#include <IVertexBuffer.h>
Definition at line 17 of file IVertexBuffer.h.
virtual u32 irr::scene::IVertexBuffer::allocated_size | ( | ) | const [pure virtual] |
Implemented in irr::scene::CVertexBuffer.
virtual u32 irr::scene::IVertexBuffer::getChangedID | ( | ) | const [pure virtual] |
Get the currently used ID for identification of changes.
This shouldn't be used for anything outside the VideoDriver.
Implemented in irr::scene::CVertexBuffer.
Referenced by irr::scene::IDynamicMeshBuffer::getChangedID_Vertex().
virtual void* irr::scene::IVertexBuffer::getData | ( | ) | [pure virtual] |
Implemented in irr::scene::CVertexBuffer.
Referenced by irr::scene::IDynamicMeshBuffer::getVertices().
virtual E_HARDWARE_MAPPING irr::scene::IVertexBuffer::getHardwareMappingHint | ( | ) | const [pure virtual] |
get the current hardware mapping hint
Implemented in irr::scene::CVertexBuffer.
Referenced by irr::scene::IDynamicMeshBuffer::getHardwareMappingHint_Vertex().
virtual video::S3DVertex& irr::scene::IVertexBuffer::getLast | ( | ) | [pure virtual] |
Implemented in irr::scene::CVertexBuffer.
virtual video::E_VERTEX_TYPE irr::scene::IVertexBuffer::getType | ( | ) | const [pure virtual] |
Implemented in irr::scene::CVertexBuffer.
Referenced by irr::scene::CVertexBuffer::CVertexBuffer(), and irr::scene::IDynamicMeshBuffer::getVertexType().
virtual video::S3DVertex& irr::scene::IVertexBuffer::operator[] | ( | const u32 | index | ) | const [pure virtual] |
Implemented in irr::scene::CVertexBuffer.
virtual video::S3DVertex* irr::scene::IVertexBuffer::pointer | ( | ) | [pure virtual] |
Implemented in irr::scene::CVertexBuffer.
virtual void irr::scene::IVertexBuffer::push_back | ( | const video::S3DVertex & | element | ) | [pure virtual] |
Implemented in irr::scene::CVertexBuffer.
virtual void irr::scene::IVertexBuffer::reallocate | ( | u32 | new_size | ) | [pure virtual] |
Implemented in irr::scene::CVertexBuffer.
virtual void irr::scene::IVertexBuffer::set_used | ( | u32 | usedNow | ) | [pure virtual] |
Implemented in irr::scene::CVertexBuffer.
virtual void irr::scene::IVertexBuffer::setDirty | ( | ) | [pure virtual] |
flags the meshbuffer as changed, reloads hardware buffers
Implemented in irr::scene::CVertexBuffer.
Referenced by irr::scene::IDynamicMeshBuffer::setDirty().
virtual void irr::scene::IVertexBuffer::setHardwareMappingHint | ( | E_HARDWARE_MAPPING | NewMappingHint | ) | [pure virtual] |
set the hardware mapping hint, for driver
Implemented in irr::scene::CVertexBuffer.
Referenced by irr::scene::IDynamicMeshBuffer::setHardwareMappingHint().
virtual void irr::scene::IVertexBuffer::setType | ( | video::E_VERTEX_TYPE | vertexType | ) | [pure virtual] |
Implemented in irr::scene::CVertexBuffer.
virtual u32 irr::scene::IVertexBuffer::size | ( | ) | const [pure virtual] |
virtual u32 irr::scene::IVertexBuffer::stride | ( | ) | const [pure virtual] |
Implemented in irr::scene::CVertexBuffer.