Search found 4 matches

by PhilippT
Sat Jul 12, 2008 1:25 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: PhysX (v2.7.3) & Irrlicht (v1.4)
Replies: 32
Views: 25485

Would be cool to take a look to your framework

I would be glad to take a look on your framework. I think a stable implementation of the physX stuff would gain irrlicht for serious usage.

And i am not very experienced in c++ and 3d but could learn fast with stable code.

However i would be happy.
by PhilippT
Mon Jun 30, 2008 10:58 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: PhysX (v2.7.3) & Irrlicht (v1.4)
Replies: 32
Views: 25485

I build it with the latest Versions 1.4x and 2.8x

And after spawn 100 or up spheres i got a crash with similar results >> actor->addForce(forceVec)

looks like the actors are out of predefined memory.

Has some fixes for a stable implementation?
by PhilippT
Mon May 28, 2007 6:59 pm
Forum: Beginners Help
Topic: some questions to the director xtra
Replies: 6
Views: 554

it's soon shockwavesafe but development is in progress yet

You can use it for a Projectors its stable but not all features are yet available.
It will be shockwave save if its ready for release.
But check if no Timeout is enabled if you deliver CDs, the Xtra will be commercial.

It brings great new features to director and i think it will be ready in ...
by PhilippT
Thu Jan 25, 2007 10:17 pm
Forum: Beginners Help
Topic: Director XTRA Network games
Replies: 2
Views: 395

Director XTRA Network games

Hi,
i am Game Developer and want to know which People are Involved in the Irrlicht Director Xtra.

The main Question is how to implement effective Multiplayer Network Code and is there a way to sign up to a Documentation Crew.

I want to know if the Xtra will be OpenSource and if there is a way to ...