, including all inherited members.
animateNode(ISceneNode *node, u32 timeMs)=0 | irr::scene::ISceneNodeAnimator | [pure virtual] |
collisionOccurred() const =0 | irr::scene::ISceneNodeAnimatorCollisionResponse | [pure virtual] |
createClone(ISceneNode *node, ISceneManager *newManager=0)=0 | irr::scene::ISceneNodeAnimator | [pure virtual] |
deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) | irr::io::IAttributeExchangingObject | [inline, virtual] |
drop() const | irr::IReferenceCounted | [inline] |
getAnimateTarget() const =0 | irr::scene::ISceneNodeAnimatorCollisionResponse | [pure virtual] |
getCollisionNode(void) const =0 | irr::scene::ISceneNodeAnimatorCollisionResponse | [pure virtual] |
getCollisionPoint() const =0 | irr::scene::ISceneNodeAnimatorCollisionResponse | [pure virtual] |
getCollisionResultPosition(void) const =0 | irr::scene::ISceneNodeAnimatorCollisionResponse | [pure virtual] |
getCollisionTriangle() const =0 | irr::scene::ISceneNodeAnimatorCollisionResponse | [pure virtual] |
getDebugName() const | irr::IReferenceCounted | [inline] |
getEllipsoidRadius() const =0 | irr::scene::ISceneNodeAnimatorCollisionResponse | [pure virtual] |
getEllipsoidTranslation() const =0 | irr::scene::ISceneNodeAnimatorCollisionResponse | [pure virtual] |
getGravity() const =0 | irr::scene::ISceneNodeAnimatorCollisionResponse | [pure virtual] |
getReferenceCount() const | irr::IReferenceCounted | [inline] |
getTargetNode(void) const =0 | irr::scene::ISceneNodeAnimatorCollisionResponse | [pure virtual] |
getType() const | irr::scene::ISceneNodeAnimator | [inline, virtual] |
getWorld() const =0 | irr::scene::ISceneNodeAnimatorCollisionResponse | [pure virtual] |
grab() const | irr::IReferenceCounted | [inline] |
hasFinished(void) const | irr::scene::ISceneNodeAnimator | [inline, virtual] |
IReferenceCounted() | irr::IReferenceCounted | [inline] |
isEventReceiverEnabled() const | irr::scene::ISceneNodeAnimator | [inline, virtual] |
isFalling() const =0 | irr::scene::ISceneNodeAnimatorCollisionResponse | [pure virtual] |
jump(f32 jumpSpeed)=0 | irr::scene::ISceneNodeAnimatorCollisionResponse | [pure virtual] |
OnEvent(const SEvent &event) | irr::scene::ISceneNodeAnimator | [inline, virtual] |
serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const | irr::io::IAttributeExchangingObject | [inline, virtual] |
setAnimateTarget(bool enable)=0 | irr::scene::ISceneNodeAnimatorCollisionResponse | [pure virtual] |
setCollisionCallback(ICollisionCallback *callback)=0 | irr::scene::ISceneNodeAnimatorCollisionResponse | [pure virtual] |
setDebugName(const c8 *newName) | irr::IReferenceCounted | [inline, protected] |
setEllipsoidRadius(const core::vector3df &radius)=0 | irr::scene::ISceneNodeAnimatorCollisionResponse | [pure virtual] |
setEllipsoidTranslation(const core::vector3df &translation)=0 | irr::scene::ISceneNodeAnimatorCollisionResponse | [pure virtual] |
setGravity(const core::vector3df &gravity)=0 | irr::scene::ISceneNodeAnimatorCollisionResponse | [pure virtual] |
setTargetNode(ISceneNode *node)=0 | irr::scene::ISceneNodeAnimatorCollisionResponse | [pure virtual] |
setWorld(ITriangleSelector *newWorld)=0 | irr::scene::ISceneNodeAnimatorCollisionResponse | [pure virtual] |
~IEventReceiver() | irr::IEventReceiver | [inline, virtual] |
~IReferenceCounted() | irr::IReferenceCounted | [inline, virtual] |
~ISceneNodeAnimatorCollisionResponse() | irr::scene::ISceneNodeAnimatorCollisionResponse | [inline, virtual] |