Search found 20 matches
- Thu Jun 14, 2007 11:44 am
- Forum: Beginners Help
- Topic: C++ problem
- Replies: 9
- Views: 1012
- Tue Jun 12, 2007 4:43 am
- Forum: Beginners Help
- Topic: C++ problem
- Replies: 9
- Views: 1012
- Mon Jun 11, 2007 7:39 am
- Forum: Beginners Help
- Topic: C++ problem
- Replies: 9
- Views: 1012
- Mon Jun 11, 2007 5:52 am
- Forum: Beginners Help
- Topic: C++ problem
- Replies: 9
- Views: 1012
C++ problem
when i compile my program I get the following error... main.cpp:61: error: because the following virtual functions are abstract: C:/irrlicht-1.1/include/IEventReceiver.h:215: error: virtual bool irr::IEventReceiver::OnEvent(irr::SEvent) but I don't know where it come from it work perfectly well befo...
- Mon Jun 11, 2007 5:26 am
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 113779
- Mon Jun 11, 2007 5:15 am
- Forum: Game Programming
- Topic: IPhysics-how to get Get Speed?
- Replies: 1
- Views: 1015
IPhysics-how to get Get Speed?
Helo every one , i,m using the iphysics car physics and I need to get the speed, anyone have an idea how can I get the speed???
- Tue Jun 05, 2007 5:57 am
- Forum: Game Programming
- Topic: IPhysics prob
- Replies: 0
- Views: 973
IPhysics prob
HI everyone
My problem is i'm using IPhysics for the physics in a car game and I cannot rotate the car node or the body node
any idea about this issue??????
My problem is i'm using IPhysics for the physics in a car game and I cannot rotate the car node or the body node
any idea about this issue??????
- Thu Apr 05, 2007 1:27 pm
- Forum: Beginners Help
- Topic: My object appear transparent !?!
- Replies: 4
- Views: 261
My object appear transparent !?!
Hi , I have a problem, when I introduce my car to the scene my car look trasparent: I cannot put the screenshot... but the code I use is car = smgr->addAnimatedMeshSceneNode(smgr->getMesh("media/santaFe/santaFe.obj")); car->setMaterialTexture(0, driver->getTexture("media/santaFe/UVmap...
- Wed Mar 28, 2007 8:42 pm
- Forum: Beginners Help
- Topic: IPhysic problem part 2
- Replies: 5
- Views: 697
Even if i remove the line
and change the line
to
i get the same problem
Code: Select all
IAnimatedMeshSceneNode* levelnode = smgr->addAnimatedMeshSceneNode(town_mesh);
Code: Select all
level.meshnode = levelnode;
Code: Select all
level.meshnode=scene_node;
- Wed Mar 28, 2007 6:11 pm
- Forum: Beginners Help
- Topic: detect when collision has happened
- Replies: 3
- Views: 539
- Wed Mar 28, 2007 1:37 pm
- Forum: Beginners Help
- Topic: IPhysic problem part 2
- Replies: 5
- Views: 697
IPhysic problem part 2
Hi, I was having problem in introducing iphysics in my program but now that ok. thank to the forum. But now im getting another problem. My program compile well no errors... but when it initialised it stuck on this line IPhysicsEntity* levelEntity = physics.addEntity(&level); my mesh is a static ...
- Tue Mar 27, 2007 12:44 pm
- Forum: Beginners Help
- Topic: Direct X problem
- Replies: 6
- Views: 294
- Tue Mar 27, 2007 12:25 pm
- Forum: Beginners Help
- Topic: Direct X problem
- Replies: 6
- Views: 294
- Tue Mar 27, 2007 11:58 am
- Forum: Beginners Help
- Topic: Direct X problem
- Replies: 6
- Views: 294
Direct X problem
Hi, i hav a problem when running my program with direct x driver either 8.1 or 9.. The error i've got is that "Driver is not compile into this dll" When i compile and run the existing example on irrlicht I get the same error of driver not compile in it. But when I execute the bin and use t...
- Mon Mar 26, 2007 7:37 pm
- Forum: Beginners Help
- Topic: detect when collision has happened
- Replies: 3
- Views: 539