Search found 11 matches
- Wed Mar 28, 2007 12:07 pm
- Forum: Beginners Help
- Topic: dynamic maps
- Replies: 4
- Views: 504
- Wed Mar 28, 2007 10:55 am
- Forum: Beginners Help
- Topic: dynamic maps
- Replies: 4
- Views: 504
- Wed Mar 28, 2007 2:14 am
- Forum: Beginners Help
- Topic: dynamic maps
- Replies: 4
- Views: 504
dynamic maps
I've had a look through the forums and can't seem to find an answer to this question so thought I'd create a new post.
Basically I have a basic level stored in a .pk3 file, but I want to be able to add meshscenenodes dynamically to it, for example so I can create a new random maze each time the ...
Basically I have a basic level stored in a .pk3 file, but I want to be able to add meshscenenodes dynamically to it, for example so I can create a new random maze each time the ...
- Mon Feb 26, 2007 9:23 pm
- Forum: Beginners Help
- Topic: running processes outside rendering loop
- Replies: 7
- Views: 603
- Mon Feb 26, 2007 9:19 pm
- Forum: Beginners Help
- Topic: running processes outside rendering loop
- Replies: 7
- Views: 603
- Mon Feb 26, 2007 4:00 pm
- Forum: Beginners Help
- Topic: running processes outside rendering loop
- Replies: 7
- Views: 603
- Tue Feb 20, 2007 9:34 pm
- Forum: Beginners Help
- Topic: running processes outside rendering loop
- Replies: 7
- Views: 603
- Tue Feb 20, 2007 6:00 pm
- Forum: Beginners Help
- Topic: running processes outside rendering loop
- Replies: 7
- Views: 603
running processes outside rendering loop
I'm using Irrlicht to create a virtual world for testing AI algorithms, such as teaching a robot to walk around a maze picking up objects and avoiding walls/obstacles.
The rendering process is quite CPU intensive, but not necessary for the robots behaviour, just so I can see what it's doing ...
The rendering process is quite CPU intensive, but not necessary for the robots behaviour, just so I can see what it's doing ...
- Sat Feb 17, 2007 4:27 pm
- Forum: Game Programming
- Topic: irrKlang.dll entry point error
- Replies: 4
- Views: 2714
just found the solution. My irrlicht installation had an older copy of the irrKlang.dll file, and this was being called in preference to the newer one I'd downloaded. I removed the older dll and hey presto works fine! feel like a bit of a dummy for not realising it sooner but oh well... thanks for ...
- Tue Feb 13, 2007 1:01 pm
- Forum: Game Programming
- Topic: irrKlang.dll entry point error
- Replies: 4
- Views: 2714
- Tue Feb 13, 2007 2:45 am
- Forum: Game Programming
- Topic: irrKlang.dll entry point error
- Replies: 4
- Views: 2714
irrKlang.dll entry point error
I've just installed irrKlang to give my irrlicht programs some audio capabilities. However when I try and compile and run the helloworld example, it compiles fine but I get the following errors when I try and run the executable:
The procedure entry point
?createIrrKlang@audio@irr@@YAPAVISoundEngine ...
The procedure entry point
?createIrrKlang@audio@irr@@YAPAVISoundEngine ...