createCollisionResponseAnimator(selector, camera,
vector3df(30.0f, 60.0f, 30.0f), // ellipsoid radius
vector3df(0,-100,0), // now this is your gravity
vector3df(0.0f, 0.0f, 0.0f),0);
now if you want to change it in real-time i suggest you declare vector3df gravity = vector3df(0.0f, -1.0f, 0.0f ...
Search found 14 matches
- Thu Feb 22, 2007 1:44 pm
- Forum: Beginners Help
- Topic: Accessing CollisionResponseAnimator functions
- Replies: 3
- Views: 445
- Wed Feb 21, 2007 1:27 am
- Forum: Open Discussion and Dev Announcements
- Topic: IrrEdit and friends - Big Waste of Niko's and friends' time
- Replies: 110
- Views: 19539
Well, i decided.. I'm switching to Ogre. Irr's future as good game renderigng engine is very uncertain. I'm workin' on serious project, and i need serious engine. It is needed to fix elemental negletcts, like light limitantion (light0 ... light7), improve built-in shaders (shading is most important ...
- Wed Feb 21, 2007 12:47 am
- Forum: Beginners Help
- Topic: Two meshes, one collision.
- Replies: 3
- Views: 413
- Tue Feb 20, 2007 9:33 am
- Forum: Advanced Help
- Topic: 2D to 3D coordinates
- Replies: 5
- Views: 876
- Tue Feb 20, 2007 5:30 am
- Forum: Beginners Help
- Topic: Question about namespaces
- Replies: 7
- Views: 403
- Tue Feb 20, 2007 5:13 am
- Forum: Beginners Help
- Topic: Slowing down movement
- Replies: 5
- Views: 633
- Tue Feb 20, 2007 1:56 am
- Forum: Beginners Help
- Topic: (Get angle between 2 Vectors, ...) [solved] tnx everyone
- Replies: 0
- Views: 213
(Get angle between 2 Vectors, ...) [solved] tnx everyone
OK, here's the problem.
I have a character. he is looking at some direction. now, when i click somewhere on the map i want it to rotate to that point and move there.
move part is OK, but i can get him to rotate it to look at that point. Knowing that angle between two 3D vectors is acos of dot ...
I have a character. he is looking at some direction. now, when i click somewhere on the map i want it to rotate to that point and move there.
move part is OK, but i can get him to rotate it to look at that point. Knowing that angle between two 3D vectors is acos of dot ...
- Mon Feb 19, 2007 5:26 am
- Forum: Advanced Help
- Topic: 2D to 3D coordinates
- Replies: 5
- Views: 876
2D to 3D coordinates
hi.
is there a build-in function in IrrLicht that converts 2D screen coordinates to 3D coordinates. or if not could anyone give me some directions on how to do it. I've google it and $%@# but no luck.
thanks.
is there a build-in function in IrrLicht that converts 2D screen coordinates to 3D coordinates. or if not could anyone give me some directions on how to do it. I've google it and $%@# but no luck.
thanks.
- Mon Feb 19, 2007 2:51 am
- Forum: Beginners Help
- Topic: Locking FPS
- Replies: 10
- Views: 727
- Mon Feb 19, 2007 2:39 am
- Forum: Beginners Help
- Topic: Locking FPS
- Replies: 10
- Views: 727
- Mon Feb 19, 2007 2:29 am
- Forum: Beginners Help
- Topic: Locking FPS
- Replies: 10
- Views: 727
- Mon Feb 19, 2007 2:06 am
- Forum: Beginners Help
- Topic: Locking FPS
- Replies: 10
- Views: 727
- Mon Feb 19, 2007 12:35 am
- Forum: Beginners Help
- Topic: Rotating camera
- Replies: 4
- Views: 554
- Sun Feb 18, 2007 9:31 pm
- Forum: Beginners Help
- Topic: Rotating camera
- Replies: 4
- Views: 554
Rotating camera
hi.
i know there's a lot of post on this probably but i haven't been able to find it among all those, so if anyone can help on this particular problem...
i want to rotate the camera around a point [let's assume it's a box] but not by attaching point as the camera parent and then rotating the point ...
i know there's a lot of post on this probably but i haven't been able to find it among all those, so if anyone can help on this particular problem...
i want to rotate the camera around a point [let's assume it's a box] but not by attaching point as the camera parent and then rotating the point ...