Animates a scene node. Can animate position, rotation, material, and so on. More...
#include <ISceneNodeAnimator.h>
Animates a scene node. Can animate position, rotation, material, and so on.
A scene node animator is able to animate a scene node in a very simple way. It may change its position, rotation, scale and/or material. There are lots of animators to choose from. You can create scene node animators with the ISceneManager interface.
Definition at line 30 of file ISceneNodeAnimator.h.
virtual void irr::scene::ISceneNodeAnimator::animateNode | ( | ISceneNode * | node, |
u32 | timeMs | ||
) | [pure virtual] |
Animates a scene node.
node | Node to animate. |
timeMs | Current time in milli seconds. |
Referenced by irr::scene::ISceneNode::OnAnimate().
virtual ISceneNodeAnimator* irr::scene::ISceneNodeAnimator::createClone | ( | ISceneNode * | node, |
ISceneManager * | newManager = 0 |
||
) | [pure virtual] |
Creates a clone of this animator.
Please note that you will have to drop (IReferenceCounted::drop()) the returned pointer after calling this.
Referenced by irr::scene::ISceneNode::cloneMembers().
virtual ESCENE_NODE_ANIMATOR_TYPE irr::scene::ISceneNodeAnimator::getType | ( | ) | const [inline, virtual] |
Returns type of the scene node animator.
Definition at line 59 of file ISceneNodeAnimator.h.
References irr::scene::ESNAT_UNKNOWN.
virtual bool irr::scene::ISceneNodeAnimator::hasFinished | ( | void | ) | const [inline, virtual] |
Returns if the animator has finished.
This is only valid for non-looping animators with a discrete end state.
Definition at line 67 of file ISceneNodeAnimator.h.
virtual bool irr::scene::ISceneNodeAnimator::isEventReceiverEnabled | ( | ) | const [inline, virtual] |
Returns true if this animator receives events.
When attached to an active camera, this animator will be able to respond to events such as mouse and keyboard events.
Definition at line 47 of file ISceneNodeAnimator.h.
virtual bool irr::scene::ISceneNodeAnimator::OnEvent | ( | const SEvent & | event | ) | [inline, virtual] |
Event receiver, override this function for camera controlling animators.
Implements irr::IEventReceiver.
Definition at line 53 of file ISceneNodeAnimator.h.