Search found 22 matches

by eeheeehe
Sat Nov 20, 2004 6:01 am
Forum: Advanced Help
Topic: A question I am not completely sure how to ask
Replies: 8
Views: 1033

Solution 1: Bones Animation System Does irrlicht support bone animation? if yes, how do I access it, if no, how do I impliment it? Solution 2: Reduce number of objects This could possibly work, but would require some strange rotation code that I don't want to think about until I decide on how to ma...
by eeheeehe
Thu Nov 18, 2004 3:19 pm
Forum: Advanced Help
Topic: A question I am not completely sure how to ask
Replies: 8
Views: 1033

Thank you all, I will look into all of these solutions as soon as I get the chance. But just to clarify, I do intend most of the items I assign to a character to be on something that moves a lot. (Hats or hair or both on a head, shirt on a body that moves, pants, mace in hand or on waist, etc.) But ...
by eeheeehe
Wed Nov 17, 2004 1:54 am
Forum: Advanced Help
Topic: A question I am not completely sure how to ask
Replies: 8
Views: 1033

A question I am not completely sure how to ask

Is it possible to set up a mesh so that you basically have an avatar, Then if you equip something onto the avatar, it shows up on the screen as being attatched to the avata? A good example of my question is the first and third person cameras in Elder Scrolls III: Morrowind, where you attach a weapon...
by eeheeehe
Tue Nov 09, 2004 4:03 am
Forum: Beginners Help
Topic: Terrain Engines
Replies: 1
Views: 406

Terrain Engines

I know there is probably another thread on this somewhere on the site, but just to ensure that I am up to date:

What terrain engines do you all use for displaying a terrain in your application?

Examples: Irrlicht, GrinningLizards Lillith3D, etc?

and which engines would you reccomend?
by eeheeehe
Sun Nov 07, 2004 4:48 pm
Forum: Beginners Help
Topic: Compiling Irrlicht-0.7 Source
Replies: 12
Views: 1212

Okay, that I understand perfectly. Thank you Acki :)
by eeheeehe
Sat Nov 06, 2004 8:26 pm
Forum: Open Discussion and Dev Announcements
Topic: ICE - IrrLicht Common Engine Framework
Replies: 20
Views: 5630

Okay... so I found the problem, thanks to this post here by cmoibenlepro and afecelis http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=22202 For all the other newbies who couldn't get this to work... or don't understand it: Open game_engine.cpp Search for the line bool game_Engine::Init m_devi...
by eeheeehe
Sat Nov 06, 2004 6:26 pm
Forum: Open Discussion and Dev Announcements
Topic: ICE - IrrLicht Common Engine Framework
Replies: 20
Views: 5630

I have trouble using ICE. The source compiles fine, but wont run correctly. It will either not run correctly ( meaning either the buttons don't work, or the menu won't load at all ) but if I download the precompiled source, it runs perfectly... does this have anything to do with the fact that I am r...
by eeheeehe
Sat Nov 06, 2004 6:26 pm
Forum: Open Discussion and Dev Announcements
Topic: ICE - IrrLicht Common Engine Framework
Replies: 20
Views: 5630

I have trouble using ICE. The source compiles fine, but wont run correctly. It will either not run correctly ( meaning either the buttons don't work, or the menu won't load at all ) but if I download the precompiled source, it runs perfectly... does this have anything to do with the fact that I am r...
by eeheeehe
Sat Nov 06, 2004 2:48 am
Forum: Beginners Help
Topic: Compiling Irrlicht-0.7 Source
Replies: 12
Views: 1212

same for me... most things compile well for me on 98SE, with a few exceptions that I cannot really explain...
by eeheeehe
Sat Nov 06, 2004 2:02 am
Forum: Beginners Help
Topic: Compiling Irrlicht-0.7 Source
Replies: 12
Views: 1212

yes, it is. But I was kind of expecting a ".dll" format... so the .a file threw me off.
by eeheeehe
Thu Nov 04, 2004 3:54 pm
Forum: Beginners Help
Topic: Compiling Irrlicht-0.7 Source
Replies: 12
Views: 1212

ROFL!
OMG, no wonder it doesn't work... I am still running Windows98SE... :P

Okay... I need to upgrade my computer, but most other programs still will compile into a .exe file, but I did notice that sometimes the compiler will compile into a library irrlicht.a file.
by eeheeehe
Sun Oct 31, 2004 2:59 am
Forum: Beginners Help
Topic: Compiling Irrlicht-0.7 Source
Replies: 12
Views: 1212

No, it doesn't compile it and place it anywhere special. The compiler just doesn't generate the file. Does anyone have a reason for why this happens, and how to fix it or get around it?
by eeheeehe
Sat Oct 30, 2004 9:42 pm
Forum: Beginners Help
Topic: Load in OBJ as level
Replies: 6
Views: 501

that is a Milkshape3D file. Its a 3D Software file.
by eeheeehe
Sat Oct 30, 2004 8:52 pm
Forum: Beginners Help
Topic: Compiling Irrlicht-0.7 Source
Replies: 12
Views: 1212

Compiling Irrlicht-0.7 Source

Forgive me if this seems like an obvious question, but how do you compile the irrlicht-0.7 source code correctly? I mean, the compiler creates all the *.o files correctly, but sometimes it won't generate a completed project. Other times it will just generate the libirrlicht.a file. But it will never...
by eeheeehe
Sat Oct 30, 2004 1:45 am
Forum: Advanced Help
Topic: Mouse Paning in FPS Camera
Replies: 1
Views: 397

Mouse Paning in FPS Camera

Is it possible to set the FPS camera so that it doesn't rotate unless the mouse is outside a certain range of movement. For Example: Window +-------------------------------------------------------+ | MouseBox | | +------------------------------------------+ | | | | | | | | | | | * Cursor | | | | | |...