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Are there any plans to implement multipass shader support in Irrlicht?
I am new to Irrlicht and I am trying to port an existing MDX project that uses a mulitpass shader. Unfortunatley it looks like I will be looking at other options than Irrlicht.
i work on a solution with dx effect files, but the api is broken in my engine dist of irrlicht in some simple cases.
is that a solution for u?
in an effect u can define multiple shader. ps/vs
it works but cur without texture shader. i work on it