hi every body .
in my simple editor i am trying to add objects in a simple list and get them by name .
example cone1 ,cone2 ets...
i used getSceneNodeFromName() . there is no resualt for it .
in the past i used a dynamic array for selecting object and draw bondingbox arond them but now i can't ...
Search found 12 matches
- Sun Jul 22, 2007 1:56 pm
- Forum: Advanced Help
- Topic: get mesh in scene by name
- Replies: 2
- Views: 705
- Mon Jul 09, 2007 9:19 am
- Forum: Beginners Help
- Topic: changing rotate animation value in realtime
- Replies: 2
- Views: 369
- Sun Jun 10, 2007 12:05 pm
- Forum: Beginners Help
- Topic: changing rotate animation value in realtime
- Replies: 2
- Views: 369
changing rotate animation value in realtime
hello all
i have a mesh which i want to add rotate animation to it.
but i want to change animation value by changing my vector3df pointer .
but there no good function ( i think) for getting last value of animation (vector3df) and then after understand that how much is it we can change it to other ...
i have a mesh which i want to add rotate animation to it.
but i want to change animation value by changing my vector3df pointer .
but there no good function ( i think) for getting last value of animation (vector3df) and then after understand that how much is it we can change it to other ...
- Thu Mar 01, 2007 7:16 am
- Forum: Beginners Help
- Topic: coverting from CString to char
- Replies: 7
- Views: 788
- Wed Feb 28, 2007 5:01 pm
- Forum: Beginners Help
- Topic: coverting from CString to char
- Replies: 7
- Views: 788
i think UNICODE has defined before , becuase when i defined it , i got warning for redefinition UNICODE.
this is error that compiler gave me after i replace them with your code:
error C2664: 'irr::core::string<T>::string(const irr::core::string<T> &)' : cannot convert parameter 1 from 'CString' to ...
this is error that compiler gave me after i replace them with your code:
error C2664: 'irr::core::string<T>::string(const irr::core::string<T> &)' : cannot convert parameter 1 from 'CString' to ...
- Wed Feb 28, 2007 9:49 am
- Forum: Beginners Help
- Topic: particle and problem in emitter
- Replies: 1
- Views: 194
- Wed Feb 28, 2007 9:44 am
- Forum: Beginners Help
- Topic: coverting from CString to char
- Replies: 7
- Views: 788
- Tue Feb 27, 2007 4:55 pm
- Forum: Beginners Help
- Topic: particle and problem in emitter
- Replies: 1
- Views: 194
particle and problem in emitter
hello all
when i try to add a particle to my scene , position of the emitter is not same as particle.
i want to add them in mfc app .
i made a billboard and particle child of it . bill board (parent of the particle ) loads in exact position but emitter is far from that .
what is the problem ? why ...
when i try to add a particle to my scene , position of the emitter is not same as particle.
i want to add them in mfc app .
i made a billboard and particle child of it . bill board (parent of the particle ) loads in exact position but emitter is far from that .
what is the problem ? why ...
- Tue Feb 27, 2007 4:51 pm
- Forum: Beginners Help
- Topic: coverting from CString to char
- Replies: 7
- Views: 788
coverting from CString to char
hello all.
i have problem in loading irr file to my mfc app.
for loading irr file i have to use COpendialog .
but it's works with CString and loadscene() works with char .
how can i solve this problem ( converting Cstring to char ).
i have problem in loading irr file to my mfc app.
for loading irr file i have to use COpendialog .
but it's works with CString and loadscene() works with char .
how can i solve this problem ( converting Cstring to char ).
- Wed Feb 21, 2007 10:11 pm
- Forum: Beginners Help
- Topic: Problem in loading 3ds file
- Replies: 4
- Views: 551
- Tue Feb 20, 2007 6:25 am
- Forum: Beginners Help
- Topic: Problem in loading 3ds file
- Replies: 4
- Views: 551
- Sat Feb 17, 2007 9:05 pm
- Forum: Beginners Help
- Topic: Problem in loading 3ds file
- Replies: 4
- Views: 551
Problem in loading 3ds file
hello all.
i made winapp that has irrlicht engine in it .
and i want to load a 3ds file in to my app.
it works quite well . but in loading some texture of 3ds file there is a problem .
half of my texture are exacly like normal map's textures.
i don't know what is the problem but , in console window ...
i made winapp that has irrlicht engine in it .
and i want to load a 3ds file in to my app.
it works quite well . but in loading some texture of 3ds file there is a problem .
half of my texture are exacly like normal map's textures.
i don't know what is the problem but , in console window ...