtual u32 stride() const =0;
00024         virtual u32 size() const =0;
00025         virtual void push_back(const video::S3DVertex &element) =0;
00026         virtual video::S3DVertex& operator [](const u32 index) const =0;
00027         virtual video::S3DVertex& getLast() =0;
00028         virtual void set_used(u32 usedNow) =0;
00029         virtual void reallocate(u32 new_size) =0;
00030         virtual u32 allocated_size() const =0;
00031         virtual video::S3DVertex* pointer() =0;
00032 
00034         virtual E_HARDWARE_MAPPING getHardwareMappingHint() const =0;
00035 
00037         virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) =0;
00038 
00040         virtual void setDirty() =0;
00041 
00043 
00044         virtual u32 getChangedID() const = 0;
00045     };
00046 
00047 
00048 } // end namespace scene
00049 } // end namespace irr
00050 
00051 #endif
00052