Search found 22 matches

by Will Piovano
Thu Dec 07, 2006 6:43 pm
Forum: Beginners Help
Topic: Rendering/Refreshing a Particle Engine
Replies: 3
Views: 204

I see. But is it enough to call all three functions to render that frame of the PE? I read the documentation and it says you can register a node to be rendered; do I have to register my pe? Thanks bitplane. P.S. This animation quite a plight as the light of my spaceship freezes as the ship goes away...
by Will Piovano
Tue Dec 05, 2006 6:49 pm
Forum: Beginners Help
Topic: Rendering/Refreshing a Particle Engine
Replies: 3
Views: 204

Nobody? I've got all sorts of problems related to this, would be immense help if someone had a solution!
by Will Piovano
Thu Nov 30, 2006 5:43 pm
Forum: Beginners Help
Topic: Rendering/Refreshing a Particle Engine
Replies: 3
Views: 204

Rendering/Refreshing a Particle Engine

Hey, I've got a little game with dice rolling around on a board. There are several particle engines in use. Problem is, when I roll a die, I'm looping the rotation animation, and so the particle engines freeze. What I don't understand is that I can call Render() as many times as I want, but the part...
by Will Piovano
Sat Nov 25, 2006 3:13 pm
Forum: Beginners Help
Topic: C# not have shadow functions like C++?
Replies: 0
Views: 242

C# not have shadow functions like C++?

Do you know if C# has the ability to carry out the setMeshToRenderFrom() function for stencil shadows? C++ has it, apparently, but not C#. It doesn't have a Shadowvolume node type like C++ seems to have, and neither IScenenode nor IAnimatedMeshSceneNode have functions to set the shadow rendering to ...
by Will Piovano
Thu Nov 23, 2006 7:16 pm
Forum: Beginners Help
Topic: Stencil shadows failing on .3ds
Replies: 9
Views: 614

Do you know if C# has the ability to carry out that function? It doesn't have a shadowvolume node type, and neither iscenenode nor IAnimatedMeshSceneNode have functions to set the shadow rendering to a different mesh. And there's no createshadow function, only the addShadow, which returns IsceneNode...
by Will Piovano
Wed Nov 22, 2006 2:42 am
Forum: Beginners Help
Topic: Particle Engine Not Displaying
Replies: 5
Views: 367

ps.setEmitter() does it!! Thanks Travis!

It's really weird that the example code works tho... I must have missed something at some point. Ah well, what matters is that it works!

Thanks again!
by Will Piovano
Tue Nov 21, 2006 2:35 pm
Forum: Beginners Help
Topic: Particle Engine Not Displaying
Replies: 5
Views: 367

Hey, you have a good point there, even though both the C++ and C# tuts put opacity 0 for some reason... unless I'm looking at the wrong thing, and I prob am, cause I tried changing the values and still nothing displays: IParticleEmitter em = ps.CreateBoxEmitter( new Box3D(-20, 0, -20, 20, 10, 20), n...
by Will Piovano
Tue Nov 21, 2006 2:18 am
Forum: Beginners Help
Topic: Stencil shadows failing on .3ds
Replies: 9
Views: 614

Yes my mate did the die in max, I saw it and it's quite ridiculous lol. We have another low-poly version, I'll see if that works. Thnx bit.
by Will Piovano
Tue Nov 21, 2006 2:15 am
Forum: Beginners Help
Topic: Particle Engine Not Displaying
Replies: 5
Views: 367

Particle Engine Not Displaying

I have a problem with the particle emitter in C#. This is practically identical to the tutorial code, and yet I cannot get the thing to display (it runs fine, but it doesn't display the pe at the origin). IParticleSystemSceneNode ps = smgr.AddParticleSystemSceneNode( false, null, -10, new Vector3D(0...
by Will Piovano
Sun Nov 19, 2006 6:39 pm
Forum: Beginners Help
Topic: Stencil shadows failing on .3ds
Replies: 9
Views: 614

So are you saying that the mesh is effectively hanging cause it takes too long to do the shadow calculation? It seems to be running fine with normal dynamic lights, strange... Anyway, as far as setting a different mesh for the shadow, do I have do have that mesh loaded at a node, or do I just specif...
by Will Piovano
Sun Nov 19, 2006 6:32 pm
Forum: Irrlicht.NET
Topic: Movable cursor in FPS camera mode?
Replies: 4
Views: 2131

Well, it would not be a fps camera anymore, no? How do you intend to do mouse-look if you have a movable selector? Rotate with keys?
by Will Piovano
Sun Nov 19, 2006 6:30 pm
Forum: Irrlicht.NET
Topic: Particle engine not displaying
Replies: 1
Views: 1367

Particle engine not displaying

Hey all, I'm trying to create my particle engine, but it's not displaying, and I worked back to the code practically identical to the tutorial's: IParticleSystemSceneNode ps = smgr.AddParticleSystemSceneNode( false, null, -10, new Vector3D(0, 0, 0), new Vector3D(), new Vector3D(2, 2, 2)); ps.Particl...
by Will Piovano
Sat Nov 11, 2006 11:44 pm
Forum: Beginners Help
Topic: Stencil shadows failing on .3ds
Replies: 9
Views: 614

by Will Piovano
Tue Oct 31, 2006 2:35 pm
Forum: Beginners Help
Topic: Stencil shadows failing on .3ds
Replies: 9
Views: 614

Cool yeah. I was just wondering if there was a bug with .3ds initially since some ppl have told me there are some between irrlicht and the format. Here's the code: diceArray = new IAnimatedMeshSceneNode[8]; Random random = new Random(); for (int i = 0; i < 8; i++) { diceArray[i] = device.SceneManage...
by Will Piovano
Tue Oct 31, 2006 3:19 am
Forum: Beginners Help
Topic: Stencil shadows failing on .3ds
Replies: 9
Views: 614

Stencil shadows failing on .3ds

Hey,

I'm not sure if it's been said somewhere, but are .3ds meshes not subject to casting shadows? When I load an md2, it shadows fine, but when I add a ShadowNode to the .3ds mesh, the whole program hangs (this by changing only the path to the mesh being loaded, nothing else).

Any ideas?