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Randomizing the color values on the vertices does have an affect. Is there a switch somewhere to tell the system to use the material color, not the vertex color?
Search found 14 matches
- Thu Dec 20, 2007 4:00 am
- Forum: Beginners Help
- Topic: Material Issue - Ambient, Diffuse, etc
- Replies: 2
- Views: 281
- Thu Dec 20, 2007 3:57 am
- Forum: Beginners Help
- Topic: Material Issue - Ambient, Diffuse, etc
- Replies: 2
- Views: 281
Material Issue - Ambient, Diffuse, etc
I'm trying to modify the AmbientColor, DiffuseColor, etc with the Direct3D9 version, but it doesn't seem to have any affect at all on the final scene. Even setting the values to 0,0,0,0 didn't change the model to pure black. Altering the light parameters does have an affect though. Does this sound f...
- Thu Oct 18, 2007 6:22 am
- Forum: Beginners Help
- Topic: Light Oversaturation
- Replies: 15
- Views: 3842
- Wed Aug 29, 2007 12:53 am
- Forum: Advanced Help
- Topic: Alpha Blending with Texture and Vertex
- Replies: 3
- Views: 712
Alpha Blending with Texture and Vertex
I'm trying to draw triangles with alpha blending. However, it doesn't seem that the approach I'm trying to take isn't supported: final alpha = texture alpha x vertex alpha There are two material options which do each one separately, but don't modulate them together. EMT_TRANSPARENT_ALPHA_CHANNEL and...
- Thu Jul 26, 2007 11:55 pm
- Forum: Beginners Help
- Topic: Light Oversaturation
- Replies: 15
- Views: 3842
- Tue Mar 13, 2007 12:25 am
- Forum: Advanced Help
- Topic: Procedural Animation (Ragdoll)
- Replies: 1
- Views: 622
Procedural Animation (Ragdoll)
Is it possible to procedurally control an animated mesh scene node's skeleton/pose? I'm working on some stuff that will involve procedural animation, blending, and ultimately ragdoll. The complication is that I can't seem to find any references to accessing the bones/skeleton/pose of the animated me...
- Thu Mar 01, 2007 12:27 pm
- Forum: Advanced Help
- Topic: Irrlicht on the PS3?
- Replies: 13
- Views: 1072
- Thu Mar 01, 2007 11:49 am
- Forum: Beginners Help
- Topic: #ifndef vs #pragma once
- Replies: 6
- Views: 1006
- Thu Mar 01, 2007 9:38 am
- Forum: Beginners Help
- Topic: Light Oversaturation
- Replies: 15
- Views: 3842
I'll check for default values in D3D then. My impression when I first saw those numbers (the default values are probably ever since...) was that these are better suited for interactive scenes where you can walk through. Since the light intensity does not change with the default values it's not real...
- Wed Feb 28, 2007 10:11 am
- Forum: Beginners Help
- Topic: Light Oversaturation
- Replies: 15
- Views: 3842
That's cool. I look forward to the next release. I would have expected default values of light.Attenuation0 = 1.0f; light.Attenuation1 = 0.0f; light.Attenuation2 = 0.0f; Those are the system defaults (atleast for OpenGL) and most commonly used values. Here's what my scene looks like after I changed ...
- Wed Feb 28, 2007 1:23 am
- Forum: Beginners Help
- Topic: Lighting
- Replies: 8
- Views: 754
I'm running into the same binary lighting issue, see here:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=19544
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=19544
- Wed Feb 28, 2007 1:19 am
- Forum: Beginners Help
- Topic: Light Oversaturation
- Replies: 15
- Views: 3842
are your normals normalized? if they have a length of anything other than 1.0 then you'll have lighting problems. you can either recalculate them with the mesh manipulator, or if you want to keep their direction you can set the normalize normals SMaterial flag and let the hardware fix them. If that...
- Tue Feb 27, 2007 1:15 pm
- Forum: Beginners Help
- Topic: Light Oversaturation
- Replies: 15
- Views: 3842
Light Oversaturation
I'm trying to get a point light to illuminate my scene correctly. However, the light is oversaturated on the lit side. So that the vertices are either super bright, or not lit at all. There spheres each have 512 triangles so there should be a smooth gradient. And you should see some color difference...
- Tue Feb 27, 2007 12:38 pm
- Forum: Beginners Help
- Topic: nice lighting
- Replies: 5
- Views: 451
Make sure you enable the stencil buffer.
I just had that one catch me. Then,
Code: Select all
IrrlichtDevice *device = createDevice(video::EDT_DIRECT3D9,
core::dimension2d<s32>(640,480), 16, false, true);
Code: Select all
node->addShadowVolumeSceneNode();