Irrlicht 3D Engine
irr::scene::ISkinnedMesh Member List
This is the complete list of members for
irr::scene::ISkinnedMesh
, including all inherited members.
addJoint
(SJoint *parent=0)=0
irr::scene::ISkinnedMesh
[pure virtual]
addMeshBuffer
()=0
irr::scene::ISkinnedMesh
[pure virtual]
addPositionKey
(SJoint *joint)=0
irr::scene::ISkinnedMesh
[pure virtual]
addRotationKey
(SJoint *joint)=0
irr::scene::ISkinnedMesh
[pure virtual]
addScaleKey
(SJoint *joint)=0
irr::scene::ISkinnedMesh
[pure virtual]
addWeight
(SJoint *joint)=0
irr::scene::ISkinnedMesh
[pure virtual]
animateMesh
(f32 frame, f32 blend)=0
irr::scene::ISkinnedMesh
[pure virtual]
convertMeshToTangents
()=0
irr::scene::ISkinnedMesh
[pure virtual]
drop
() const
irr::IReferenceCounted
[inline]
finalize
()=0
irr::scene::ISkinnedMesh
[pure virtual]
getAllJoints
()=0
irr::scene::ISkinnedMesh
[pure virtual]
getAllJoints
() const =0
irr::scene::ISkinnedMesh
[pure virtual]
getAnimationSpeed
() const =0
irr::scene::IAnimatedMesh
[pure virtual]
getBoundingBox
() const =0
irr::scene::IMesh
[pure virtual]
getDebugName
() const
irr::IReferenceCounted
[inline]
getFrameCount
() const =0
irr::scene::IAnimatedMesh
[pure virtual]
getJointCount
() const =0
irr::scene::ISkinnedMesh
[pure virtual]
getJointName
(u32 number) const =0
irr::scene::ISkinnedMesh
[pure virtual]
getJointNumber
(const c8 *name) const =0
irr::scene::ISkinnedMesh
[pure virtual]
getMesh
(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1)=0
irr::scene::IAnimatedMesh
[pure virtual]
getMeshBuffer
(u32 nr) const =0
irr::scene::IMesh
[pure virtual]
getMeshBuffer
(const video::SMaterial &material) const =0
irr::scene::IMesh
[pure virtual]
getMeshBufferCount
() const =0
irr::scene::IMesh
[pure virtual]
getMeshBuffers
()=0
irr::scene::ISkinnedMesh
[pure virtual]
getMeshType
() const
irr::scene::IAnimatedMesh
[inline, virtual]
getReferenceCount
() const
irr::IReferenceCounted
[inline]
grab
() const
irr::IReferenceCounted
[inline]
IReferenceCounted
()
irr::IReferenceCounted
[inline]
isStatic
()=0
irr::scene::ISkinnedMesh
[pure virtual]
setAnimationSpeed
(f32 fps)=0
irr::scene::IAnimatedMesh
[pure virtual]
setBoundingBox
(const core::aabbox3df &box)=0
irr::scene::IMesh
[pure virtual]
setDebugName
(const c8 *newName)
irr::IReferenceCounted
[inline, protected]
setDirty
(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0
irr::scene::IMesh
[pure virtual]
setHardwareMappingHint
(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0
irr::scene::IMesh
[pure virtual]
setHardwareSkinning
(bool on)=0
irr::scene::ISkinnedMesh
[pure virtual]
setInterpolationMode
(E_INTERPOLATION_MODE mode)=0
irr::scene::ISkinnedMesh
[pure virtual]
setMaterialFlag
(video::E_MATERIAL_FLAG flag, bool newvalue)=0
irr::scene::IMesh
[pure virtual]
skinMesh
()=0
irr::scene::ISkinnedMesh
[pure virtual]
updateNormalsWhenAnimating
(bool on)=0
irr::scene::ISkinnedMesh
[pure virtual]
useAnimationFrom
(const ISkinnedMesh *mesh)=0
irr::scene::ISkinnedMesh
[pure virtual]
~IReferenceCounted
()
irr::IReferenceCounted
[inline, virtual]
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Irrlicht Engine
Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Tue Jan 19 2016 16:08:54 for Irrlicht 3D Engine by
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