very bad fps (please read it)

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omar shaaban
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very bad fps (please read it)

Post by omar shaaban »

will can every body download this game and tells me what average fps doesa he get cuz i get about 35 and that's very low so please check it out:
http://www.sharebigfile.com/file/183749/GAME-rar.html
Because i run many game like warcraft3 and medal of honour and my graphics card is geforce nvidia 5500 fx and my game is very simple so why it runs in bad fps
and by the way i run irrlicht examples in very hight fps"[/code]
Last edited by omar shaaban on Fri Jun 08, 2007 8:35 am, edited 4 times in total.
GameDude
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Post by GameDude »

Well I'll try it, but you should try and find a different upload host

It seems you can only use the mouse and it is very slow, I don't know what could be causing it? What rendering are you using DirectX, OpenGL, the software
olivehehe_03
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Post by olivehehe_03 »

I get 60 fps when it starts, then 80 - 100 fps after about 30 seconds with my Intel Core Duo 1.86Ghz, 1Gb RAM, 128Mb Geforce Go 7300 and Vista which is pretty good...

If you can post your code I might be able to help out. For now though, I had a look at your model and each of those has 182 polys in it, how many of those are on screen at once? Your problem might be that you're trying to show more polys on screen than your hardware can handle. Hope that helps
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greenya
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Post by greenya »

I get 35 fps
on Radeon 200M (it is similar to Radeon 9200)
spooky_paul
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Post by spooky_paul »

i am getting ~50fps on an even older fx5200 with an amd athlon 2400+ cpu and 768 ddram. before i downloaded the game i was afraid that you were using a pixel shader or smth, the whole 5 series is real crappy when i comes to that
omar shaaban
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Post by omar shaaban »

well i am using direct x 9 and geforce 5500fx and i am getting 45fps (now)
why!? and all other games and irrlicht examples runs normal my computer is:
pentium4,1gbram,256 nvidia 5500,160g hdd !!
and what makes the game slow and how can i count the polygons on my screen!?
Robert Y.
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Post by Robert Y. »

Hi Omar,

I get 14 fps on my PIII, 667MHz, 640MB PC.
and what makes the game slow and how can i count the polygons on my screen!?
How can anyone answer this question if you don't include the source code?
hybrid
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Post by hybrid »

If you have animated nodes and using Irrlicht 1.3 you will get a noticable drop in FPS due to a bug in the animation code. It's animated twice per frame, and that is quite costly.
Counting the polygons is done using the countPrimitivesDrawn method.
greenya
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Post by greenya »

hybrid wrote:If you have animated nodes and using Irrlicht 1.3 you will get a noticable drop in FPS due to a bug in the animation code. It's animated twice per frame, and that is quite costly.
Is this fixed in latest (current) SVN version ?
omar shaaban
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Post by omar shaaban »

hybrid wrote:If you have animated nodes and using Irrlicht 1.3 you will get a noticable drop in FPS due to a bug in the animation code. It's animated twice per frame, and that is quite costly.
Counting the polygons is done using the countPrimitivesDrawn method.
thanks hybrid!!
@robert y : it doesnt need the source code to tell me how to count the polygons :wink:
smartwhiz
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Post by smartwhiz »

55 on mine....
Thanks and With Regards
Smartwhiz
spooky_paul
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Post by spooky_paul »

greenya wrote:
hybrid wrote:If you have animated nodes and using Irrlicht 1.3 you will get a noticable drop in FPS due to a bug in the animation code. It's animated twice per frame, and that is quite costly.
Is this fixed in latest (current) SVN version ?
well was it? this is critical info
hybrid
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Post by hybrid »

There are some things fixed, but the problem is also known to the developers and is taken care of.
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