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00005 #ifndef __S_3D_VERTEX_H_INCLUDED__
00006 #define __S_3D_VERTEX_H_INCLUDED__
00007
00008 #include "vector3d.h"
00009 #include "vector2d.h"
00010 #include "SColor.h"
00011
00012 namespace irr
00013 {
00014 namespace video
00015 {
00016
00018 enum E_VERTEX_TYPE
00019 {
00021 EVT_STANDARD = 0,
00022
00024
00025 EVT_2TCOORDS,
00026
00028
00029 EVT_TANGENTS
00030 };
00031
00033 const char* const sBuiltInVertexTypeNames[] =
00034 {
00035 "standard",
00036 "2tcoords",
00037 "tangents",
00038 0
00039 };
00040
00042 struct S3DVertex
00043 {
00045 S3DVertex() {}
00046
00048 S3DVertex(f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv)
00049 : Pos(x,y,z), Normal(nx,ny,nz), Color(c), TCoords(tu,tv) {}
00050
00052 S3DVertex(const core::vector3df& pos, const core::vector3df& normal,
00053 SColor color, const core::vector2d<f32>& tcoords)
00054 : Pos(pos), Normal(normal), Color(color), TCoords(tcoords) {}
00055
00057 core::vector3df Pos;
00058
00060 core::vector3df Normal;
00061
00063 SColor Color;
00064
00066 core::vector2d<f32> TCoords;
00067
00068 bool operator==(const S3DVertex& other) const
00069 {
00070 return ((Pos == other.Pos) && (Normal == other.Normal) &&
00071 (Color == other.Color) && (TCoords == other.TCoords));
00072 }
00073
00074 bool operator!=(const S3DVertex& other) const
00075 {
00076 return ((Pos != other.Pos) || (Normal != other.Normal) ||
00077 (Color != other.Color) || (TCoords != other.TCoords));
00078 }
00079
00080 bool operator<(const S3DVertex& other) const
00081 {
00082 return ((Pos < other.Pos) ||
00083 ((Pos == other.Pos) && (Normal < other.Normal)) ||
00084 ((Pos == other.Pos) && (Normal == other.Normal) && (Color < other.Color)) ||
00085 ((Pos == other.Pos) && (Normal == other.Normal) && (Color == other.Color) && (TCoords < other.TCoords)));
00086 }
00087
00088 E_VERTEX_TYPE getType() const
00089 {
00090 return EVT_STANDARD;
00091 }
00092
00093 S3DVertex getInterpolated(const S3DVertex& other, f32 d)
00094 {
00095 d = core::clamp(d, 0.0f, 1.0f);
00096 return S3DVertex(Pos.getInterpolated(other.Pos, d),
00097 Normal.getInterpolated(other.Normal, d),
00098 Color.getInterpolated(other.Color, d),
00099 TCoords.getInterpolated(other.TCoords, d));
00100 }
00101 };
00102
00103
00105
00108 struct S3DVertex2TCoords : public S3DVertex
00109 {
00111 S3DVertex2TCoords() : S3DVertex() {}
00112
00114 S3DVertex2TCoords(f32 x, f32 y, f32 z, SColor c, f32 tu, f32 tv, f32 tu2, f32 tv2)
00115 : S3DVertex(x,y,z, 0.0f, 0.0f, 0.0f, c, tu,tv), TCoords2(tu2,tv2) {}
00116
00118 S3DVertex2TCoords(const core::vector3df& pos, SColor color,
00119 const core::vector2d<f32>& tcoords, const core::vector2d<f32>& tcoords2)
00120 : S3DVertex(pos, core::vector3df(), color, tcoords), TCoords2(tcoords2) {}
00121
00123 S3DVertex2TCoords(const core::vector3df& pos, const core::vector3df& normal, const SColor& color,
00124 const core::vector2d<f32>& tcoords, const core::vector2d<f32>& tcoords2)
00125 : S3DVertex(pos, normal, color, tcoords), TCoords2(tcoords2) {}
00126
00128 S3DVertex2TCoords(f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv, f32 tu2, f32 tv2)
00129 : S3DVertex(x,y,z, nx,ny,nz, c, tu,tv), TCoords2(tu2,tv2) {}
00130
00132 S3DVertex2TCoords(f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv)
00133 : S3DVertex(x,y,z, nx,ny,nz, c, tu,tv), TCoords2(tu,tv) {}
00134
00136 S3DVertex2TCoords(const core::vector3df& pos, const core::vector3df& normal,
00137 SColor color, const core::vector2d<f32>& tcoords)
00138 : S3DVertex(pos, normal, color, tcoords), TCoords2(tcoords) {}
00139
00141 S3DVertex2TCoords(S3DVertex& o) : S3DVertex(o) {}
00142
00144 core::vector2d<f32> TCoords2;
00145
00147 bool operator==(const S3DVertex2TCoords& other) const
00148 {
00149 return ((static_cast<S3DVertex>(*this)==other) &&
00150 (TCoords2 == other.TCoords2));
00151 }
00152
00154 bool operator!=(const S3DVertex2TCoords& other) const
00155 {
00156 return ((static_cast<S3DVertex>(*this)!=other) ||
00157 (TCoords2 != other.TCoords2));
00158 }
00159
00160 bool operator<(const S3DVertex2TCoords& other) const
00161 {
00162 return ((static_cast<S3DVertex>(*this) < other) ||
00163 ((static_cast<S3DVertex>(*this) == other) && (TCoords2 < other.TCoords2)));
00164 }
00165
00166 E_VERTEX_TYPE getType() const
00167 {
00168 return EVT_2TCOORDS;
00169 }
00170
00171 S3DVertex2TCoords getInterpolated(const S3DVertex2TCoords& other, f32 d)
00172 {
00173 d = core::clamp(d, 0.0f, 1.0f);
00174 return S3DVertex2TCoords(Pos.getInterpolated(other.Pos, d),
00175 Normal.getInterpolated(other.Normal, d),
00176 Color.getInterpolated(other.Color, d),
00177 TCoords.getInterpolated(other.TCoords, d),
00178 TCoords2.getInterpolated(other.TCoords2, d));
00179 }
00180 };
00181
00182
00184
00185 struct S3DVertexTangents : public S3DVertex
00186 {
00188 S3DVertexTangents() : S3DVertex() { }
00189
00191 S3DVertexTangents(f32 x, f32 y, f32 z, f32 nx=0.0f, f32 ny=0.0f, f32 nz=0.0f,
00192 SColor c = 0xFFFFFFFF, f32 tu=0.0f, f32 tv=0.0f,
00193 f32 tanx=0.0f, f32 tany=0.0f, f32 tanz=0.0f,
00194 f32 bx=0.0f, f32 by=0.0f, f32 bz=0.0f)
00195 : S3DVertex(x,y,z, nx,ny,nz, c, tu,tv), Tangent(tanx,tany,tanz), Binormal(bx,by,bz) { }
00196
00198 S3DVertexTangents(const core::vector3df& pos, SColor c,
00199 const core::vector2df& tcoords)
00200 : S3DVertex(pos, core::vector3df(), c, tcoords) { }
00201
00203 S3DVertexTangents(const core::vector3df& pos,
00204 const core::vector3df& normal, SColor c,
00205 const core::vector2df& tcoords,
00206 const core::vector3df& tangent=core::vector3df(),
00207 const core::vector3df& binormal=core::vector3df())
00208 : S3DVertex(pos, normal, c, tcoords), Tangent(tangent), Binormal(binormal) { }
00209
00211 core::vector3df Tangent;
00212
00214 core::vector3df Binormal;
00215
00216 bool operator==(const S3DVertexTangents& other) const
00217 {
00218 return ((static_cast<S3DVertex>(*this)==other) &&
00219 (Tangent == other.Tangent) &&
00220 (Binormal == other.Binormal));
00221 }
00222
00223 bool operator!=(const S3DVertexTangents& other) const
00224 {
00225 return ((static_cast<S3DVertex>(*this)!=other) ||
00226 (Tangent != other.Tangent) ||
00227 (Binormal != other.Binormal));
00228 }
00229
00230 bool operator<(const S3DVertexTangents& other) const
00231 {
00232 return ((static_cast<S3DVertex>(*this) < other) ||
00233 ((static_cast<S3DVertex>(*this) == other) && (Tangent < other.Tangent)) ||
00234 ((static_cast<S3DVertex>(*this) == other) && (Tangent == other.Tangent) && (Binormal < other.Binormal)));
00235 }
00236
00237 E_VERTEX_TYPE getType() const
00238 {
00239 return EVT_TANGENTS;
00240 }
00241
00242 S3DVertexTangents getInterpolated(const S3DVertexTangents& other, f32 d)
00243 {
00244 d = core::clamp(d, 0.0f, 1.0f);
00245 return S3DVertexTangents(Pos.getInterpolated(other.Pos, d),
00246 Normal.getInterpolated(other.Normal, d),
00247 Color.getInterpolated(other.Color, d),
00248 TCoords.getInterpolated(other.TCoords, d),
00249 Tangent.getInterpolated(other.Tangent, d),
00250 Binormal.getInterpolated(other.Binormal, d));
00251 }
00252 };
00253
00254
00255
00256 inline u32 getVertexPitchFromType(E_VERTEX_TYPE vertexType)
00257 {
00258 switch (vertexType)
00259 {
00260 case video::EVT_2TCOORDS:
00261 return sizeof(video::S3DVertex2TCoords);
00262 case video::EVT_TANGENTS:
00263 return sizeof(video::S3DVertexTangents);
00264 default:
00265 return sizeof(video::S3DVertex);
00266 }
00267 }
00268
00269
00270 }
00271 }
00272
00273 #endif
00274