Search found 16 matches
- Mon Mar 25, 2013 10:33 pm
- Forum: Advanced Help
- Topic: Missing Objects when Loading from zip archive
- Replies: 3
- Views: 470
Re: Missing Objects when Loading from zip archive
Hybrid My apologies, should have thought to include that info also. All objects are standard .OBJ models with textures being either .BMP or .PNG I also try to ensure that all my models have correct normals, are modeled in quads etc. As can also be seen in the screens, this also seems to impact my li...
- Mon Mar 25, 2013 9:06 am
- Forum: Advanced Help
- Topic: Missing Objects when Loading from zip archive
- Replies: 3
- Views: 470
Re: Missing Objects when Loading from zip archive
Thought some screenshots may better show it 1. From /data/ dir - release compiled binary http://trader.calizari.com/wp-content/uploads/2013/03/screenshot20130325190241.png 2. From archive.ext (standard .zip of above DATA dir) http://trader.calizari.com/wp-content/uploads/2013/03/screenshot2013032519...
- Mon Mar 25, 2013 8:33 am
- Forum: Advanced Help
- Topic: Missing Objects when Loading from zip archive
- Replies: 3
- Views: 470
Missing Objects when Loading from zip archive
Not sure how best to explain this. During development, my project reads all models, textures etc from a ./data directory. eg. device->getFileSystem()->addFolderFileArchive("/data/"); For release however, this same data dir is zipped and renamed device->getFileSystem()->addZipFileArchive(&q...
- Sun Mar 24, 2013 2:42 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 376941
Re: Post Your Irrlicht Screenshots / Render Here.
Nothing special - just a quick shot from my project. Long way to go but getting there.
- Fri Mar 15, 2013 11:14 am
- Forum: Bug reports
- Topic: [no bug]DirectX Changes in 1.8
- Replies: 2
- Views: 693
Re: DirectX Changes in 1.8
Thanks Mel - DirectX was the culprit.
- Fri Mar 15, 2013 10:24 am
- Forum: Bug reports
- Topic: [no bug]DirectX Changes in 1.8
- Replies: 2
- Views: 693
[no bug]DirectX Changes in 1.8
I recently upgraded my project from 1.7.2 to 1.8 and discovered that normal mapping under dx9 was no longer working. Running some tests using the supplied compiled example - 11.PerPixelLighting 1.7.2 http://projects.art-of-grach.com/wp-content/uploads/2013/03/irrlicht1.7.2_dx9.png 1.8 http://project...
- Thu Apr 21, 2011 6:21 am
- Forum: Everything 2d/3d Graphics
- Topic: Post your Irrlicht gameplay video here
- Replies: 265
- Views: 191631
Just a quick visualisation I threw together to better 'see' gyroscopic behaviour/motion. Unfortunately youtube messed up the quality of the clip but I still like it all the same. http://www.youtube.com/watch?v=8sk_B0uq0js EDIT: Initially starting with equal rotational periods for each dimension, at ...
- Sat Mar 26, 2011 4:15 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 376941
- Sun Mar 20, 2011 11:22 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post your Irrlicht gameplay video here
- Replies: 265
- Views: 191631
- Sat Mar 19, 2011 1:04 am
- Forum: Everything 2d/3d Graphics
- Topic: Post your Irrlicht gameplay video here
- Replies: 265
- Views: 191631
OK Well Ive lurked here for years and developed and worked on my project in my spare time. http://www.youtube.com/watch?v=laceyq64FYc Its crude, 'earthy' and lacking in much polish - but ironically it suits the 'feel' I wanted to give this project. Still many bugs im working on but all in all I'm pl...
- Sat Oct 23, 2010 7:38 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 376941
- Sun Sep 19, 2010 1:19 am
- Forum: Off-topic
- Topic: Who is everybody?
- Replies: 358
- Views: 502383
Name: Rod Age: 40+ something Languages: Bit of everything but generally favour C and C++ Location: Australia Occupation: Network Administrator Hobbies: Well there really are too many to list here. Currently however my Irrlicht development project 'Trader' has top billing :) I've been following Irrl...
- Wed May 13, 2009 8:40 am
- Forum: Advanced Help
- Topic: Problem with SceneNodes not displaying except at (0,0,0)
- Replies: 4
- Views: 546
Well I believe I have found the cause of my problem. Line in Question: scene::ISceneNodeAnimator* anim2 = smgr->createFlyCircleAnimator(Pcoords, radiusValue, speedValue, directValue); In particular Pcoords . When my scene was at origin, this worked fine. I was however forgetting that the 'center' wa...
- Wed May 13, 2009 4:00 am
- Forum: Advanced Help
- Topic: Problem with SceneNodes not displaying except at (0,0,0)
- Replies: 4
- Views: 546
Thanks for the reply Acki While I am unable to test this now (Im at work) I am puzzled as to what could cause the culling to be a problem. I say this because aside from the planets themselves, nothing else in the 'system' scene moves. ie planets orbit star, camera and star are stationary and are cor...
- Tue May 12, 2009 11:22 am
- Forum: Advanced Help
- Topic: Problem with SceneNodes not displaying except at (0,0,0)
- Replies: 4
- Views: 546
Problem with SceneNodes not displaying except at (0,0,0)
I will apologies up front if this is the wrong forum, and/or that this I fear will be a lengthy post. Problem: The code below performs the task is was designed for perfectly - except that when I use coordinates other than 0,0,0 origin, suddenly my planets stop displaying. I have double checked my ou...