Irrlicht 3D Engine
S3DVertex.h
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00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
00002 // This file is part of the "Irrlicht Engine".
00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
00004 
00005 #ifndef __S_3D_VERTEX_H_INCLUDED__
00006 #define __S_3D_VERTEX_H_INCLUDED__
00007 
00008 #include "vector3d.h"
00009 #include "vector2d.h"
00010 #include "SColor.h"
00011 
00012 namespace irr
00013 {
00014 namespace video
00015 {
00016 
00018 enum E_VERTEX_TYPE
00019 {
00021     EVT_STANDARD = 0,
00022 
00024 
00025     EVT_2TCOORDS,
00026 
00028 
00029     EVT_TANGENTS
00030 };
00031 
00033 const char* const sBuiltInVertexTypeNames[] =
00034 {
00035     "standard",
00036     "2tcoords",
00037     "tangents",
00038     0
00039 };
00040 
00042 struct S3DVertex
00043 {
00045     S3DVertex() {}
00046 
00048     S3DVertex(f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv)
00049         : Pos(x,y,z), Normal(nx,ny,nz), Color(c), TCoords(tu,tv) {}
00050 
00052     S3DVertex(const core::vector3df& pos, const core::vector3df& normal,
00053         SColor color, const core::vector2d<f32>& tcoords)
00054         : Pos(pos), Normal(normal), Color(color), TCoords(tcoords) {}
00055 
00057     core::vector3df Pos;
00058 
00060     core::vector3df Normal;
00061 
00063     SColor Color;
00064 
00066     core::vector2d<f32> TCoords;
00067 
00068     bool operator==(const S3DVertex& other) const
00069     {
00070         return ((Pos == other.Pos) && (Normal == other.Normal) &&
00071             (Color == other.Color) && (TCoords == other.TCoords));
00072     }
00073 
00074     bool operator!=(const S3DVertex& other) const
00075     {
00076         return ((Pos != other.Pos) || (Normal != other.Normal) ||
00077             (Color != other.Color) || (TCoords != other.TCoords));
00078     }
00079 
00080     bool operator<(const S3DVertex& other) const
00081     {
00082         return ((Pos < other.Pos) ||
00083                 ((Pos == other.Pos) && (Normal < other.Normal)) ||
00084                 ((Pos == other.Pos) && (Normal == other.Normal) && (Color < other.Color)) ||
00085                 ((Pos == other.Pos) && (Normal == other.Normal) && (Color == other.Color) && (TCoords < other.TCoords)));
00086     }
00087 
00088     E_VERTEX_TYPE getType() const
00089     {
00090         return EVT_STANDARD;
00091     }
00092 
00093     S3DVertex getInterpolated(const S3DVertex& other, f32 d)
00094     {
00095         d = core::clamp(d, 0.0f, 1.0f);
00096         return S3DVertex(Pos.getInterpolated(other.Pos, d),
00097                 Normal.getInterpolated(other.Normal, d),
00098                 Color.getInterpolated(other.Color, d),
00099                 TCoords.getInterpolated(other.TCoords, d));
00100     }
00101 };
00102 
00103 
00105 
00108 struct S3DVertex2TCoords : public S3DVertex
00109 {
00111     S3DVertex2TCoords() : S3DVertex() {}
00112 
00114     S3DVertex2TCoords(f32 x, f32 y, f32 z, SColor c, f32 tu, f32 tv, f32 tu2, f32 tv2)
00115         : S3DVertex(x,y,z, 0.0f, 0.0f, 0.0f, c, tu,tv), TCoords2(tu2,tv2) {}
00116 
00118     S3DVertex2TCoords(const core::vector3df& pos, SColor color,
00119         const core::vector2d<f32>& tcoords, const core::vector2d<f32>& tcoords2)
00120         : S3DVertex(pos, core::vector3df(), color, tcoords), TCoords2(tcoords2) {}
00121 
00123     S3DVertex2TCoords(const core::vector3df& pos, const core::vector3df& normal, const SColor& color,
00124         const core::vector2d<f32>& tcoords, const core::vector2d<f32>& tcoords2)
00125         : S3DVertex(pos, normal, color, tcoords), TCoords2(tcoords2) {}
00126 
00128     S3DVertex2TCoords(f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv, f32 tu2, f32 tv2)
00129         : S3DVertex(x,y,z, nx,ny,nz, c, tu,tv), TCoords2(tu2,tv2) {}
00130 
00132     S3DVertex2TCoords(f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv)
00133         : S3DVertex(x,y,z, nx,ny,nz, c, tu,tv), TCoords2(tu,tv) {}
00134 
00136     S3DVertex2TCoords(const core::vector3df& pos, const core::vector3df& normal,
00137         SColor color, const core::vector2d<f32>& tcoords)
00138         : S3DVertex(pos, normal, color, tcoords), TCoords2(tcoords) {}
00139 
00141     S3DVertex2TCoords(S3DVertex& o) : S3DVertex(o) {}
00142 
00144     core::vector2d<f32> TCoords2;
00145 
00147     bool operator==(const S3DVertex2TCoords& other) const
00148     {
00149         return ((static_cast<S3DVertex>(*this)==other) &&
00150             (TCoords2 == other.TCoords2));
00151     }
00152 
00154     bool operator!=(const S3DVertex2TCoords& other) const
00155     {
00156         return ((static_cast<S3DVertex>(*this)!=other) ||
00157             (TCoords2 != other.TCoords2));
00158     }
00159 
00160     bool operator<(const S3DVertex2TCoords& other) const
00161     {
00162         return ((static_cast<S3DVertex>(*this) < other) ||
00163                 ((static_cast<S3DVertex>(*this) == other) && (TCoords2 < other.TCoords2)));
00164     }
00165 
00166     E_VERTEX_TYPE getType() const
00167     {
00168         return EVT_2TCOORDS;
00169     }
00170 
00171     S3DVertex2TCoords getInterpolated(const S3DVertex2TCoords& other, f32 d)
00172     {
00173         d = core::clamp(d, 0.0f, 1.0f);
00174         return S3DVertex2TCoords(Pos.getInterpolated(other.Pos, d),
00175                 Normal.getInterpolated(other.Normal, d),
00176                 Color.getInterpolated(other.Color, d),
00177                 TCoords.getInterpolated(other.TCoords, d),
00178                 TCoords2.getInterpolated(other.TCoords2, d));
00179     }
00180 };
00181 
00182 
00184 
00185 struct S3DVertexTangents : public S3DVertex
00186 {
00188     S3DVertexTangents() : S3DVertex() { }
00189 
00191     S3DVertexTangents(f32 x, f32 y, f32 z, f32 nx=0.0f, f32 ny=0.0f, f32 nz=0.0f,
00192             SColor c = 0xFFFFFFFF, f32 tu=0.0f, f32 tv=0.0f,
00193             f32 tanx=0.0f, f32 tany=0.0f, f32 tanz=0.0f,
00194             f32 bx=0.0f, f32 by=0.0f, f32 bz=0.0f)
00195         : S3DVertex(x,y,z, nx,ny,nz, c, tu,tv), Tangent(tanx,tany,tanz), Binormal(bx,by,bz) { }
00196 
00198     S3DVertexTangents(const core::vector3df& pos, SColor c,
00199         const core::vector2df& tcoords)
00200         : S3DVertex(pos, core::vector3df(), c, tcoords) { }
00201 
00203     S3DVertexTangents(const core::vector3df& pos,
00204         const core::vector3df& normal, SColor c,
00205         const core::vector2df& tcoords,
00206         const core::vector3df& tangent=core::vector3df(),
00207         const core::vector3df& binormal=core::vector3df())
00208         : S3DVertex(pos, normal, c, tcoords), Tangent(tangent), Binormal(binormal) { }
00209 
00211     core::vector3df Tangent;
00212 
00214     core::vector3df Binormal;
00215 
00216     bool operator==(const S3DVertexTangents& other) const
00217     {
00218         return ((static_cast<S3DVertex>(*this)==other) &&
00219             (Tangent == other.Tangent) &&
00220             (Binormal == other.Binormal));
00221     }
00222 
00223     bool operator!=(const S3DVertexTangents& other) const
00224     {
00225         return ((static_cast<S3DVertex>(*this)!=other) ||
00226             (Tangent != other.Tangent) ||
00227             (Binormal != other.Binormal));
00228     }
00229 
00230     bool operator<(const S3DVertexTangents& other) const
00231     {
00232         return ((static_cast<S3DVertex>(*this) < other) ||
00233                 ((static_cast<S3DVertex>(*this) == other) && (Tangent < other.Tangent)) ||
00234                 ((static_cast<S3DVertex>(*this) == other) && (Tangent == other.Tangent) && (Binormal < other.Binormal)));
00235     }
00236 
00237     E_VERTEX_TYPE getType() const
00238     {
00239         return EVT_TANGENTS;
00240     }
00241 
00242     S3DVertexTangents getInterpolated(const S3DVertexTangents& other, f32 d)
00243     {
00244         d = core::clamp(d, 0.0f, 1.0f);
00245         return S3DVertexTangents(Pos.getInterpolated(other.Pos, d),
00246                 Normal.getInterpolated(other.Normal, d),
00247                 Color.getInterpolated(other.Color, d),
00248                 TCoords.getInterpolated(other.TCoords, d),
00249                 Tangent.getInterpolated(other.Tangent, d),
00250                 Binormal.getInterpolated(other.Binormal, d));
00251     }
00252 };
00253 
00254 
00255 
00256 inline u32 getVertexPitchFromType(E_VERTEX_TYPE vertexType)
00257 {
00258     switch (vertexType)
00259     {
00260     case video::EVT_2TCOORDS:
00261         return sizeof(video::S3DVertex2TCoords);
00262     case video::EVT_TANGENTS:
00263         return sizeof(video::S3DVertexTangents);
00264     default:
00265         return sizeof(video::S3DVertex);
00266     }
00267 }
00268 
00269 
00270 } // end namespace video
00271 } // end namespace irr
00272 
00273 #endif
00274