Search found 22 matches
- Sat Nov 20, 2004 6:01 am
- Forum: Advanced Help
- Topic: A question I am not completely sure how to ask
- Replies: 8
- Views: 1033
Solution 1: Bones Animation System Does irrlicht support bone animation? if yes, how do I access it, if no, how do I impliment it? Solution 2: Reduce number of objects This could possibly work, but would require some strange rotation code that I don't want to think about until I decide on how to ma...
- Thu Nov 18, 2004 3:19 pm
- Forum: Advanced Help
- Topic: A question I am not completely sure how to ask
- Replies: 8
- Views: 1033
Thank you all, I will look into all of these solutions as soon as I get the chance. But just to clarify, I do intend most of the items I assign to a character to be on something that moves a lot. (Hats or hair or both on a head, shirt on a body that moves, pants, mace in hand or on waist, etc.) But ...
- Wed Nov 17, 2004 1:54 am
- Forum: Advanced Help
- Topic: A question I am not completely sure how to ask
- Replies: 8
- Views: 1033
A question I am not completely sure how to ask
Is it possible to set up a mesh so that you basically have an avatar, Then if you equip something onto the avatar, it shows up on the screen as being attatched to the avata? A good example of my question is the first and third person cameras in Elder Scrolls III: Morrowind, where you attach a weapon...
- Tue Nov 09, 2004 4:03 am
- Forum: Beginners Help
- Topic: Terrain Engines
- Replies: 1
- Views: 406
Terrain Engines
I know there is probably another thread on this somewhere on the site, but just to ensure that I am up to date:
What terrain engines do you all use for displaying a terrain in your application?
Examples: Irrlicht, GrinningLizards Lillith3D, etc?
and which engines would you reccomend?
What terrain engines do you all use for displaying a terrain in your application?
Examples: Irrlicht, GrinningLizards Lillith3D, etc?
and which engines would you reccomend?
- Sun Nov 07, 2004 4:48 pm
- Forum: Beginners Help
- Topic: Compiling Irrlicht-0.7 Source
- Replies: 12
- Views: 1212
- Sat Nov 06, 2004 8:26 pm
- Forum: Open Discussion and Dev Announcements
- Topic: ICE - IrrLicht Common Engine Framework
- Replies: 20
- Views: 5630
Okay... so I found the problem, thanks to this post here by cmoibenlepro and afecelis http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=22202 For all the other newbies who couldn't get this to work... or don't understand it: Open game_engine.cpp Search for the line bool game_Engine::Init m_devi...
- Sat Nov 06, 2004 6:26 pm
- Forum: Open Discussion and Dev Announcements
- Topic: ICE - IrrLicht Common Engine Framework
- Replies: 20
- Views: 5630
I have trouble using ICE. The source compiles fine, but wont run correctly. It will either not run correctly ( meaning either the buttons don't work, or the menu won't load at all ) but if I download the precompiled source, it runs perfectly... does this have anything to do with the fact that I am r...
- Sat Nov 06, 2004 6:26 pm
- Forum: Open Discussion and Dev Announcements
- Topic: ICE - IrrLicht Common Engine Framework
- Replies: 20
- Views: 5630
I have trouble using ICE. The source compiles fine, but wont run correctly. It will either not run correctly ( meaning either the buttons don't work, or the menu won't load at all ) but if I download the precompiled source, it runs perfectly... does this have anything to do with the fact that I am r...
- Sat Nov 06, 2004 2:48 am
- Forum: Beginners Help
- Topic: Compiling Irrlicht-0.7 Source
- Replies: 12
- Views: 1212
- Sat Nov 06, 2004 2:02 am
- Forum: Beginners Help
- Topic: Compiling Irrlicht-0.7 Source
- Replies: 12
- Views: 1212
- Thu Nov 04, 2004 3:54 pm
- Forum: Beginners Help
- Topic: Compiling Irrlicht-0.7 Source
- Replies: 12
- Views: 1212
- Sun Oct 31, 2004 2:59 am
- Forum: Beginners Help
- Topic: Compiling Irrlicht-0.7 Source
- Replies: 12
- Views: 1212
- Sat Oct 30, 2004 9:42 pm
- Forum: Beginners Help
- Topic: Load in OBJ as level
- Replies: 6
- Views: 501
- Sat Oct 30, 2004 8:52 pm
- Forum: Beginners Help
- Topic: Compiling Irrlicht-0.7 Source
- Replies: 12
- Views: 1212
Compiling Irrlicht-0.7 Source
Forgive me if this seems like an obvious question, but how do you compile the irrlicht-0.7 source code correctly? I mean, the compiler creates all the *.o files correctly, but sometimes it won't generate a completed project. Other times it will just generate the libirrlicht.a file. But it will never...
- Sat Oct 30, 2004 1:45 am
- Forum: Advanced Help
- Topic: Mouse Paning in FPS Camera
- Replies: 1
- Views: 397
Mouse Paning in FPS Camera
Is it possible to set the FPS camera so that it doesn't rotate unless the mouse is outside a certain range of movement. For Example: Window +-------------------------------------------------------+ | MouseBox | | +------------------------------------------+ | | | | | | | | | | | * Cursor | | | | | |...