drop() const | irr::IReferenceCounted | [inline] |
getAnimationSpeed() const =0 | irr::scene::IAnimatedMesh | [pure virtual] |
getBoundingBox() const =0 | irr::scene::IMesh | [pure virtual] |
getBrushEntityMesh(s32 num) const =0 | irr::scene::IQ3LevelMesh | [pure virtual] |
getBrushEntityMesh(quake3::IEntity &ent) const =0 | irr::scene::IQ3LevelMesh | [pure virtual] |
getDebugName() const | irr::IReferenceCounted | [inline] |
getEntityList()=0 | irr::scene::IQ3LevelMesh | [pure virtual] |
getFrameCount() const =0 | irr::scene::IAnimatedMesh | [pure virtual] |
getMesh(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1)=0 | irr::scene::IAnimatedMesh | [pure virtual] |
getMeshBuffer(u32 nr) const =0 | irr::scene::IMesh | [pure virtual] |
getMeshBuffer(const video::SMaterial &material) const =0 | irr::scene::IMesh | [pure virtual] |
getMeshBufferCount() const =0 | irr::scene::IMesh | [pure virtual] |
getMeshType() const | irr::scene::IAnimatedMesh | [inline, virtual] |
getReferenceCount() const | irr::IReferenceCounted | [inline] |
getShader(const c8 *filename, bool fileNameIsValid=true)=0 | irr::scene::IQ3LevelMesh | [pure virtual] |
getShader(u32 index) const =0 | irr::scene::IQ3LevelMesh | [pure virtual] |
grab() const | irr::IReferenceCounted | [inline] |
IReferenceCounted() | irr::IReferenceCounted | [inline] |
setAnimationSpeed(f32 fps)=0 | irr::scene::IAnimatedMesh | [pure virtual] |
setBoundingBox(const core::aabbox3df &box)=0 | irr::scene::IMesh | [pure virtual] |
setDebugName(const c8 *newName) | irr::IReferenceCounted | [inline, protected] |
setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0 | irr::scene::IMesh | [pure virtual] |
setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0 | irr::scene::IMesh | [pure virtual] |
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue)=0 | irr::scene::IMesh | [pure virtual] |
~IReferenceCounted() | irr::IReferenceCounted | [inline, virtual] |