hello all
i have a mesh which i want to add rotate animation to it.
but i want to change animation value by changing my vector3df pointer .
but there no good function ( i think) for getting last value of animation (vector3df) and then after understand that how much is it we can change it to other values .
it is not like move or rotate.
for example in rotate i simply get last value of mesh rotation and print it in a text box and user can change the rotation value . then a get user's value and set it easily by set function for rotate.
plz help me that is very important for me .
Your question is a bit hard to understand, are you trying to rotate your mesh by finding out the previous Position the mesh is located at? Why not try using ISceneManager->createRotationAnimator(), it should be what you're looking for.
Sketches of a rambling mind
Still a long way on learning Irrlicht...
no no .
this is not my question .
i used that code . i need some thing after that to get last value of animation form object and then show it in label and then user can see last value and change it .
bu your code i just can createanimation . how can i control it ? ( change it in real time)