Search found 231 matches

by xray
Mon Jul 06, 2009 12:11 am
Forum: Everything 2d/3d Graphics
Topic: Getting a GLSL from Blender?
Replies: 11
Views: 4597

Ok but my experience is that there are not many blender pros here on the irrlicht forum. GLSL is also no specific irrlicht thing, I think you know that. I just wanted to help out getting the answer to your question.
by xray
Sun Jul 05, 2009 3:50 pm
Forum: Everything 2d/3d Graphics
Topic: Getting a GLSL from Blender?
Replies: 11
Views: 4597

Sorry but I dont have the answer, but a hint to post your question in a blender forum, because its more a blender internal thing. And I dont think that alot of people here knows much about blenders game engine... so try it here: http://blenderartists.org/forum/
by xray
Sat Jul 04, 2009 9:55 am
Forum: Everything 2d/3d Graphics
Topic: My projects models.
Replies: 23
Views: 4599

How about enabling the smooth look in blender for your objects so you get a feeling how it looks with normals. What you enabled is the solid state. To enable smooth for an object activate the appropriate one, go into edit mode in your buttons panel and click the button "Set Smooth" ! I did...
by xray
Mon May 18, 2009 3:49 pm
Forum: Project Announcements
Topic: Project under construction...
Replies: 18
Views: 3181

Awesome style man, really rare to see projects with such an atmosphere like this one!

My problem was to start the game, using your "Play On the Shoulders of Giants.exe" caused to an "cant find mars.exe" so I executed this one and it worked!
by xray
Sun May 03, 2009 6:15 pm
Forum: Code Snippets
Topic: skeletal human animations [UPDATED]
Replies: 108
Views: 64108

@munemune: I dont think it is so hard to understand the equations, just think or watch some videos of a walking/running human and if you have a software which could paint mathematical equations you could draw the functions from the skeleton class to understand how the bones are rotated (and position...
by xray
Fri May 01, 2009 3:11 pm
Forum: Beginners Help
Topic: [Half-solved] Joints placed incorrectly
Replies: 11
Views: 1219

Hey there, I dont know if my solution is right to your helmet placement problem, just an idea. For me it looks like that the center of your bones object is on pelvis, then maybe irrlicht places your helmet to the head bone position + the offset from pelvis bone to head bone! So try to decimate your ...
by xray
Thu Apr 30, 2009 8:45 am
Forum: Code Snippets
Topic: skeletal human animations [UPDATED]
Replies: 108
Views: 64108

One question to the users who used or still using my class, is there anyone of you who expanded the class with some more animations ? If so could you post the animation functions please ? I thought about it again and want to change the method of calculating the animations. I want to use splines in t...
by xray
Tue Apr 28, 2009 10:17 pm
Forum: Code Snippets
Topic: skeletal human animations [UPDATED]
Replies: 108
Views: 64108

Yep, shadowslair said it...

There are still some plans to expand the class alot with a little demo where physics is working collecting items, fighting and so on, thinking of the character control and capabilities like in "jedi knight".
by xray
Sun Apr 26, 2009 8:44 pm
Forum: Code Snippets
Topic: skeletal human animations [UPDATED]
Replies: 108
Views: 64108

Thanks munemune, I didnt planned to created some more movements but a crawl would be really cool. But there are some problems extending the class to animations like holding a gun, aiming and so on... because they are not cycled animations, so I had to expand the class alot. If I will find some time ...
by xray
Sun Apr 19, 2009 2:44 pm
Forum: Code Snippets
Topic: Extending B3DMeshFileLoader and ISkinnedMesh
Replies: 2
Views: 1585

No with this mod you dont retrieve a scene from a b3d file, thats something you have to code it your self. But with this extension you know which mesh buffer depends to witch node in a b3d file. So if you have a b3d file with some nodes in it for example with one node is a street and other nodes are...
by xray
Tue Mar 31, 2009 12:57 pm
Forum: Project Announcements
Topic: Shock [Help Wanted]
Replies: 5
Views: 1375

I always wonderd where these people are who enjoys creating such violent, silly and useless games like manhunt (beside the people who are playing these games)...

Here is one! :?
by xray
Sat Mar 28, 2009 4:05 pm
Forum: Everything 2d/3d Graphics
Topic: [help]Exporting models with Blender
Replies: 8
Views: 2014

Isn't there any more simple option to programming terrain splatting in the application you want to use it in? I thought terrain splattering more or less just was a method to use "stencils" in models, not a whole science O.O Well thats a point of view, I dont think it isnt difficult. But i...
by xray
Wed Mar 25, 2009 1:37 pm
Forum: Everything 2d/3d Graphics
Topic: [help]Exporting models with Blender
Replies: 8
Views: 2014

Unfortunately there isnt any tutorial for giles... you have to learn it by your own!

Here is a thread about opengl terrain splatting:

http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=32320
by xray
Mon Mar 23, 2009 10:52 am
Forum: Everything 2d/3d Graphics
Topic: [help]Exporting models with Blender
Replies: 8
Views: 2014

Why not ask Gandaldf how it works with the second UV coordinate set ? By the way, gile[s] from frecle is free now and alot more profesional then irredit www.frecle.net. And some weeks ago I created a gile[s] exporter for blender which exports also two uv coordinate sets: http://irrlicht.sourceforge....
by xray
Sun Mar 22, 2009 8:00 pm
Forum: Everything 2d/3d Graphics
Topic: [help]Exporting models with Blender
Replies: 8
Views: 2014

Maybe the gandalf exporter is not capable of exporting more than one texture coordinate set ? Ask there if it is possible, if not you have the possibility to modify the python export script from gandalf to your needs. and i don' understand how i can load models in irrlicht with more textures than on...