http://upload.goldenoakdesign.net/images/port_baye_006obiatne698.jpg
http://upload.goldenoakdesign.net/images/port_baye_003aiarssg761.jpg
http://upload.goldenoakdesign.net/images/port_baye_001ijfhqra218.jpg
you can see here the difference between reflection on windows and no-reflection ...
Search found 9 matches
- Wed Nov 01, 2006 11:04 pm
- Forum: Project Announcements
- Topic: Betrayal of Heroes (mmorpg)
- Replies: 8
- Views: 1938
- Thu Oct 26, 2006 3:18 pm
- Forum: Project Announcements
- Topic: Betrayal of Heroes (mmorpg)
- Replies: 8
- Views: 1938
- Wed Oct 25, 2006 7:34 pm
- Forum: Project Announcements
- Topic: Betrayal of Heroes (mmorpg)
- Replies: 8
- Views: 1938
- Wed Oct 25, 2006 2:27 pm
- Forum: Project Announcements
- Topic: Betrayal of Heroes (mmorpg)
- Replies: 8
- Views: 1938
we are facing some problems with our textures, the get rotated 90°...it's exported from 3d studio max, and we are using irrlicht 1.0 because we had a strange bug at 1.1, it messed up the whole mesh.
but i think this ain't working much better at 1.0, cos we still get objects at strange positions even ...
but i think this ain't working much better at 1.0, cos we still get objects at strange positions even ...
- Wed Oct 25, 2006 1:50 pm
- Forum: Project Announcements
- Topic: Betrayal of Heroes (mmorpg)
- Replies: 8
- Views: 1938
Betrayal of Heroes (mmorpg)
hi,
i'm working at a gameproject named betrayal of heroes.
its our goal to make a "realistic" medieval-fantasy mmorpg.
as we work on our spare time ("and neglect school") we wern't planning to buy a engine so our first choice went for irrlicht (its a great engine btw!).
"copied from our ...
i'm working at a gameproject named betrayal of heroes.
its our goal to make a "realistic" medieval-fantasy mmorpg.
as we work on our spare time ("and neglect school") we wern't planning to buy a engine so our first choice went for irrlicht (its a great engine btw!).
"copied from our ...
- Sun Oct 22, 2006 11:20 am
- Forum: Beginners Help
- Topic: visibility: max visible polys
- Replies: 2
- Views: 352
- Sun Oct 22, 2006 10:38 am
- Forum: Beginners Help
- Topic: visibility: max visible polys
- Replies: 2
- Views: 352
visibility: max visible polys
i got a small question (as i'm just a newbie in the art of programming
)
How can i increase the sight, i mean how can i increase the max visible polys.
i've alrdy looked at other topics but didn't found an answer...and does irrlicht supports fog?
How can i increase the sight, i mean how can i increase the max visible polys.
i've alrdy looked at other topics but didn't found an answer...and does irrlicht supports fog?
- Fri Oct 20, 2006 9:25 pm
- Forum: Beginners Help
- Topic: bump mapping, opacity,...
- Replies: 2
- Views: 383
- Fri Oct 20, 2006 4:22 pm
- Forum: Beginners Help
- Topic: bump mapping, opacity,...
- Replies: 2
- Views: 383
bump mapping, opacity,...
hi,
i'm working on a poject named betrayal of heroes, i'll be posting some more info about it later.
but i have a few questions..
1. how do i include bump mapping with using 3d studio max, do i have to put something in the script? it seems it is only shows the bump map itself...a black & white ...
i'm working on a poject named betrayal of heroes, i'll be posting some more info about it later.
but i have a few questions..
1. how do i include bump mapping with using 3d studio max, do i have to put something in the script? it seems it is only shows the bump map itself...a black & white ...