Hey, i'm a bit confused about the coordinates of the terrain.
I load the terrain from a 256x256px heightmap. I figured out that 0,0,0 is the bottom-right corner of the terrain. Then, if i setposition(256,0,256) it isn't the top-left corner as i had assumed but it's outside of the terrain. I figured ...
Search found 15 matches
- Mon Jan 22, 2007 6:09 pm
- Forum: Beginners Help
- Topic: Terrain coords..
- Replies: 2
- Views: 384
- Mon Jan 22, 2007 6:03 pm
- Forum: Bug reports
- Topic: TerrainRendering DX9 bug!
- Replies: 10
- Views: 805
- Mon Jan 22, 2007 5:56 pm
- Forum: Beginners Help
- Topic: Wrapping terrain..
- Replies: 5
- Views: 677
i thought there was a more elegant way of doing it..
what i'll try:
load 9 instances of the terrain and then mirror the action on the main (center) terrain to all other 8 terrains around the center terrain.. then, whenever camera goes out of the center terrain, i move the camera back to the center ...
what i'll try:
load 9 instances of the terrain and then mirror the action on the main (center) terrain to all other 8 terrains around the center terrain.. then, whenever camera goes out of the center terrain, i move the camera back to the center ...
- Mon Jan 22, 2007 5:47 pm
- Forum: Beginners Help
- Topic: resize IGUIImage?
- Replies: 6
- Views: 702
- Mon Jan 22, 2007 3:38 pm
- Forum: Beginners Help
- Topic: resize IGUIImage?
- Replies: 6
- Views: 702
- Mon Jan 22, 2007 3:16 pm
- Forum: Beginners Help
- Topic: resize IGUIImage?
- Replies: 6
- Views: 702
- Mon Jan 22, 2007 3:15 pm
- Forum: Bug reports
- Topic: TerrainRendering DX9 bug!
- Replies: 10
- Views: 805
It could be a problem with MinGW (or Code::Blocks in general too) and Irrlicht, because like Luke i have no problems with any other games using DX 9.0c. You guys might want to look into this.
Like i said i REALLY doubt there is a problem with my system hardware-wise, because i have no such problems ...
Like i said i REALLY doubt there is a problem with my system hardware-wise, because i have no such problems ...
- Mon Jan 22, 2007 3:13 pm
- Forum: Beginners Help
- Topic: Wrapping terrain..
- Replies: 5
- Views: 677
- Sun Jan 21, 2007 10:39 pm
- Forum: Bug reports
- Topic: TerrainRendering DX9 bug!
- Replies: 10
- Views: 805
- Sun Jan 21, 2007 10:39 pm
- Forum: Beginners Help
- Topic: resize IGUIImage?
- Replies: 6
- Views: 702
- Sun Jan 21, 2007 9:48 pm
- Forum: Beginners Help
- Topic: resize IGUIImage?
- Replies: 6
- Views: 702
resize IGUIImage?
hey.. i use different resolutions when i create my window and i want to be able to resize the images accordingly too (for example: the background image is 800x600, i open the window at 640x480, i want to resize the background image to 640x480). Any way of doing this with IGUIImage, or i have to do ...
- Sun Jan 21, 2007 8:25 pm
- Forum: Bug reports
- Topic: TerrainRendering DX9 bug!
- Replies: 10
- Views: 805
TerrainRendering DX9 bug!
Hello
I'm not sure if this is just something with my system, but when i compile and run the TerrainRendering example (i use Code::Blocks - the MinGW compiler), if i use the OpenGL driver it works great, but if i use DirectX 9.0c, i see triangles which "bleed" trough. I played a lot of games that ...
I'm not sure if this is just something with my system, but when i compile and run the TerrainRendering example (i use Code::Blocks - the MinGW compiler), if i use the OpenGL driver it works great, but if i use DirectX 9.0c, i see triangles which "bleed" trough. I played a lot of games that ...
- Sun Jan 21, 2007 5:38 pm
- Forum: Beginners Help
- Topic: Wrapping terrain..
- Replies: 5
- Views: 677
Wrapping terrain..
Hello. I am wondering how i would go about wrapping terrain, like in the game Moonbase Commander. A picture says a thousand words, so:
http://mbc.strategyplanet.gamespy.com/screenshots/2.jpg
If you look at the map in the upper-right corner you see you actually see on screen the bottom part of the ...
http://mbc.strategyplanet.gamespy.com/screenshots/2.jpg
If you look at the map in the upper-right corner you see you actually see on screen the bottom part of the ...
- Sun Jan 21, 2007 12:17 am
- Forum: Open Discussion and Dev Announcements
- Topic: The skin engine - limitations
- Replies: 6
- Views: 1016
- Sun Jan 07, 2007 8:10 pm
- Forum: Open Discussion and Dev Announcements
- Topic: The skin engine - limitations
- Replies: 6
- Views: 1016
The skin engine - limitations
Hello
I think Irrlicht is great by design, only the skin engine is somewhat flawed. It doesn't allow enough manipulation without actually editing the engine code itself.
If it is only supposed to be used for simpler windows\buttons, i would strongly suggest that more "color variables" such as EGDC ...
I think Irrlicht is great by design, only the skin engine is somewhat flawed. It doesn't allow enough manipulation without actually editing the engine code itself.
If it is only supposed to be used for simpler windows\buttons, i would strongly suggest that more "color variables" such as EGDC ...