addJoint(SJoint *parent=0)=0 | irr::scene::ISkinnedMesh | [pure virtual] |
addMeshBuffer()=0 | irr::scene::ISkinnedMesh | [pure virtual] |
addPositionKey(SJoint *joint)=0 | irr::scene::ISkinnedMesh | [pure virtual] |
addRotationKey(SJoint *joint)=0 | irr::scene::ISkinnedMesh | [pure virtual] |
addScaleKey(SJoint *joint)=0 | irr::scene::ISkinnedMesh | [pure virtual] |
addWeight(SJoint *joint)=0 | irr::scene::ISkinnedMesh | [pure virtual] |
animateMesh(f32 frame, f32 blend)=0 | irr::scene::ISkinnedMesh | [pure virtual] |
convertMeshToTangents()=0 | irr::scene::ISkinnedMesh | [pure virtual] |
drop() const | irr::IReferenceCounted | [inline] |
finalize()=0 | irr::scene::ISkinnedMesh | [pure virtual] |
getAllJoints()=0 | irr::scene::ISkinnedMesh | [pure virtual] |
getAllJoints() const =0 | irr::scene::ISkinnedMesh | [pure virtual] |
getAnimationSpeed() const =0 | irr::scene::IAnimatedMesh | [pure virtual] |
getBoundingBox() const =0 | irr::scene::IMesh | [pure virtual] |
getDebugName() const | irr::IReferenceCounted | [inline] |
getFrameCount() const =0 | irr::scene::IAnimatedMesh | [pure virtual] |
getJointCount() const =0 | irr::scene::ISkinnedMesh | [pure virtual] |
getJointName(u32 number) const =0 | irr::scene::ISkinnedMesh | [pure virtual] |
getJointNumber(const c8 *name) const =0 | irr::scene::ISkinnedMesh | [pure virtual] |
getMesh(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1)=0 | irr::scene::IAnimatedMesh | [pure virtual] |
getMeshBuffer(u32 nr) const =0 | irr::scene::IMesh | [pure virtual] |
getMeshBuffer(const video::SMaterial &material) const =0 | irr::scene::IMesh | [pure virtual] |
getMeshBufferCount() const =0 | irr::scene::IMesh | [pure virtual] |
getMeshBuffers()=0 | irr::scene::ISkinnedMesh | [pure virtual] |
getMeshType() const | irr::scene::IAnimatedMesh | [inline, virtual] |
getReferenceCount() const | irr::IReferenceCounted | [inline] |
grab() const | irr::IReferenceCounted | [inline] |
IReferenceCounted() | irr::IReferenceCounted | [inline] |
isStatic()=0 | irr::scene::ISkinnedMesh | [pure virtual] |
setAnimationSpeed(f32 fps)=0 | irr::scene::IAnimatedMesh | [pure virtual] |
setBoundingBox(const core::aabbox3df &box)=0 | irr::scene::IMesh | [pure virtual] |
setDebugName(const c8 *newName) | irr::IReferenceCounted | [inline, protected] |
setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0 | irr::scene::IMesh | [pure virtual] |
setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0 | irr::scene::IMesh | [pure virtual] |
setHardwareSkinning(bool on)=0 | irr::scene::ISkinnedMesh | [pure virtual] |
setInterpolationMode(E_INTERPOLATION_MODE mode)=0 | irr::scene::ISkinnedMesh | [pure virtual] |
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue)=0 | irr::scene::IMesh | [pure virtual] |
skinMesh()=0 | irr::scene::ISkinnedMesh | [pure virtual] |
updateNormalsWhenAnimating(bool on)=0 | irr::scene::ISkinnedMesh | [pure virtual] |
useAnimationFrom(const ISkinnedMesh *mesh)=0 | irr::scene::ISkinnedMesh | [pure virtual] |
~IReferenceCounted() | irr::IReferenceCounted | [inline, virtual] |