Unfortunately these are executables only and no source code, which doesn't really help.
If anyone has any code for implementing multipass shaders in Irrlicht it would help soooooo much.
Search found 13 matches
- Tue Feb 13, 2007 12:23 pm
- Forum: Advanced Help
- Topic: Multipass shader support
- Replies: 6
- Views: 764
- Tue Feb 13, 2007 12:15 pm
- Forum: Advanced Help
- Topic: Multipass shader support
- Replies: 6
- Views: 764
- Tue Feb 13, 2007 8:55 am
- Forum: Advanced Help
- Topic: Multipass shader support
- Replies: 6
- Views: 764
- Tue Feb 13, 2007 7:26 am
- Forum: Advanced Help
- Topic: Multipass shader support
- Replies: 6
- Views: 764
Multipass shader support
Are there any plans to implement multipass shader support in Irrlicht?
I am new to Irrlicht and I am trying to port an existing MDX project that uses a mulitpass shader. Unfortunatley it looks like I will be looking at other options than Irrlicht.
I am new to Irrlicht and I am trying to port an existing MDX project that uses a mulitpass shader. Unfortunatley it looks like I will be looking at other options than Irrlicht.
- Mon Feb 12, 2007 7:31 am
- Forum: Advanced Help
- Topic: Multiple calls to a shader
- Replies: 2
- Views: 262
- Sun Feb 11, 2007 6:01 pm
- Forum: Advanced Help
- Topic: Fur Shader - Anyone?
- Replies: 6
- Views: 566
- Sun Feb 11, 2007 3:44 pm
- Forum: Advanced Help
- Topic: Fur Shader - Anyone?
- Replies: 6
- Views: 566
- Sun Feb 11, 2007 8:05 am
- Forum: Advanced Help
- Topic: Fur Shader - Anyone?
- Replies: 6
- Views: 566
- Sat Feb 10, 2007 7:43 pm
- Forum: Advanced Help
- Topic: Fur Shader - Anyone?
- Replies: 6
- Views: 566
Fur Shader - Anyone?
Has anyone implemented a fur shader in Irrlicht? If so can you tell me how, as I am struggling.
Thanks
Thanks
- Sat Feb 10, 2007 10:26 am
- Forum: Advanced Help
- Topic: Multiple calls to a shader
- Replies: 2
- Views: 262
Multiple calls to a shader
Another newbie question.... :? I am fairly new to Irrllict and I am still trying to figure out how to use shaders. :? Is OnSetConstants called once per frame update? Previously I had some MDX code that would set shader constants and update the vertex shader multiple times per frame update. Is it pos...
- Fri Feb 09, 2007 9:16 am
- Forum: Advanced Help
- Topic: HLSL - passing a texture
- Replies: 4
- Views: 341
- Fri Feb 09, 2007 9:14 am
- Forum: Advanced Help
- Topic: HLSL - passing a texture
- Replies: 4
- Views: 341
- Thu Feb 08, 2007 7:54 pm
- Forum: Advanced Help
- Topic: HLSL - passing a texture
- Replies: 4
- Views: 341
HLSL - passing a texture
Hi Guys, I am new and this is my first post forgive my ignorance! I developed an app that used MDX and effect files. In my original code I was passing a texture to the shader as a parameter. I am now trying to port it to use the Irrlicht engine (.NET version). Whilst I have only been looking at Irrl...