Hello
Which software can I use to compile the irrlicht DLL project on a Mac OSX 10.3.9 ? And which software can I use to compile the demos ?
I have XCode 1.5 and CodeWarrior 8.3. If I could, I would like to use this last one. Is it possible ?
Search found 41 matches
- Mon Jun 25, 2007 8:03 am
- Forum: Beginners Help
- Topic: Software for irrlicht on MacOSX 10.3.9
- Replies: 1
- Views: 169
- Sat Jun 23, 2007 8:31 pm
- Forum: Beginners Help
- Topic: Console debug on gui element
- Replies: 3
- Views: 331
- Sat Jun 23, 2007 8:05 pm
- Forum: Beginners Help
- Topic: Console debug on gui element
- Replies: 3
- Views: 331
Console debug on gui element
Hello
A day I found a topic where messages output are drawn on a gui element. I don't remember how I have done to find it.
On this topic a man presents his code which allows to show the debug. I want to study that.
Could you help me to find this topic ?
A day I found a topic where messages output are drawn on a gui element. I don't remember how I have done to find it.
On this topic a man presents his code which allows to show the debug. I want to study that.
Could you help me to find this topic ?
- Tue May 22, 2007 7:17 am
- Forum: Advanced Help
- Topic: Moves bones in real-time
- Replies: 9
- Views: 1080
If I define the necessary animations , I must use the following functions : setLoopMode (0); setFrameLoop ( 0 *100 , 16 *100); // it's an example But the blend is a priority when I want to inverse the movement. Have you a got a link for the Luke's work ? Or for the process I must use to interpolate ...
- Mon May 21, 2007 7:28 am
- Forum: Advanced Help
- Topic: Moves bones in real-time
- Replies: 9
- Views: 1080
- Sun May 20, 2007 5:53 pm
- Forum: Beginners Help
- Topic: guiEditor questions
- Replies: 4
- Views: 414
- Sun May 20, 2007 9:51 am
- Forum: Beginners Help
- Topic: guiEditor questions
- Replies: 4
- Views: 414
guiEditor questions
Hi
I look at the bin folder and I see there is a guiEditor. Good things.
But no source code and no tutorial.
So can you explain me how to load in a project a xml file made from the guiEditor ? Thanks for reply.
I look at the bin folder and I see there is a guiEditor. Good things.
But no source code and no tutorial.
So can you explain me how to load in a project a xml file made from the guiEditor ? Thanks for reply.
- Tue May 08, 2007 10:38 am
- Forum: Advanced Help
- Topic: Moves bones in real-time
- Replies: 9
- Views: 1080
Moves bones in real-time
Hi In my new game (a tennis), I would like that the player can move his own bones character. In fact he can shoot the ball with the mouse. No animations would be export for the shoot, only the skin have to move. The dummy controllers are moved in a precalculate direction when the player scroll up or...
- Mon Apr 30, 2007 8:50 am
- Forum: Beginners Help
- Topic: Convert std::string to wchar_t*
- Replies: 1
- Views: 321
Convert std::string to wchar_t*
Hello I want to create an EditBox whit a random name, like "Player234". So , I do that : int DonneRandom ( int max ){ int r; r = rand() % max +1; return r; } wchar_t* DonneNomAleatoire(){ int r = DonneRandom(1000); std::string nom = to_string(r); wchar_t* wch = nom; return wch; } wchar_t* ...
- Mon Mar 26, 2007 2:54 pm
- Forum: Advanced Help
- Topic: Backdrop camera
- Replies: 4
- Views: 650
- Sun Mar 25, 2007 8:32 am
- Forum: Advanced Help
- Topic: Backdrop camera
- Replies: 4
- Views: 650
Backdrop camera
Hello In y new game, I must use a backdrop camera. My new game is a point & click whit a static background. The backdrop camerea means a 2D picture which is drawn in the back of 3D world. After I do that, I will put a plane mesh for collision. It will be invisible. The camera don't have to move....
- Mon Jan 22, 2007 5:20 pm
- Forum: Beginners Help
- Topic: Make a screenshot
- Replies: 14
- Views: 932
I don't see what it is.Check the demo code for the actual code required
I use that :
Code: Select all
driver->writeImageToFile(myImage, "screenshot.jpg"
- Mon Jan 22, 2007 4:50 pm
- Forum: Beginners Help
- Topic: Make a screenshot
- Replies: 14
- Views: 932
I use the createScreenShot function :
Now, can you tell me how to save myImage ?
Code: Select all
IImage* myImage = driver->createScreenShot();
Now, can you tell me how to save myImage ?
- Mon Jan 22, 2007 4:30 pm
- Forum: Beginners Help
- Topic: Make a screenshot
- Replies: 14
- Views: 932
Make a screenshot
Hi everybody Well, I want to make a screenshot of the scene and save it in an image file (.bmp or .png). I don't know how I can do that. I tried this code but it doens't save the image : SColor tmpColors[4]; SColor tColor(100,255,255,255); tmpColors[0] = tColor; tmpColors[1] = tColor; tmpColors[2] =...
- Sun Dec 31, 2006 4:30 pm
- Forum: Advanced Help
- Topic: Irrlicht SDK : from click to IEventReceiver
- Replies: 4
- Views: 521
Well, I set a breakpoint in my event handler. And I look at the Call Stack window. But this is what i see : Point_and_click.exe!MyEventReceiverADB::OnEvent(irr::SEvent event={...}) Line 99 C++ Irrlicht.dll!100a3eeb() /* other dll references */ Point_and_click.exe!irr::core::irrAllocator<wchar_t>::in...