Hi,
I am trying to find a way to use VBOs with ITerrainSceneNode, I tried to modify the sources but could not find a way to use them.
I know that the TerrainMesh can be used to do so, but I can't get it to work proprely and I need the getHeight function (no smooth...) plus I can't find the ...
Search found 29 matches
- Thu Oct 02, 2008 3:49 am
- Forum: Advanced Help
- Topic: VBO ITerrainSceneNode
- Replies: 1
- Views: 885
- Thu Aug 14, 2008 4:52 pm
- Forum: Game Programming
- Topic: Network game, sending player positions.
- Replies: 9
- Views: 3405
- Wed Aug 13, 2008 2:07 pm
- Forum: Game Programming
- Topic: Network game, sending player positions.
- Replies: 9
- Views: 3405
- Wed Aug 13, 2008 11:11 am
- Forum: Advanced Help
- Topic: managing huge map
- Replies: 6
- Views: 1056
- Wed Aug 13, 2008 11:03 am
- Forum: Game Programming
- Topic: Network game, sending player positions.
- Replies: 9
- Views: 3405
- Wed Aug 13, 2008 9:28 am
- Forum: Game Programming
- Topic: Network game, sending player positions.
- Replies: 9
- Views: 3405
Network game, sending player positions.
Hi everyone,
I am trying to make an mmorpg (yes i know i am crazy), we can chat and all but i am having issues with player positions. I really don't know how to send player positions from server to client.
My idea was to make a singleton that contains a vector of every player id and a map with the ...
I am trying to make an mmorpg (yes i know i am crazy), we can chat and all but i am having issues with player positions. I really don't know how to send player positions from server to client.
My idea was to make a singleton that contains a vector of every player id and a map with the ...
- Tue Aug 12, 2008 2:54 pm
- Forum: Code Snippets
- Topic: Terrain engine
- Replies: 4
- Views: 3133
- Tue Aug 12, 2008 10:51 am
- Forum: Code Snippets
- Topic: Terrain engine
- Replies: 4
- Views: 3133
- Tue Aug 12, 2008 9:47 am
- Forum: Code Snippets
- Topic: Terrain engine
- Replies: 4
- Views: 3133
Terrain engine
Hi,
I have been trying to find an easy to use terrain engine but couldn't find one so i made one.
It works wit 256x256 heightmaps. (You can adapt it to 128x128... by using the ratio 240/256 for the size but we will get to it later).
Basically the engine is going to make a virtual grid :
http ...
I have been trying to find an easy to use terrain engine but couldn't find one so i made one.
It works wit 256x256 heightmaps. (You can adapt it to 128x128... by using the ratio 240/256 for the size but we will get to it later).
Basically the engine is going to make a virtual grid :
http ...
- Sat Aug 09, 2008 7:59 pm
- Forum: Beginners Help
- Topic: setAutoScrollEnabled aint working
- Replies: 1
- Views: 331
- Thu Aug 07, 2008 4:02 pm
- Forum: Beginners Help
- Topic: setAutoScrollEnabled aint working
- Replies: 1
- Views: 331
setAutoScrollEnabled aint working
Hi,
I am using listbox to make a chat box, but even with setAutoScrollEnabled(true); the autoscrolling does not work...
Thanks.
I am using listbox to make a chat box, but even with setAutoScrollEnabled(true); the autoscrolling does not work...
Thanks.
- Thu Jul 31, 2008 5:49 pm
- Forum: Code Snippets
- Topic: New GUI skin [update: new skins, support for 1.5/1.6]
- Replies: 112
- Views: 85193
- Thu Jul 31, 2008 2:31 pm
- Forum: Advanced Help
- Topic: Shaders how do i use it ?
- Replies: 7
- Views: 1288
Shaders how do i use it ?
Hi,
I was looking for a celshader and found : http://www.coniserver.net/wiki/index.php/Simple_Toon_Shader_New
But I really don't get how to use it...
I think the shader was made for an other program but I am sure there is a way to use it in irrlicht...
I tried the official tutorials and still I don ...
I was looking for a celshader and found : http://www.coniserver.net/wiki/index.php/Simple_Toon_Shader_New
But I really don't get how to use it...
I think the shader was made for an other program but I am sure there is a way to use it in irrlicht...
I tried the official tutorials and still I don ...
- Sun Aug 26, 2007 4:54 pm
- Forum: Advanced Help
- Topic: How to get the collided mesh ?
- Replies: 3
- Views: 854
- Sat Aug 25, 2007 11:53 am
- Forum: Advanced Help
- Topic: How to get the collided mesh ?
- Replies: 3
- Views: 854
How to get the collided mesh ?
Hi !
I am trying to create a FPS but when my bullet collide a mesh I would like to know which mesh it was so I can decrease his health !
How could I know which mesh has been collide.
I use ITriangleSelector.
Maybe It's not a good thing?
Thanks
I am trying to create a FPS but when my bullet collide a mesh I would like to know which mesh it was so I can decrease his health !
How could I know which mesh has been collide.
I use ITriangleSelector.
Maybe It's not a good thing?
Thanks