very bad fps (please read it)
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omar shaaban
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very bad fps (please read it)
will can every body download this game and tells me what average fps doesa he get cuz i get about 35 and that's very low so please check it out:
http://www.sharebigfile.com/file/183749/GAME-rar.html
Because i run many game like warcraft3 and medal of honour and my graphics card is geforce nvidia 5500 fx and my game is very simple so why it runs in bad fps
and by the way i run irrlicht examples in very hight fps"[/code]
http://www.sharebigfile.com/file/183749/GAME-rar.html
Because i run many game like warcraft3 and medal of honour and my graphics card is geforce nvidia 5500 fx and my game is very simple so why it runs in bad fps
and by the way i run irrlicht examples in very hight fps"[/code]
Last edited by omar shaaban on Fri Jun 08, 2007 8:35 am, edited 4 times in total.
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olivehehe_03
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I get 60 fps when it starts, then 80 - 100 fps after about 30 seconds with my Intel Core Duo 1.86Ghz, 1Gb RAM, 128Mb Geforce Go 7300 and Vista which is pretty good...
If you can post your code I might be able to help out. For now though, I had a look at your model and each of those has 182 polys in it, how many of those are on screen at once? Your problem might be that you're trying to show more polys on screen than your hardware can handle. Hope that helps
If you can post your code I might be able to help out. For now though, I had a look at your model and each of those has 182 polys in it, how many of those are on screen at once? Your problem might be that you're trying to show more polys on screen than your hardware can handle. Hope that helps
Tell me what you cherish most. Give me the pleasure of taking it away.
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spooky_paul
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omar shaaban
- Posts: 616
- Joined: Wed Nov 01, 2006 6:26 pm
- Location: Cairo,Egypt
- Contact:
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omar shaaban
- Posts: 616
- Joined: Wed Nov 01, 2006 6:26 pm
- Location: Cairo,Egypt
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thanks hybrid!!hybrid wrote:If you have animated nodes and using Irrlicht 1.3 you will get a noticable drop in FPS due to a bug in the animation code. It's animated twice per frame, and that is quite costly.
Counting the polygons is done using the countPrimitivesDrawn method.
@robert y : it doesnt need the source code to tell me how to count the polygons
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spooky_paul
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