Search found 41 matches

by Kaki
Mon Jun 25, 2007 8:03 am
Forum: Beginners Help
Topic: Software for irrlicht on MacOSX 10.3.9
Replies: 1
Views: 169

Software for irrlicht on MacOSX 10.3.9

Hello

Which software can I use to compile the irrlicht DLL project on a Mac OSX 10.3.9 ? And which software can I use to compile the demos ?

I have XCode 1.5 and CodeWarrior 8.3. If I could, I would like to use this last one. Is it possible ?
by Kaki
Sat Jun 23, 2007 8:31 pm
Forum: Beginners Help
Topic: Console debug on gui element
Replies: 3
Views: 331

No it isn't, but this one is interesting. The log file was shown on an irrlicht scene.
by Kaki
Sat Jun 23, 2007 8:05 pm
Forum: Beginners Help
Topic: Console debug on gui element
Replies: 3
Views: 331

Console debug on gui element

Hello

A day I found a topic where messages output are drawn on a gui element. I don't remember how I have done to find it.
On this topic a man presents his code which allows to show the debug. I want to study that.

Could you help me to find this topic ?
by Kaki
Tue May 22, 2007 7:17 am
Forum: Advanced Help
Topic: Moves bones in real-time
Replies: 9
Views: 1080

If I define the necessary animations , I must use the following functions : setLoopMode (0); setFrameLoop ( 0 *100 , 16 *100); // it's an example But the blend is a priority when I want to inverse the movement. Have you a got a link for the Luke's work ? Or for the process I must use to interpolate ...
by Kaki
Mon May 21, 2007 7:28 am
Forum: Advanced Help
Topic: Moves bones in real-time
Replies: 9
Views: 1080

No reply. Well I choose to use the b3d format. To get the scene node which I want to move I use the getB3DJointNode function. But when I change the position of a joint, the mesh doesn't move. I don't understand why. Below my code : m_main_gche = m_node->getB3DJointNode("Bip01 L Hand"); // ...
by Kaki
Sun May 20, 2007 5:53 pm
Forum: Beginners Help
Topic: guiEditor questions
Replies: 4
Views: 414

Thanks Luben.

Another question :
In a project what is the best way to create gui environnement : using the guiEditor or scripting all the gui ?
by Kaki
Sun May 20, 2007 9:51 am
Forum: Beginners Help
Topic: guiEditor questions
Replies: 4
Views: 414

guiEditor questions

Hi

I look at the bin folder and I see there is a guiEditor. Good things.

But no source code and no tutorial.

So can you explain me how to load in a project a xml file made from the guiEditor ? Thanks for reply.
by Kaki
Tue May 08, 2007 10:38 am
Forum: Advanced Help
Topic: Moves bones in real-time
Replies: 9
Views: 1080

Moves bones in real-time

Hi In my new game (a tennis), I would like that the player can move his own bones character. In fact he can shoot the ball with the mouse. No animations would be export for the shoot, only the skin have to move. The dummy controllers are moved in a precalculate direction when the player scroll up or...
by Kaki
Mon Apr 30, 2007 8:50 am
Forum: Beginners Help
Topic: Convert std::string to wchar_t*
Replies: 1
Views: 321

Convert std::string to wchar_t*

Hello I want to create an EditBox whit a random name, like "Player234". So , I do that : int DonneRandom ( int max ){ int r; r = rand() % max +1; return r; } wchar_t* DonneNomAleatoire(){ int r = DonneRandom(1000); std::string nom = to_string(r); wchar_t* wch = nom; return wch; } wchar_t* ...
by Kaki
Mon Mar 26, 2007 2:54 pm
Forum: Advanced Help
Topic: Backdrop camera
Replies: 4
Views: 650

Thanks for your replies.

I didn't think to use a billboard. I must use this rather than a mesh for performance, isn't it?

@dwmitch : thanks for the invisible collision. I used Newton in a last project and no problem to continue.
by Kaki
Sun Mar 25, 2007 8:32 am
Forum: Advanced Help
Topic: Backdrop camera
Replies: 4
Views: 650

Backdrop camera

Hello In y new game, I must use a backdrop camera. My new game is a point & click whit a static background. The backdrop camerea means a 2D picture which is drawn in the back of 3D world. After I do that, I will put a plane mesh for collision. It will be invisible. The camera don't have to move....
by Kaki
Mon Jan 22, 2007 5:20 pm
Forum: Beginners Help
Topic: Make a screenshot
Replies: 14
Views: 932

Check the demo code for the actual code required
I don't see what it is.

I use that :

Code: Select all

driver->writeImageToFile(myImage, "screenshot.jpg"
It works fine. Thanks Travis.
by Kaki
Mon Jan 22, 2007 4:50 pm
Forum: Beginners Help
Topic: Make a screenshot
Replies: 14
Views: 932

I use the createScreenShot function :

Code: Select all

IImage* myImage = driver->createScreenShot();

Now, can you tell me how to save myImage ?
by Kaki
Mon Jan 22, 2007 4:30 pm
Forum: Beginners Help
Topic: Make a screenshot
Replies: 14
Views: 932

Make a screenshot

Hi everybody Well, I want to make a screenshot of the scene and save it in an image file (.bmp or .png). I don't know how I can do that. I tried this code but it doens't save the image : SColor tmpColors[4]; SColor tColor(100,255,255,255); tmpColors[0] = tColor; tmpColors[1] = tColor; tmpColors[2] =...
by Kaki
Sun Dec 31, 2006 4:30 pm
Forum: Advanced Help
Topic: Irrlicht SDK : from click to IEventReceiver
Replies: 4
Views: 521

Well, I set a breakpoint in my event handler. And I look at the Call Stack window. But this is what i see : Point_and_click.exe!MyEventReceiverADB::OnEvent(irr::SEvent event={...}) Line 99 C++ Irrlicht.dll!100a3eeb() /* other dll references */ Point_and_click.exe!irr::core::irrAllocator<wchar_t>::in...