Search found 13 matches

by andrewdfrost
Tue Feb 13, 2007 12:23 pm
Forum: Advanced Help
Topic: Multipass shader support
Replies: 6
Views: 764

Unfortunately these are executables only and no source code, which doesn't really help.

If anyone has any code for implementing multipass shaders in Irrlicht it would help soooooo much.
by andrewdfrost
Tue Feb 13, 2007 12:15 pm
Forum: Advanced Help
Topic: Multipass shader support
Replies: 6
Views: 764

Don't worry found the link from an earlier post. Thanks for your help.
by andrewdfrost
Tue Feb 13, 2007 8:55 am
Forum: Advanced Help
Topic: Multipass shader support
Replies: 6
Views: 764

Thanks, do you have a link to it?
by andrewdfrost
Tue Feb 13, 2007 7:26 am
Forum: Advanced Help
Topic: Multipass shader support
Replies: 6
Views: 764

Multipass shader support

Are there any plans to implement multipass shader support in Irrlicht?

I am new to Irrlicht and I am trying to port an existing MDX project that uses a mulitpass shader. Unfortunatley it looks like I will be looking at other options than Irrlicht.
by andrewdfrost
Mon Feb 12, 2007 7:31 am
Forum: Advanced Help
Topic: Multiple calls to a shader
Replies: 2
Views: 262

Yeah, I tried that and just got a stack overflow, so calling render just sets of a recursive loop. Thanks for your suggestion though.
by andrewdfrost
Sun Feb 11, 2007 6:01 pm
Forum: Advanced Help
Topic: Fur Shader - Anyone?
Replies: 6
Views: 566

Cheers. That's what I thought. Has anyone done this yet? I don't want to have to re-invent the wheel.
by andrewdfrost
Sun Feb 11, 2007 3:44 pm
Forum: Advanced Help
Topic: Fur Shader - Anyone?
Replies: 6
Views: 566

Thanks for that. I have the shader written ok, the problem I have is coding Irrlict to use it. I have used the shader before in an MDX app.
by andrewdfrost
Sun Feb 11, 2007 8:05 am
Forum: Advanced Help
Topic: Fur Shader - Anyone?
Replies: 6
Views: 566

For each frame update I want to set the same shader constants (with different values for each shell) and redraw the mesh with a new texture.

There doesn't seem an obvious way of doing this.
by andrewdfrost
Sat Feb 10, 2007 7:43 pm
Forum: Advanced Help
Topic: Fur Shader - Anyone?
Replies: 6
Views: 566

Fur Shader - Anyone?

Has anyone implemented a fur shader in Irrlicht? If so can you tell me how, as I am struggling.

Thanks
by andrewdfrost
Sat Feb 10, 2007 10:26 am
Forum: Advanced Help
Topic: Multiple calls to a shader
Replies: 2
Views: 262

Multiple calls to a shader

Another newbie question.... :? I am fairly new to Irrllict and I am still trying to figure out how to use shaders. :? Is OnSetConstants called once per frame update? Previously I had some MDX code that would set shader constants and update the vertex shader multiple times per frame update. Is it pos...
by andrewdfrost
Fri Feb 09, 2007 9:16 am
Forum: Advanced Help
Topic: HLSL - passing a texture
Replies: 4
Views: 341

Cheers sio2, just picked up your post, I'll have a look at you stuff later today.
by andrewdfrost
Fri Feb 09, 2007 9:14 am
Forum: Advanced Help
Topic: HLSL - passing a texture
Replies: 4
Views: 341

Thanks for that, but not being too experienced with HLSL, I don't suppose you could elaborate further:

My textures are created dynamically when the application starts up, do I retrieve the texture to set from the shader in OnSetConstants? If so how?

Cheers again.
by andrewdfrost
Thu Feb 08, 2007 7:54 pm
Forum: Advanced Help
Topic: HLSL - passing a texture
Replies: 4
Views: 341

HLSL - passing a texture

Hi Guys, I am new and this is my first post forgive my ignorance! I developed an app that used MDX and effect files. In my original code I was passing a texture to the shader as a parameter. I am now trying to port it to use the Irrlicht engine (.NET version). Whilst I have only been looking at Irrl...