Search found 29 matches
- Thu Oct 02, 2008 3:49 am
- Forum: Advanced Help
- Topic: VBO ITerrainSceneNode
- Replies: 1
- Views: 828
VBO ITerrainSceneNode
Hi, I am trying to find a way to use VBOs with ITerrainSceneNode, I tried to modify the sources but could not find a way to use them. I know that the TerrainMesh can be used to do so, but I can't get it to work proprely and I need the getHeight function (no smooth...) plus I can't find the TerrainMe...
- Thu Aug 14, 2008 4:52 pm
- Forum: Game Programming
- Topic: Network game, sending player positions.
- Replies: 9
- Views: 3129
- Wed Aug 13, 2008 2:07 pm
- Forum: Game Programming
- Topic: Network game, sending player positions.
- Replies: 9
- Views: 3129
Thanks for your answer ! I got all the information I need to keep going. But I have another question : Is it better to have 3 threads per client (server side) or only 1 thread. For the 3 thread design (my new one) I have : -1 thread send -1 thread recv -1 thread treat The 3 threads are members of th...
- Wed Aug 13, 2008 11:11 am
- Forum: Advanced Help
- Topic: managing huge map
- Replies: 6
- Views: 833
Just like my terrain engine ^^ I guess it would be much easier to use a terrain Scene Node to do so, because a mesh is an unique entity and if you load the whole huge mesh at once you are going to have a really large amount of ram full and your render will be slow. You should split the map into smal...
- Wed Aug 13, 2008 11:03 am
- Forum: Game Programming
- Topic: Network game, sending player positions.
- Replies: 9
- Views: 3129
Thanks for your answers. How your world is spatially partitioned. I don't really get what you mean. If you mean area and zones I use a virtual grid (see the snipets Terrain Engine for more info). * How frequently you expect the state of mobiles (players and NPCs) to change. I am trying to make a nex...
- Wed Aug 13, 2008 9:28 am
- Forum: Game Programming
- Topic: Network game, sending player positions.
- Replies: 9
- Views: 3129
Network game, sending player positions.
Hi everyone, I am trying to make an mmorpg (yes i know i am crazy), we can chat and all but i am having issues with player positions. I really don't know how to send player positions from server to client. My idea was to make a singleton that contains a vector of every player id and a map with the p...
- Tue Aug 12, 2008 2:54 pm
- Forum: Code Snippets
- Topic: Terrain engine
- Replies: 4
- Views: 2920
- Tue Aug 12, 2008 10:51 am
- Forum: Code Snippets
- Topic: Terrain engine
- Replies: 4
- Views: 2920
When I try to remove the heightmap texture it just crashes, because the memory seems to be freed before. I don't know where the leak comes from. I will try to delete the selector maybe it comes from there ? And it's 5mb per level loaded. EDIT : I can't get the collisions working correctly... Is that...
- Tue Aug 12, 2008 9:47 am
- Forum: Code Snippets
- Topic: Terrain engine
- Replies: 4
- Views: 2920
Terrain engine
Hi, I have been trying to find an easy to use terrain engine but couldn't find one so i made one. It works wit 256x256 heightmaps. (You can adapt it to 128x128... by using the ratio 240/256 for the size but we will get to it later). Basically the engine is going to make a virtual grid : http://unrea...
- Sat Aug 09, 2008 7:59 pm
- Forum: Beginners Help
- Topic: setAutoScrollEnabled aint working
- Replies: 1
- Views: 263
- Thu Aug 07, 2008 4:02 pm
- Forum: Beginners Help
- Topic: setAutoScrollEnabled aint working
- Replies: 1
- Views: 263
setAutoScrollEnabled aint working
Hi,
I am using listbox to make a chat box, but even with setAutoScrollEnabled(true); the autoscrolling does not work...
Thanks.
I am using listbox to make a chat box, but even with setAutoScrollEnabled(true); the autoscrolling does not work...
Thanks.
- Thu Jul 31, 2008 5:49 pm
- Forum: Code Snippets
- Topic: New GUI skin [update: new skins, support for 1.5/1.6]
- Replies: 112
- Views: 75759
- Thu Jul 31, 2008 2:31 pm
- Forum: Advanced Help
- Topic: Shaders how do i use it ?
- Replies: 7
- Views: 982
Shaders how do i use it ?
Hi, I was looking for a celshader and found : http://www.coniserver.net/wiki/index.php/Simple_Toon_Shader_New But I really don't get how to use it... I think the shader was made for an other program but I am sure there is a way to use it in irrlicht... I tried the official tutorials and still I don'...
- Sun Aug 26, 2007 4:54 pm
- Forum: Advanced Help
- Topic: How to get the collided mesh ?
- Replies: 3
- Views: 756
- Sat Aug 25, 2007 11:53 am
- Forum: Advanced Help
- Topic: How to get the collided mesh ?
- Replies: 3
- Views: 756
How to get the collided mesh ?
Hi !
I am trying to create a FPS but when my bullet collide a mesh I would like to know which mesh it was so I can decrease his health !
How could I know which mesh has been collide.
I use ITriangleSelector.
Maybe It's not a good thing?
Thanks
I am trying to create a FPS but when my bullet collide a mesh I would like to know which mesh it was so I can decrease his health !
How could I know which mesh has been collide.
I use ITriangleSelector.
Maybe It's not a good thing?
Thanks