Search found 9 matches

by Pellinore
Wed Nov 01, 2006 11:04 pm
Forum: Project Announcements
Topic: Betrayal of Heroes (mmorpg)
Replies: 8
Views: 1702

http://upload.goldenoakdesign.net/images/port_baye_006obiatne698.jpg http://upload.goldenoakdesign.net/images/port_baye_003aiarssg761.jpg http://upload.goldenoakdesign.net/images/port_baye_001ijfhqra218.jpg you can see here the difference between reflection on windows and no-reflection, pls notice ...
by Pellinore
Thu Oct 26, 2006 3:18 pm
Forum: Project Announcements
Topic: Betrayal of Heroes (mmorpg)
Replies: 8
Views: 1702

the thing i have found that helps, is before the export, select the model/mesh reset the XForm (its in the tools section, where polygon counter and all that lives). And then collapse the stack. I dont know if that makes sense, im a programmer more than an artist. k, thnx this works perfect...for 1....
by Pellinore
Wed Oct 25, 2006 7:34 pm
Forum: Project Announcements
Topic: Betrayal of Heroes (mmorpg)
Replies: 8
Views: 1702

i'll have a look at it,
and i think making an mmo with using raknet won't be such a problem, only lots of restless nights and work :shock:
and we have driven members who put alot of energy in this project 8)
by Pellinore
Wed Oct 25, 2006 2:27 pm
Forum: Project Announcements
Topic: Betrayal of Heroes (mmorpg)
Replies: 8
Views: 1702

we are facing some problems with our textures, the get rotated 90°...it's exported from 3d studio max, and we are using irrlicht 1.0 because we had a strange bug at 1.1, it messed up the whole mesh. but i think this ain't working much better at 1.0, cos we still get objects at strange positions even...
by Pellinore
Wed Oct 25, 2006 1:50 pm
Forum: Project Announcements
Topic: Betrayal of Heroes (mmorpg)
Replies: 8
Views: 1702

Betrayal of Heroes (mmorpg)

hi, i'm working at a gameproject named betrayal of heroes. its our goal to make a "realistic" medieval-fantasy mmorpg. as we work on our spare time ("and neglect school") we wern't planning to buy a engine so our first choice went for irrlicht (its a great engine btw!). "cop...
by Pellinore
Sun Oct 22, 2006 11:20 am
Forum: Beginners Help
Topic: visibility: max visible polys
Replies: 2
Views: 200

thnx mate :wink:
by Pellinore
Sun Oct 22, 2006 10:38 am
Forum: Beginners Help
Topic: visibility: max visible polys
Replies: 2
Views: 200

visibility: max visible polys

i got a small question (as i'm just a newbie in the art of programming :roll: )
How can i increase the sight, i mean how can i increase the max visible polys.
i've alrdy looked at other topics but didn't found an answer...and does irrlicht supports fog?
by Pellinore
Fri Oct 20, 2006 9:25 pm
Forum: Beginners Help
Topic: bump mapping, opacity,...
Replies: 2
Views: 298

k, thnx anyway :wink:

but bump-mapping should be really cool.
i guess opacity is done by shaders thing too 8)

and...this might be a stupid question, but how do i increase max visible polys?
by Pellinore
Fri Oct 20, 2006 4:22 pm
Forum: Beginners Help
Topic: bump mapping, opacity,...
Replies: 2
Views: 298

bump mapping, opacity,...

hi, i'm working on a poject named betrayal of heroes, i'll be posting some more info about it later. but i have a few questions.. 1. how do i include bump mapping with using 3d studio max, do i have to put something in the script? it seems it is only shows the bump map itself...a black & white t...