, including all inherited members.
addMesh(IMesh *mesh) | irr::scene::SAnimatedMesh | [inline] |
Box | irr::scene::SAnimatedMesh | |
drop() const | irr::IReferenceCounted | [inline] |
FramesPerSecond | irr::scene::SAnimatedMesh | |
getAnimationSpeed() const | irr::scene::SAnimatedMesh | [inline, virtual] |
getBoundingBox() const | irr::scene::SAnimatedMesh | [inline, virtual] |
getDebugName() const | irr::IReferenceCounted | [inline] |
getFrameCount() const | irr::scene::SAnimatedMesh | [inline, virtual] |
getMesh(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1) | irr::scene::SAnimatedMesh | [inline, virtual] |
getMeshBuffer(u32 nr) const | irr::scene::SAnimatedMesh | [inline, virtual] |
getMeshBuffer(const video::SMaterial &material) const | irr::scene::SAnimatedMesh | [inline, virtual] |
getMeshBufferCount() const | irr::scene::SAnimatedMesh | [inline, virtual] |
getMeshType() const | irr::scene::SAnimatedMesh | [inline, virtual] |
getReferenceCount() const | irr::IReferenceCounted | [inline] |
grab() const | irr::IReferenceCounted | [inline] |
IReferenceCounted() | irr::IReferenceCounted | [inline] |
Meshes | irr::scene::SAnimatedMesh | |
recalculateBoundingBox() | irr::scene::SAnimatedMesh | [inline] |
SAnimatedMesh(scene::IMesh *mesh=0, scene::E_ANIMATED_MESH_TYPE type=scene::EAMT_UNKNOWN) | irr::scene::SAnimatedMesh | [inline] |
setAnimationSpeed(f32 fps) | irr::scene::SAnimatedMesh | [inline, virtual] |
setBoundingBox(const core::aabbox3df &box) | irr::scene::SAnimatedMesh | [inline, virtual] |
setDebugName(const c8 *newName) | irr::IReferenceCounted | [inline, protected] |
setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) | irr::scene::SAnimatedMesh | [inline, virtual] |
setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) | irr::scene::SAnimatedMesh | [inline, virtual] |
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) | irr::scene::SAnimatedMesh | [inline, virtual] |
Type | irr::scene::SAnimatedMesh | |
~IReferenceCounted() | irr::IReferenceCounted | [inline, virtual] |
~SAnimatedMesh() | irr::scene::SAnimatedMesh | [inline, virtual] |