Hybrid
My apologies, should have thought to include that info also.
All objects are standard .OBJ models with textures being either .BMP or .PNG
I also try to ensure that all my models have correct normals, are modeled in quads etc.
As can also be seen in the screens, this also seems to impact ...
Search found 16 matches
- Mon Mar 25, 2013 10:33 pm
- Forum: Advanced Help
- Topic: Missing Objects when Loading from zip archive
- Replies: 3
- Views: 567
- Mon Mar 25, 2013 9:06 am
- Forum: Advanced Help
- Topic: Missing Objects when Loading from zip archive
- Replies: 3
- Views: 567
Re: Missing Objects when Loading from zip archive
Thought some screenshots may better show it
1. From /data/ dir - release compiled binary
http://trader.calizari.com/wp-content/uploads/2013/03/screenshot20130325190241.png
2. From archive.ext (standard .zip of above DATA dir)
http://trader.calizari.com/wp-content/uploads/2013/03 ...
1. From /data/ dir - release compiled binary
http://trader.calizari.com/wp-content/uploads/2013/03/screenshot20130325190241.png
2. From archive.ext (standard .zip of above DATA dir)
http://trader.calizari.com/wp-content/uploads/2013/03 ...
- Mon Mar 25, 2013 8:33 am
- Forum: Advanced Help
- Topic: Missing Objects when Loading from zip archive
- Replies: 3
- Views: 567
Missing Objects when Loading from zip archive
Not sure how best to explain this.
During development, my project reads all models, textures etc from a ./data directory.
eg.
device->getFileSystem()->addFolderFileArchive("/data/");
For release however, this same data dir is zipped and renamed
device->getFileSystem()->addZipFileArchive ...
During development, my project reads all models, textures etc from a ./data directory.
eg.
device->getFileSystem()->addFolderFileArchive("/data/");
For release however, this same data dir is zipped and renamed
device->getFileSystem()->addZipFileArchive ...
- Sun Mar 24, 2013 2:42 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 503675
Re: Post Your Irrlicht Screenshots / Render Here.
Nothing special - just a quick shot from my project. Long way to go but getting there.


- Fri Mar 15, 2013 11:14 am
- Forum: Bug reports
- Topic: [no bug]DirectX Changes in 1.8
- Replies: 2
- Views: 813
Re: DirectX Changes in 1.8
Thanks Mel - DirectX was the culprit.
- Fri Mar 15, 2013 10:24 am
- Forum: Bug reports
- Topic: [no bug]DirectX Changes in 1.8
- Replies: 2
- Views: 813
[no bug]DirectX Changes in 1.8
I recently upgraded my project from 1.7.2 to 1.8 and discovered that normal mapping under dx9 was no longer working.
Running some tests using the supplied compiled example - 11.PerPixelLighting
1.7.2
http://projects.art-of-grach.com/wp-content/uploads/2013/03/irrlicht1.7.2_dx9.png
1.8
http ...
Running some tests using the supplied compiled example - 11.PerPixelLighting
1.7.2
http://projects.art-of-grach.com/wp-content/uploads/2013/03/irrlicht1.7.2_dx9.png
1.8
http ...
- Thu Apr 21, 2011 6:21 am
- Forum: Everything 2d/3d Graphics
- Topic: Post your Irrlicht gameplay video here
- Replies: 265
- Views: 275996
- Sat Mar 26, 2011 4:15 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 503675
- Sun Mar 20, 2011 11:22 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post your Irrlicht gameplay video here
- Replies: 265
- Views: 275996
- Sat Mar 19, 2011 1:04 am
- Forum: Everything 2d/3d Graphics
- Topic: Post your Irrlicht gameplay video here
- Replies: 265
- Views: 275996
- Sat Oct 23, 2010 7:38 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 503675
- Sun Sep 19, 2010 1:19 am
- Forum: Off-topic
- Topic: Who is everybody?
- Replies: 358
- Views: 568754
- Wed May 13, 2009 8:40 am
- Forum: Advanced Help
- Topic: Problem with SceneNodes not displaying except at (0,0,0)
- Replies: 4
- Views: 702
- Wed May 13, 2009 4:00 am
- Forum: Advanced Help
- Topic: Problem with SceneNodes not displaying except at (0,0,0)
- Replies: 4
- Views: 702
- Tue May 12, 2009 11:22 am
- Forum: Advanced Help
- Topic: Problem with SceneNodes not displaying except at (0,0,0)
- Replies: 4
- Views: 702
Problem with SceneNodes not displaying except at (0,0,0)
I will apologies up front if this is the wrong forum, and/or that this I fear will be a lengthy post.
Problem:
The code below performs the task is was designed for perfectly - except that when I use coordinates other than 0,0,0 origin, suddenly my planets stop displaying. I have double checked my ...
Problem:
The code below performs the task is was designed for perfectly - except that when I use coordinates other than 0,0,0 origin, suddenly my planets stop displaying. I have double checked my ...

