Class which holds the geometry of an object. More...
#include <IMesh.h>
Class which holds the geometry of an object.
An IMesh is nothing more than a collection of some mesh buffers (IMeshBuffer). SMesh is a simple implementation of an IMesh. A mesh is usually added to an IMeshSceneNode in order to be rendered.
virtual const core::aabbox3d<f32>& irr::scene::IMesh::getBoundingBox | ( | ) | const [pure virtual] |
Get an axis aligned bounding box of the mesh.
Implemented in irr::scene::SAnimatedMesh, and irr::scene::SMesh.
virtual IMeshBuffer* irr::scene::IMesh::getMeshBuffer | ( | u32 | nr | ) | const [pure virtual] |
Get pointer to a mesh buffer.
nr,: | Zero based index of the mesh buffer. The maximum value is getMeshBufferCount() - 1; |
Implemented in irr::scene::SAnimatedMesh, and irr::scene::SMesh.
Referenced by irr::scene::IMeshManipulator::apply().
virtual IMeshBuffer* irr::scene::IMesh::getMeshBuffer | ( | const video::SMaterial & | material | ) | const [pure virtual] |
Get pointer to a mesh buffer which fits a material.
material,: | material to search for |
Implemented in irr::scene::SAnimatedMesh, and irr::scene::SMesh.
virtual u32 irr::scene::IMesh::getMeshBufferCount | ( | ) | const [pure virtual] |
Get the amount of mesh buffers.
Implemented in irr::scene::SAnimatedMesh, and irr::scene::SMesh.
Referenced by irr::scene::IMeshManipulator::apply().
virtual void irr::scene::IMesh::setBoundingBox | ( | const core::aabbox3df & | box | ) | [pure virtual] |
Set user-defined axis aligned bounding box.
box | New bounding box to use for the mesh. |
Implemented in irr::scene::SAnimatedMesh, and irr::scene::SMesh.
Referenced by irr::scene::IMeshManipulator::apply().
virtual void irr::scene::IMesh::setDirty | ( | E_BUFFER_TYPE | buffer = EBT_VERTEX_AND_INDEX | ) | [pure virtual] |
Flag the meshbuffer as changed, reloads hardware buffers.
This method has to be called every time the vertices or indices have changed. Otherwise, changes won't be updated on the GPU in the next render cycle.
Implemented in irr::scene::SAnimatedMesh, and irr::scene::SMesh.
virtual void irr::scene::IMesh::setHardwareMappingHint | ( | E_HARDWARE_MAPPING | newMappingHint, |
E_BUFFER_TYPE | buffer = EBT_VERTEX_AND_INDEX |
||
) | [pure virtual] |
Set the hardware mapping hint.
This methods allows to define optimization hints for the hardware. This enables, e.g., the use of hardware buffers on pltforms that support this feature. This can lead to noticeable performance gains.
Implemented in irr::scene::SAnimatedMesh, and irr::scene::SMesh.
virtual void irr::scene::IMesh::setMaterialFlag | ( | video::E_MATERIAL_FLAG | flag, |
bool | newvalue | ||
) | [pure virtual] |
Sets a flag of all contained materials to a new value.
flag,: | Flag to set in all materials. |
newvalue,: | New value to set in all materials. |
Implemented in irr::scene::SAnimatedMesh, and irr::scene::SMesh.