Search found 725 matches

by Sylence
Sun Oct 16, 2011 5:59 pm
Forum: Beginners Help
Topic: Link error: Cannot find dxguid.lib
Replies: 4
Views: 1649

Re: Link error: Cannot find dxguid.lib

mongoose7 wrote:BTW I didn't disable DirectInput joystick support.
So why are you wondering then that you need to have the DirectX SDK installed?
by Sylence
Sun Sep 04, 2011 7:21 pm
Forum: Off-topic
Topic: C++ and other Programming Languages
Replies: 9
Views: 1841

Re: C++ and other Programming Languages

C# is already on the way down; Microsoft itself is backing down from it, back to C++. Expect worse support as time goes on. Ah so because they are dropping support for .NET you have to use .NET to write apps for WP7 ? It tends to be their cycle; change everything every few years to force everyone t...
by Sylence
Sat Aug 13, 2011 3:11 pm
Forum: Beginners Help
Topic: low fps when create many cubes
Replies: 7
Views: 1049

Re: low fps when create many cubes

frc wrote:dont need map generation in realtime..
It's not the real-time that is difficult but the getting-it-to-work ;)
by Sylence
Wed Aug 10, 2011 7:54 am
Forum: Off-topic
Topic: Irrlicht Forum RSS - Now With More Magic
Replies: 6
Views: 1315

Re: Irrlicht Forum RSS - Now With More Magic

Well Chrome is suggesting me some feeds. They seem to only be visible in the source: <link rel="alternate" type="application/atom+xml" title="Feed - Irrlicht Engine" href="http://irrlicht.sourceforge.net/forum/feed.php" /> <link rel="alternate" type=...
by Sylence
Wed Jul 20, 2011 11:10 am
Forum: Beginners Help
Topic: Problem with Borland (now Embarcadero) Builder6
Replies: 7
Views: 435

Re: Problem with Borland (now Embarcadero) Builder6

You don't need the source to develop the application but to debug the engine. If you use the source you can easily step into the engine to see exactly where and why it crashes...
by Sylence
Sat Jul 09, 2011 11:10 pm
Forum: Beginners Help
Topic: [ok] code question
Replies: 3
Views: 240

Re: code question

The first two warnings are coming from this macro:

Code: Select all

#define LOADOUT {q=s->write;m=(uInt)WAVAIL;m;}
I don't see any sense in the last statement (m;) and so does your compiler ;)

That's the reason why macro functions are evil ;)
by Sylence
Sat Jul 09, 2011 11:01 pm
Forum: Beginners Help
Topic: Heap allocations
Replies: 21
Views: 1037

Re: Heap allocations

No the documentation says the object should not be 'dropped'. It doesn't say you should not call drop() on it.
by Sylence
Sat Jul 09, 2011 10:39 pm
Forum: Beginners Help
Topic: Heap allocations
Replies: 21
Views: 1037

Re: Heap allocations

Well I understand 'dropped' as calling drop on it when there are no more references. Otherwise it's just using the reference counting mechanism as it was intended to be used.
by Sylence
Sat Jul 09, 2011 10:04 pm
Forum: Beginners Help
Topic: Heap allocations
Replies: 21
Views: 1037

Re: Heap allocations

As i said previously: this statement is only true until you call grab. If you actually called grab you have to call drop (despite the documentation saying the opposite) to prevent memory leaks.
by Sylence
Sat Jul 09, 2011 9:55 pm
Forum: Beginners Help
Topic: Heap allocations
Replies: 21
Views: 1037

Re: Heap allocations

?

Simple put all the reference counting stuff is a simple new/delete. There is no magic. It simply ensures that no object is deleted that is still needed somewhere.
by Sylence
Sat Jul 09, 2011 9:46 pm
Forum: Beginners Help
Topic: Heap allocations
Replies: 21
Views: 1037

Re: Heap allocations

You should not call drop if you did not call grab before. If you did you have to call drop. Read through the documentation of IReferenceCounted to clarify this.
by Sylence
Sat Jul 09, 2011 9:16 pm
Forum: Beginners Help
Topic: Heap allocations
Replies: 21
Views: 1037

Re: Heap allocations

The documentation in Irrlicht states that you should not call drop() (and grab()) for these calls of the API. No. It doesn't say you should not grab() these objects. Actually you are even supposed to drop() and object if you did a grab() by yourself. The reason why there are things that should be d...
by Sylence
Mon Jul 04, 2011 8:05 pm
Forum: Off-topic
Topic: What's in a name?
Replies: 14
Views: 15415

Re: What's in a name?

Radikalizm wrote:rainware!
Nice :)
by Sylence
Mon Jul 04, 2011 2:50 pm
Forum: Open Discussion and Dev Announcements
Topic: New phpBB3 Forum
Replies: 70
Views: 18780

Re: New phpBB3 Forum

I'd vote for http://demo.phpbb3styles.net/Avalon
I guess we should start a vote soon or every theme available will be posted here ;)
by Sylence
Mon Jul 04, 2011 5:50 am
Forum: Open Discussion and Dev Announcements
Topic: the new forum sucks.
Replies: 22
Views: 3487

Re: the new forum sucks.

infurno wrote: Posts are oriented backwards. [...]
Search now sucks. Posts are oriented in reverse
User Control Panel -> Board preferencens -> Edit display options
There you have "Display topic order direction:" and "Display post order direction:"