Search found 14 matches
- Wed Nov 26, 2008 9:32 pm
- Forum: Bug reports
- Topic: CZipReader bug fix, plus added bzip2 decompression
- Replies: 4
- Views: 616
hmmm... i fear my last post was a bit presumptious... it does not support bzip2 compression... have no fear... check out http://www.bzip.org and download the pack... pay attention to the licensing and compile it in irrlicht... in CZipReader::openFile(s32) straight after the compression method 8, add...
- Tue Nov 25, 2008 12:35 pm
- Forum: Bug reports
- Topic: CZipReader bug fix, plus added bzip2 decompression
- Replies: 4
- Views: 616
CZipReader bug fix, plus added bzip2 decompression
Hey y'all... The problem... While i was busy writing a class to write Zip archives for irrlicht, i noticed that although 7-zip could open the zip file, irrlicht gave a ireadfile* object that had an infinately large buffer size... hmm... changing my zip file a bit to seek back to the local header, i ...
- Fri Nov 21, 2008 10:28 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436715
wow, that's deep! nice explanation... thanks to all y'all, i'm working my way forward through this.. hmm.. i think the easiest to do now is get that nadro's patch.. any clue why irrlicht hasn't added support for floating-point buffers yet... i saw that the format is easily available for DirectX rend...
- Wed Nov 19, 2008 10:19 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436715
ok... now i sound noobish... this is what i understand... HDR is blooming the brightpass... and using the LDR to fade into the new luminance, to get the whole gamma adjustment effect... is this correct? if so, you wouldn't really need floating point... or is the tone mapping the essential point that...
- Tue Nov 18, 2008 6:39 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436715
Loving the support guys, thanks for not coming down on me. My terminology sucks huge donkey balletjies, excusem mai... and thanks for the DX help guys... i find that when i try running my engine on OpenGL that it only updates the screen once then doesn't do nothing else... so DX is my friend for the...
- Mon Nov 17, 2008 4:01 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436715
hmm... i've been messing around with shaders as i mentioned before... another suggestion if you may... i looked at the update code and saw the brilliance behind the monster... however with one tweak it should be possible to allow writing to the usertexture, i.e perhaps: addPostProductionEffect(c8* s...
- Mon Nov 17, 2008 1:04 am
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436715
:D wow ... love the timeous response... argh, pity pity... i might revert back to opengl... i have to say as a shader noob that its simple enough to use so brownie points there... any desire to add perhaps HDR and other shaders... its the second time i've mentioned HDR tonight... i guess its cause t...
- Sun Nov 16, 2008 7:51 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436715
First of all.. i find this one of the easier projects to incorporate in the forum.. and by easy i mean, i've written quite a large project (not really that large, but a few 100kb of written code... and within a few lines i managed to get post production effects (bloom being the one i've put so far, ...
- Thu Oct 02, 2008 9:55 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 132582
- Wed Mar 14, 2007 11:52 am
- Forum: Advanced Help
- Topic: (general) cameras
- Replies: 4
- Views: 621
- Tue Mar 13, 2007 12:00 pm
- Forum: Advanced Help
- Topic: (general) cameras
- Replies: 4
- Views: 621
- Mon Mar 12, 2007 7:50 am
- Forum: Advanced Help
- Topic: CCameraRPGSceneNode with newton
- Replies: 1
- Views: 390
- Mon Mar 12, 2007 7:45 am
- Forum: Advanced Help
- Topic: (general) cameras
- Replies: 4
- Views: 621
(general) cameras
I'm doing this for a project, so please help:!:
I need to know how to convert a simple matrix rotating camera class into an irrlicht like lookat camera.
i'll could probably work it out on my own, but i don't want to reinvent that again
I need to know how to convert a simple matrix rotating camera class into an irrlicht like lookat camera.
i'll could probably work it out on my own, but i don't want to reinvent that again
- Fri Mar 09, 2007 8:07 am
- Forum: Beginners Help
- Topic: HELP: Cameras and Billboards
- Replies: 1
- Views: 198
HELP: Cameras and Billboards
I need help. I'm doing a basic graphic engine for high school project. I've been using Irrlicht as a reference. But I'm stuck with the camera and billboard thing. :? I want to do a billboard node, but the irrlicht camera uses the lookat method. i don't to think to long about it, so i ask you how can...