Simple implementation of the IAnimatedMesh interface. More...
#include <SAnimatedMesh.h>
Simple implementation of the IAnimatedMesh interface.
Definition at line 19 of file SAnimatedMesh.h.
irr::scene::SAnimatedMesh::SAnimatedMesh | ( | scene::IMesh * | mesh = 0 , |
scene::E_ANIMATED_MESH_TYPE | type = scene::EAMT_UNKNOWN |
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) | [inline] |
constructor
Definition at line 22 of file SAnimatedMesh.h.
References addMesh(), recalculateBoundingBox(), and irr::IReferenceCounted::setDebugName().
virtual irr::scene::SAnimatedMesh::~SAnimatedMesh | ( | ) | [inline, virtual] |
destructor
Definition at line 32 of file SAnimatedMesh.h.
References irr::IReferenceCounted::drop(), Meshes, and irr::core::array< T, TAlloc >::size().
void irr::scene::SAnimatedMesh::addMesh | ( | IMesh * | mesh | ) | [inline] |
adds a Mesh
Definition at line 78 of file SAnimatedMesh.h.
References irr::IReferenceCounted::grab(), Meshes, and irr::core::array< T, TAlloc >::push_back().
Referenced by SAnimatedMesh().
virtual f32 irr::scene::SAnimatedMesh::getAnimationSpeed | ( | ) | const [inline, virtual] |
Gets the default animation speed of the animated mesh.
Implements irr::scene::IAnimatedMesh.
Definition at line 48 of file SAnimatedMesh.h.
References FramesPerSecond.
virtual const core::aabbox3d<f32>& irr::scene::SAnimatedMesh::getBoundingBox | ( | ) | const [inline, virtual] |
Returns an axis aligned bounding box of the mesh.
Implements irr::scene::IMesh.
Definition at line 89 of file SAnimatedMesh.h.
References Box.
virtual u32 irr::scene::SAnimatedMesh::getFrameCount | ( | ) | const [inline, virtual] |
Gets the frame count of the animated mesh.
Implements irr::scene::IAnimatedMesh.
Definition at line 41 of file SAnimatedMesh.h.
References Meshes, and irr::core::array< T, TAlloc >::size().
virtual IMesh* irr::scene::SAnimatedMesh::getMesh | ( | s32 | frame, |
s32 | detailLevel = 255 , |
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s32 | startFrameLoop = -1 , |
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s32 | endFrameLoop = -1 |
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) | [inline, virtual] |
Returns the IMesh interface for a frame.
frame,: | Frame number as zero based index. The maximum frame number is getFrameCount() - 1; |
detailLevel,: | Level of detail. 0 is the lowest, 255 the highest level of detail. Most meshes will ignore the detail level. |
startFrameLoop,: | start frame |
endFrameLoop,: | end frame |
Implements irr::scene::IAnimatedMesh.
Definition at line 69 of file SAnimatedMesh.h.
References irr::core::array< T, TAlloc >::empty(), and Meshes.
virtual IMeshBuffer* irr::scene::SAnimatedMesh::getMeshBuffer | ( | u32 | nr | ) | const [inline, virtual] |
returns pointer to a mesh buffer
Implements irr::scene::IMesh.
Definition at line 130 of file SAnimatedMesh.h.
References irr::core::array< T, TAlloc >::empty(), and Meshes.
virtual IMeshBuffer* irr::scene::SAnimatedMesh::getMeshBuffer | ( | const video::SMaterial & | material | ) | const [inline, virtual] |
Returns pointer to a mesh buffer which fits a material.
material,: | material to search for |
Implements irr::scene::IMesh.
Definition at line 142 of file SAnimatedMesh.h.
References irr::core::array< T, TAlloc >::empty(), and Meshes.
virtual u32 irr::scene::SAnimatedMesh::getMeshBufferCount | ( | ) | const [inline, virtual] |
returns amount of mesh buffers.
Implements irr::scene::IMesh.
Definition at line 121 of file SAnimatedMesh.h.
References irr::core::array< T, TAlloc >::empty(), and Meshes.
virtual E_ANIMATED_MESH_TYPE irr::scene::SAnimatedMesh::getMeshType | ( | ) | const [inline, virtual] |
Returns the type of the animated mesh.
Reimplemented from irr::scene::IAnimatedMesh.
Definition at line 115 of file SAnimatedMesh.h.
References Type.
void irr::scene::SAnimatedMesh::recalculateBoundingBox | ( | ) | [inline] |
Recalculates the bounding box.
Definition at line 101 of file SAnimatedMesh.h.
References irr::core::aabbox3d< T >::addInternalBox(), Box, irr::core::array< T, TAlloc >::empty(), Meshes, irr::core::aabbox3d< T >::reset(), and irr::core::array< T, TAlloc >::size().
Referenced by SAnimatedMesh().
virtual void irr::scene::SAnimatedMesh::setAnimationSpeed | ( | f32 | fps | ) | [inline, virtual] |
Gets the frame count of the animated mesh.
fps | Frames per second to play the animation with. If the amount is 0, it is not animated. The actual speed is set in the scene node the mesh is instantiated in. |
Implements irr::scene::IAnimatedMesh.
Definition at line 56 of file SAnimatedMesh.h.
References FramesPerSecond.
virtual void irr::scene::SAnimatedMesh::setBoundingBox | ( | const core::aabbox3df & | box | ) | [inline, virtual] |
set user axis aligned bounding box
Implements irr::scene::IMesh.
Definition at line 95 of file SAnimatedMesh.h.
References Box.
virtual void irr::scene::SAnimatedMesh::setDirty | ( | E_BUFFER_TYPE | buffer = EBT_VERTEX_AND_INDEX | ) | [inline, virtual] |
flags the meshbuffer as changed, reloads hardware buffers
Implements irr::scene::IMesh.
Definition at line 165 of file SAnimatedMesh.h.
References Meshes, and irr::core::array< T, TAlloc >::size().
virtual void irr::scene::SAnimatedMesh::setHardwareMappingHint | ( | E_HARDWARE_MAPPING | newMappingHint, |
E_BUFFER_TYPE | buffer = EBT_VERTEX_AND_INDEX |
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) | [inline, virtual] |
set the hardware mapping hint, for driver
Implements irr::scene::IMesh.
Definition at line 158 of file SAnimatedMesh.h.
References Meshes, and irr::core::array< T, TAlloc >::size().
virtual void irr::scene::SAnimatedMesh::setMaterialFlag | ( | video::E_MATERIAL_FLAG | flag, |
bool | newvalue | ||
) | [inline, virtual] |
Set a material flag for all meshbuffers of this mesh.
Implements irr::scene::IMesh.
Definition at line 151 of file SAnimatedMesh.h.
References Meshes, and irr::core::array< T, TAlloc >::size().
The bounding box of this mesh.
Definition at line 175 of file SAnimatedMesh.h.
Referenced by getBoundingBox(), recalculateBoundingBox(), and setBoundingBox().
Default animation speed of this mesh.
Definition at line 178 of file SAnimatedMesh.h.
Referenced by getAnimationSpeed(), and setAnimationSpeed().
All meshes defining the animated mesh.
Definition at line 172 of file SAnimatedMesh.h.
Referenced by addMesh(), getFrameCount(), getMesh(), getMeshBuffer(), getMeshBufferCount(), recalculateBoundingBox(), setDirty(), setHardwareMappingHint(), setMaterialFlag(), and ~SAnimatedMesh().