Class which can load a scene into the scene manager. More...
#include <ISceneLoader.h>
Class which can load a scene into the scene manager.
If you want Irrlicht to be able to load currently unsupported scene file formats (e.g. .vrml), then implement this and add your new Sceneloader to the engine with ISceneManager::addExternalSceneLoader().
Definition at line 26 of file ISceneLoader.h.
virtual bool irr::scene::ISceneLoader::isALoadableFileExtension | ( | const io::path & | filename | ) | const [pure virtual] |
Returns true if the class might be able to load this file.
This decision should be based on the file extension (e.g. ".vrml") only.
filename | Name of the file to test. |
virtual bool irr::scene::ISceneLoader::isALoadableFileFormat | ( | io::IReadFile * | file | ) | const [pure virtual] |
Returns true if the class might be able to load this file.
This decision will be based on a quick look at the contents of the file.
file | The file to test. |
virtual bool irr::scene::ISceneLoader::loadScene | ( | io::IReadFile * | file, |
ISceneUserDataSerializer * | userDataSerializer = 0 , |
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ISceneNode * | rootNode = 0 |
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) | [pure virtual] |
Loads the scene into the scene manager.
file | File which contains the scene. |
userDataSerializer,: | If you want to load user data which may be attached to some some scene nodes in the file, implement the ISceneUserDataSerializer interface and provide it as parameter here. Otherwise, simply specify 0 as this parameter. |
rootNode | The node to load the scene into, if none is provided then the scene will be loaded into the root node. |