Hey dude, SpOOky here. Din't bother to read through all the pages because i am so lazy, but i need to ask why didn't you implement shadows? It would look so sweet with some lightmapped buildings/streets and self-shadowed vehicles.
Just my two cents...
Search found 16 matches
- Mon Sep 24, 2007 2:01 pm
- Forum: Project Announcements
- Topic: SUPREMACY ERRANDS - v1.6
- Replies: 178
- Views: 55366
- Fri Jun 15, 2007 11:31 pm
- Forum: Advanced Help
- Topic: Parallax maping
- Replies: 1
- Views: 632
- Tue Jun 12, 2007 11:58 am
- Forum: Advanced Help
- Topic: D3 Materials
- Replies: 23
- Views: 2495
- Tue Jun 12, 2007 10:14 am
- Forum: Advanced Help
- Topic: D3 Materials
- Replies: 23
- Views: 2495
- Sun Jun 10, 2007 2:30 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Animation code bug
- Replies: 9
- Views: 1184
- Sat Jun 09, 2007 3:15 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Animation code bug
- Replies: 9
- Views: 1184
- Sat Jun 09, 2007 10:56 am
- Forum: Open Discussion and Dev Announcements
- Topic: Animation code bug
- Replies: 9
- Views: 1184
this is really bad news, as in my project there are at a given moment as more as 10 characters, about 5k polys each, normal mapped, and the scene dynamic lit. the way irrlicht handles animated nodes is quite a big performance drawback, and this throws off getting @30fps on medium hardware
is there ...
is there ...
- Sat Jun 09, 2007 12:14 am
- Forum: Open Discussion and Dev Announcements
- Topic: Animation code bug
- Replies: 9
- Views: 1184
Animation code bug
I have read in a topic that due to a bug in the 1.3 version irrlicht animates each frame twice, dos giving an important performance drop.
my question is if it was fixed in the latest svn, and if not when will it be?
paul
my question is if it was fixed in the latest svn, and if not when will it be?
paul
- Fri Jun 08, 2007 7:42 pm
- Forum: Advanced Help
- Topic: D3 Materials
- Replies: 23
- Views: 2495
- Fri Jun 08, 2007 3:37 pm
- Forum: Beginners Help
- Topic: very bad fps (please read it)
- Replies: 12
- Views: 1225
- Fri Jun 08, 2007 6:07 am
- Forum: Beginners Help
- Topic: very bad fps (please read it)
- Replies: 12
- Views: 1225
- Thu Jun 07, 2007 8:54 pm
- Forum: Advanced Help
- Topic: D3 Materials
- Replies: 23
- Views: 2495
as i mentioned before you could check out the nvidia shader library for examples, but note that hlsl shaders are restricted to DirectX use and glsl ones to OpenGL
- Thu Jun 07, 2007 7:38 pm
- Forum: Advanced Help
- Topic: D3 Materials
- Replies: 23
- Views: 2495
- Thu Jun 07, 2007 7:06 pm
- Forum: Beginners Help
- Topic: help for fps
- Replies: 6
- Views: 788
- Thu Jun 07, 2007 2:01 pm
- Forum: Beginners Help
- Topic: help for fps
- Replies: 6
- Views: 788