Interface for bones used for skeletal animation. More...
#include <IBoneSceneNode.h>
Interface for bones used for skeletal animation.
Used with ISkinnedMesh and IAnimatedMeshSceneNode.
Definition at line 55 of file IBoneSceneNode.h.
irr::scene::IBoneSceneNode::IBoneSceneNode | ( | ISceneNode * | parent, |
ISceneManager * | mgr, | ||
s32 | id = -1 |
||
) | [inline] |
Definition at line 59 of file IBoneSceneNode.h.
virtual E_BONE_ANIMATION_MODE irr::scene::IBoneSceneNode::getAnimationMode | ( | ) | const [pure virtual] |
Gets the current animation mode of the bone.
virtual u32 irr::scene::IBoneSceneNode::getBoneIndex | ( | ) | const [pure virtual] |
Get the index of the bone.
virtual _IRR_DEPRECATED_ const c8* irr::scene::IBoneSceneNode::getBoneName | ( | ) | const [inline, virtual] |
Get the name of the bone.
Definition at line 64 of file IBoneSceneNode.h.
References irr::scene::ISceneNode::getName().
virtual const core::aabbox3d<f32>& irr::scene::IBoneSceneNode::getBoundingBox | ( | ) | const [pure virtual] |
Get the axis aligned bounding box of this node.
Implements irr::scene::ISceneNode.
virtual E_BONE_SKINNING_SPACE irr::scene::IBoneSceneNode::getSkinningSpace | ( | ) | const [pure virtual] |
How the relative transformation of the bone is used.
virtual void irr::scene::IBoneSceneNode::OnAnimate | ( | u32 | timeMs | ) | [pure virtual] |
Returns the relative transformation of the scene node.
The animation method.
Reimplemented from irr::scene::ISceneNode.
virtual void irr::scene::IBoneSceneNode::render | ( | ) | [inline, virtual] |
The render method.
Does nothing as bones are not visible.
Implements irr::scene::ISceneNode.
Definition at line 87 of file IBoneSceneNode.h.
virtual bool irr::scene::IBoneSceneNode::setAnimationMode | ( | E_BONE_ANIMATION_MODE | mode | ) | [pure virtual] |
Sets the animation mode of the bone.
virtual void irr::scene::IBoneSceneNode::setSkinningSpace | ( | E_BONE_SKINNING_SPACE | space | ) | [pure virtual] |
How the relative transformation of the bone is used.
virtual void irr::scene::IBoneSceneNode::updateAbsolutePositionOfAllChildren | ( | ) | [pure virtual] |
Updates the absolute position based on the relative and the parents position.
Definition at line 98 of file IBoneSceneNode.h.
Definition at line 100 of file IBoneSceneNode.h.
Definition at line 99 of file IBoneSceneNode.h.