Search found 6 matches
- Tue Feb 06, 2007 12:50 am
- Forum: Beginners Help
- Topic: Error Within GetTexture()
- Replies: 8
- Views: 250
You should be creating the video driver before using getTexture. It should be created in main() or WinMain() and not be recreated for different usages. First, create the video driver directly after creating the device, or setting the device's caption, then add an IVideoDriver parameter to the textur...
- Mon Feb 05, 2007 5:05 pm
- Forum: Beginners Help
- Topic: Best Way to Create Terrain
- Replies: 2
- Views: 500
That's an interesting program, but it doesn't what I need. I simply need the terrain to be large, but designable. Like the way you can use heightmaps to generate terrain. That's what I currently have, but I'm unsure how to put modelled, 3D grass onto the base grass texture. MapClass.hpp: //---------...
- Mon Feb 05, 2007 3:39 am
- Forum: Off-topic
- Topic: Post removed.
- Replies: 76
- Views: 12495
- Mon Feb 05, 2007 3:27 am
- Forum: Beginners Help
- Topic: Best Way to Create Terrain
- Replies: 2
- Views: 500
Best Way to Create Terrain
I've been trying to figure out the best way to create terrain for quite some time now, but I can't find the right solution... First, I need to be able to (obviously) do collision detection. I couldn't do that with Irrlicht scenes. Second, I need to be able to make it very detailed and highly populat...
- Mon Feb 05, 2007 1:18 am
- Forum: Off-topic
- Topic: Post removed.
- Replies: 76
- Views: 12495
- Tue Jan 23, 2007 7:59 am
- Forum: Beginners Help
- Topic: Irrlicht Scene Collision Detecting and Terrain
- Replies: 1
- Views: 374
Irrlicht Scene Collision Detecting and Terrain
Hello, I'm working on an RPG using the Irrlicht engine, and was wondering if the collision detection for the Irrlicht scene format was functioning, and how to implement terrain directly, instead of using irrEdit (doesn't support it, yet :-(). I'm here to ask a question, not be attacked by hundreds o...