Search found 14 matches
- Thu Feb 22, 2007 1:44 pm
- Forum: Beginners Help
- Topic: Accessing CollisionResponseAnimator functions
- Replies: 3
- Views: 345
createCollisionResponseAnimator(selector, camera, vector3df(30.0f, 60.0f, 30.0f), // ellipsoid radius vector3df(0,-100,0), // now this is your gravity vector3df(0.0f, 0.0f, 0.0f),0); now if you want to change it in real-time i suggest you declare vector3df gravity = vector3df(0.0f, -1.0f, 0.0f); be...
- Wed Feb 21, 2007 1:27 am
- Forum: Open Discussion and Dev Announcements
- Topic: IrrEdit and friends - Big Waste of Niko's and friends' time
- Replies: 110
- Views: 15754
Well, i decided.. I'm switching to Ogre. Irr's future as good game renderigng engine is very uncertain. I'm workin' on serious project, and i need serious engine. It is needed to fix elemental negletcts, like light limitantion (light0 ... light7), improve built-in shaders (shading is most important...
- Wed Feb 21, 2007 12:47 am
- Forum: Beginners Help
- Topic: Two meshes, one collision.
- Replies: 3
- Views: 354
I'm not sure but i think you need to add collisionResponseAnimator to the camera twice. once for obj1 and once for obj2. so... add this ... scene::ICameraSceneNode* camera = smgr->addCameraSceneNodeFPS(0, 100.0f, 300.0f, -1, 0, 0, true); camera->setPosition(core::vector3df(-100,50,-150)); ... before...
- Tue Feb 20, 2007 9:33 am
- Forum: Advanced Help
- Topic: 2D to 3D coordinates
- Replies: 5
- Views: 745
- Tue Feb 20, 2007 5:30 am
- Forum: Beginners Help
- Topic: Question about namespaces
- Replies: 7
- Views: 277
- Tue Feb 20, 2007 5:13 am
- Forum: Beginners Help
- Topic: Slowing down movement
- Replies: 5
- Views: 507
you can use ISceneManager->createFlyStraightAnimator(start, end, time_for_way, loop) ... this way you can calculate time needed needed for char to cross the path by the constant V; for example... if char speed is 20, you calculate distance between two points, and then divide it by constant speed, wh...
- Tue Feb 20, 2007 1:56 am
- Forum: Beginners Help
- Topic: (Get angle between 2 Vectors, ...) [solved] tnx everyone
- Replies: 0
- Views: 176
(Get angle between 2 Vectors, ...) [solved] tnx everyone
OK, here's the problem. I have a character. he is looking at some direction. now, when i click somewhere on the map i want it to rotate to that point and move there. move part is OK, but i can get him to rotate it to look at that point. Knowing that angle between two 3D vectors is acos of dot produc...
- Mon Feb 19, 2007 5:26 am
- Forum: Advanced Help
- Topic: 2D to 3D coordinates
- Replies: 5
- Views: 745
2D to 3D coordinates
hi.
is there a build-in function in IrrLicht that converts 2D screen coordinates to 3D coordinates. or if not could anyone give me some directions on how to do it. I've google it and $%@# but no luck.
thanks.
is there a build-in function in IrrLicht that converts 2D screen coordinates to 3D coordinates. or if not could anyone give me some directions on how to do it. I've google it and $%@# but no luck.
thanks.
- Mon Feb 19, 2007 2:51 am
- Forum: Beginners Help
- Topic: Locking FPS
- Replies: 10
- Views: 517
it must compile, device must be of irr::IrrlichtDevice type, you have it at the beginning of code, and everywhere it says videoDevice replace with device and I don't see why it shouldn't compile. I guess you defined new variable named 'videoDevice' of irr::IrrlichtDevice type but you haven't initial...
- Mon Feb 19, 2007 2:39 am
- Forum: Beginners Help
- Topic: Locking FPS
- Replies: 10
- Views: 517
- Mon Feb 19, 2007 2:29 am
- Forum: Beginners Help
- Topic: Locking FPS
- Replies: 10
- Views: 517
- Mon Feb 19, 2007 2:06 am
- Forum: Beginners Help
- Topic: Locking FPS
- Replies: 10
- Views: 517
- Mon Feb 19, 2007 12:35 am
- Forum: Beginners Help
- Topic: Rotating camera
- Replies: 4
- Views: 397
well i thought it's a simple question... anyway... assume there's a box at the center of the screen. also assume there's a camera looking at that box from some distance. now, what I want is when I press, for example 'KEY_KEY_N' that camera to rotate around the box at the same distance, which mean to...
- Sun Feb 18, 2007 9:31 pm
- Forum: Beginners Help
- Topic: Rotating camera
- Replies: 4
- Views: 397
Rotating camera
hi. i know there's a lot of post on this probably but i haven't been able to find it among all those, so if anyone can help on this particular problem... i want to rotate the camera around a point [let's assume it's a box] but not by attaching point as the camera parent and then rotating the point. ...