from what i understand irrlicht engine does not support shaders yet....
look on the development page of the main site to verify this...
Search found 4 matches
- Sun Oct 05, 2003 10:57 pm
- Forum: Beginners Help
- Topic: Load quake 3 map
- Replies: 5
- Views: 2540
- Sun Oct 05, 2003 10:49 pm
- Forum: Beginners Help
- Topic: i cant find irrlicht.h for Techdemo when i attampt to compil
- Replies: 3
- Views: 2258
thank you
it worked!! i didnt relize thats what that you had to load include file in the options!!
thank you for all your help... now all i have to do is download audier or // the audier line
thank you for all your help... now all i have to do is download audier or // the audier line
- Sun Oct 05, 2003 10:42 pm
- Forum: Beginners Help
- Topic: Importing *.3ds files
- Replies: 3
- Views: 1507
heres a clip of a tutorial on the site
hope this helps...
/*
For our environment, we load a .3ds file. It is a small room I modelled
with Anim8or and exported it into the 3ds format because the Irrlicht Engine
did not support the .an8 format when I wrote this tutorial. I am a very bad
3d graphic artist, and so the texture mapping is ...
/*
For our environment, we load a .3ds file. It is a small room I modelled
with Anim8or and exported it into the 3ds format because the Irrlicht Engine
did not support the .an8 format when I wrote this tutorial. I am a very bad
3d graphic artist, and so the texture mapping is ...
- Sun Oct 05, 2003 9:16 pm
- Forum: Beginners Help
- Topic: i cant find irrlicht.h for Techdemo when i attampt to compil
- Replies: 3
- Views: 2258
ive signed up now
i just signed up for the site...
i also wondering if theres some script to have like...
.map files or .wld files so you can have external level maps instead of them being compiled in to the main exe
i also wondering if theres some script to have like...
.map files or .wld files so you can have external level maps instead of them being compiled in to the main exe