Search found 22 matches
- Thu Dec 07, 2006 6:43 pm
- Forum: Beginners Help
- Topic: Rendering/Refreshing a Particle Engine
- Replies: 3
- Views: 204
I see. But is it enough to call all three functions to render that frame of the PE? I read the documentation and it says you can register a node to be rendered; do I have to register my pe? Thanks bitplane. P.S. This animation quite a plight as the light of my spaceship freezes as the ship goes away...
- Tue Dec 05, 2006 6:49 pm
- Forum: Beginners Help
- Topic: Rendering/Refreshing a Particle Engine
- Replies: 3
- Views: 204
- Thu Nov 30, 2006 5:43 pm
- Forum: Beginners Help
- Topic: Rendering/Refreshing a Particle Engine
- Replies: 3
- Views: 204
Rendering/Refreshing a Particle Engine
Hey, I've got a little game with dice rolling around on a board. There are several particle engines in use. Problem is, when I roll a die, I'm looping the rotation animation, and so the particle engines freeze. What I don't understand is that I can call Render() as many times as I want, but the part...
- Sat Nov 25, 2006 3:13 pm
- Forum: Beginners Help
- Topic: C# not have shadow functions like C++?
- Replies: 0
- Views: 242
C# not have shadow functions like C++?
Do you know if C# has the ability to carry out the setMeshToRenderFrom() function for stencil shadows? C++ has it, apparently, but not C#. It doesn't have a Shadowvolume node type like C++ seems to have, and neither IScenenode nor IAnimatedMeshSceneNode have functions to set the shadow rendering to ...
- Thu Nov 23, 2006 7:16 pm
- Forum: Beginners Help
- Topic: Stencil shadows failing on .3ds
- Replies: 9
- Views: 614
Do you know if C# has the ability to carry out that function? It doesn't have a shadowvolume node type, and neither iscenenode nor IAnimatedMeshSceneNode have functions to set the shadow rendering to a different mesh. And there's no createshadow function, only the addShadow, which returns IsceneNode...
- Wed Nov 22, 2006 2:42 am
- Forum: Beginners Help
- Topic: Particle Engine Not Displaying
- Replies: 5
- Views: 367
- Tue Nov 21, 2006 2:35 pm
- Forum: Beginners Help
- Topic: Particle Engine Not Displaying
- Replies: 5
- Views: 367
Hey, you have a good point there, even though both the C++ and C# tuts put opacity 0 for some reason... unless I'm looking at the wrong thing, and I prob am, cause I tried changing the values and still nothing displays: IParticleEmitter em = ps.CreateBoxEmitter( new Box3D(-20, 0, -20, 20, 10, 20), n...
- Tue Nov 21, 2006 2:18 am
- Forum: Beginners Help
- Topic: Stencil shadows failing on .3ds
- Replies: 9
- Views: 614
- Tue Nov 21, 2006 2:15 am
- Forum: Beginners Help
- Topic: Particle Engine Not Displaying
- Replies: 5
- Views: 367
Particle Engine Not Displaying
I have a problem with the particle emitter in C#. This is practically identical to the tutorial code, and yet I cannot get the thing to display (it runs fine, but it doesn't display the pe at the origin). IParticleSystemSceneNode ps = smgr.AddParticleSystemSceneNode( false, null, -10, new Vector3D(0...
- Sun Nov 19, 2006 6:39 pm
- Forum: Beginners Help
- Topic: Stencil shadows failing on .3ds
- Replies: 9
- Views: 614
So are you saying that the mesh is effectively hanging cause it takes too long to do the shadow calculation? It seems to be running fine with normal dynamic lights, strange... Anyway, as far as setting a different mesh for the shadow, do I have do have that mesh loaded at a node, or do I just specif...
- Sun Nov 19, 2006 6:32 pm
- Forum: Irrlicht.NET
- Topic: Movable cursor in FPS camera mode?
- Replies: 4
- Views: 2131
- Sun Nov 19, 2006 6:30 pm
- Forum: Irrlicht.NET
- Topic: Particle engine not displaying
- Replies: 1
- Views: 1367
Particle engine not displaying
Hey all, I'm trying to create my particle engine, but it's not displaying, and I worked back to the code practically identical to the tutorial's: IParticleSystemSceneNode ps = smgr.AddParticleSystemSceneNode( false, null, -10, new Vector3D(0, 0, 0), new Vector3D(), new Vector3D(2, 2, 2)); ps.Particl...
- Sat Nov 11, 2006 11:44 pm
- Forum: Beginners Help
- Topic: Stencil shadows failing on .3ds
- Replies: 9
- Views: 614
- Tue Oct 31, 2006 2:35 pm
- Forum: Beginners Help
- Topic: Stencil shadows failing on .3ds
- Replies: 9
- Views: 614
Cool yeah. I was just wondering if there was a bug with .3ds initially since some ppl have told me there are some between irrlicht and the format. Here's the code: diceArray = new IAnimatedMeshSceneNode[8]; Random random = new Random(); for (int i = 0; i < 8; i++) { diceArray[i] = device.SceneManage...
- Tue Oct 31, 2006 3:19 am
- Forum: Beginners Help
- Topic: Stencil shadows failing on .3ds
- Replies: 9
- Views: 614
Stencil shadows failing on .3ds
Hey,
I'm not sure if it's been said somewhere, but are .3ds meshes not subject to casting shadows? When I load an md2, it shadows fine, but when I add a ShadowNode to the .3ds mesh, the whole program hangs (this by changing only the path to the mesh being loaded, nothing else).
Any ideas?
I'm not sure if it's been said somewhere, but are .3ds meshes not subject to casting shadows? When I load an md2, it shadows fine, but when I add a ShadowNode to the .3ds mesh, the whole program hangs (this by changing only the path to the mesh being loaded, nothing else).
Any ideas?