Holding Frames Buffers and Tag Infos. More...
#include <IAnimatedMeshMD3.h>
Holding Frames Buffers and Tag Infos.
Definition at line 265 of file IAnimatedMeshMD3.h.
irr::scene::SMD3Mesh::SMD3Mesh | ( | ) | [inline] |
Definition at line 267 of file IAnimatedMeshMD3.h.
References MD3Header, and irr::scene::SMD3Header::numFrames.
virtual irr::scene::SMD3Mesh::~SMD3Mesh | ( | ) | [inline, virtual] |
Definition at line 272 of file IAnimatedMeshMD3.h.
References Buffer, irr::IReferenceCounted::drop(), and irr::core::array< T, TAlloc >::size().
Definition at line 279 of file IAnimatedMeshMD3.h.
Referenced by ~SMD3Mesh().
Definition at line 281 of file IAnimatedMeshMD3.h.
Referenced by SMD3Mesh().
Definition at line 278 of file IAnimatedMeshMD3.h.
Definition at line 280 of file IAnimatedMeshMD3.h.