Search found 6 matches

by Jeremiah Griffin
Tue Feb 06, 2007 12:50 am
Forum: Beginners Help
Topic: Error Within GetTexture()
Replies: 8
Views: 250

You should be creating the video driver before using getTexture. It should be created in main() or WinMain() and not be recreated for different usages. First, create the video driver directly after creating the device, or setting the device's caption, then add an IVideoDriver parameter to the textur...
by Jeremiah Griffin
Mon Feb 05, 2007 5:05 pm
Forum: Beginners Help
Topic: Best Way to Create Terrain
Replies: 2
Views: 500

That's an interesting program, but it doesn't what I need. I simply need the terrain to be large, but designable. Like the way you can use heightmaps to generate terrain. That's what I currently have, but I'm unsure how to put modelled, 3D grass onto the base grass texture. MapClass.hpp: //---------...
by Jeremiah Griffin
Mon Feb 05, 2007 3:39 am
Forum: Off-topic
Topic: Post removed.
Replies: 76
Views: 12495

iTunes doesn't work with Vista, so Apple's telling people to stay with XP, and if they're going to upgrade, upgrade to a Mac. Haha.
by Jeremiah Griffin
Mon Feb 05, 2007 3:27 am
Forum: Beginners Help
Topic: Best Way to Create Terrain
Replies: 2
Views: 500

Best Way to Create Terrain

I've been trying to figure out the best way to create terrain for quite some time now, but I can't find the right solution... First, I need to be able to (obviously) do collision detection. I couldn't do that with Irrlicht scenes. Second, I need to be able to make it very detailed and highly populat...
by Jeremiah Griffin
Mon Feb 05, 2007 1:18 am
Forum: Off-topic
Topic: Post removed.
Replies: 76
Views: 12495

Windows XP Professional, still. My hardware would die if I used Windows Vista, I don't have the cash for a Mac, and my wireless card is annoying and doesn't like Linux.
by Jeremiah Griffin
Tue Jan 23, 2007 7:59 am
Forum: Beginners Help
Topic: Irrlicht Scene Collision Detecting and Terrain
Replies: 1
Views: 374

Irrlicht Scene Collision Detecting and Terrain

Hello, I'm working on an RPG using the Irrlicht engine, and was wondering if the collision detection for the Irrlicht scene format was functioning, and how to implement terrain directly, instead of using irrEdit (doesn't support it, yet :-(). I'm here to ask a question, not be attacked by hundreds o...