Search found 14 matches

by Anton1
Wed Nov 26, 2008 9:32 pm
Forum: Bug reports
Topic: CZipReader bug fix, plus added bzip2 decompression
Replies: 4
Views: 616

hmmm... i fear my last post was a bit presumptious... it does not support bzip2 compression... have no fear... check out http://www.bzip.org and download the pack... pay attention to the licensing and compile it in irrlicht... in CZipReader::openFile(s32) straight after the compression method 8, add...
by Anton1
Tue Nov 25, 2008 12:35 pm
Forum: Bug reports
Topic: CZipReader bug fix, plus added bzip2 decompression
Replies: 4
Views: 616

CZipReader bug fix, plus added bzip2 decompression

Hey y'all... The problem... While i was busy writing a class to write Zip archives for irrlicht, i noticed that although 7-zip could open the zip file, irrlicht gave a ireadfile* object that had an infinately large buffer size... hmm... changing my zip file a bit to seek back to the local header, i ...
by Anton1
Fri Nov 21, 2008 10:28 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 436715

wow, that's deep! nice explanation... thanks to all y'all, i'm working my way forward through this.. hmm.. i think the easiest to do now is get that nadro's patch.. any clue why irrlicht hasn't added support for floating-point buffers yet... i saw that the format is easily available for DirectX rend...
by Anton1
Wed Nov 19, 2008 10:19 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 436715

ok... now i sound noobish... this is what i understand... HDR is blooming the brightpass... and using the LDR to fade into the new luminance, to get the whole gamma adjustment effect... is this correct? if so, you wouldn't really need floating point... or is the tone mapping the essential point that...
by Anton1
Tue Nov 18, 2008 6:39 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 436715

Loving the support guys, thanks for not coming down on me. My terminology sucks huge donkey balletjies, excusem mai... and thanks for the DX help guys... i find that when i try running my engine on OpenGL that it only updates the screen once then doesn't do nothing else... so DX is my friend for the...
by Anton1
Mon Nov 17, 2008 4:01 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 436715

hmm... i've been messing around with shaders as i mentioned before... another suggestion if you may... i looked at the update code and saw the brilliance behind the monster... however with one tweak it should be possible to allow writing to the usertexture, i.e perhaps: addPostProductionEffect(c8* s...
by Anton1
Mon Nov 17, 2008 1:04 am
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 436715

:D wow ... love the timeous response... argh, pity pity... i might revert back to opengl... i have to say as a shader noob that its simple enough to use so brownie points there... any desire to add perhaps HDR and other shaders... its the second time i've mentioned HDR tonight... i guess its cause t...
by Anton1
Sun Nov 16, 2008 7:51 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 436715

First of all.. i find this one of the easier projects to incorporate in the forum.. and by easy i mean, i've written quite a large project (not really that large, but a few 100kb of written code... and within a few lines i managed to get post production effects (bloom being the one i've put so far, ...
by Anton1
Thu Oct 02, 2008 9:55 pm
Forum: Project Announcements
Topic: IrrNewt irrlicht\newton framework >> SVN access
Replies: 432
Views: 132582

Hey... I've implemented this into my project... but i was wondering if ragdoll physics could be applied to bones rather than parented scene nodes... just a wonder, i really delved into skeletal animations yet...
by Anton1
Wed Mar 14, 2007 11:52 am
Forum: Advanced Help
Topic: (general) cameras
Replies: 4
Views: 621

I are loving you, arras. Brilliant thanks, saved me from thinking. :D

I'll try it out. Till then thanks...
by Anton1
Tue Mar 13, 2007 12:00 pm
Forum: Advanced Help
Topic: (general) cameras
Replies: 4
Views: 621

Thanks for the feedback, i know this tutorial.

But I was wonder how to change x,y,z rotations of a camera into a
  • an upvector; and
    a camera lookat vector.
i've got the eye.
by Anton1
Mon Mar 12, 2007 7:50 am
Forum: Advanced Help
Topic: CCameraRPGSceneNode with newton
Replies: 1
Views: 390

can't you just make the cam a child to the character :!: :?:
by Anton1
Mon Mar 12, 2007 7:45 am
Forum: Advanced Help
Topic: (general) cameras
Replies: 4
Views: 621

(general) cameras

I'm doing this for a project, so please help:!:

I need to know how to convert a simple matrix rotating camera class into an irrlicht like lookat camera.

i'll could probably work it out on my own, but i don't want to reinvent that again :!:
by Anton1
Fri Mar 09, 2007 8:07 am
Forum: Beginners Help
Topic: HELP: Cameras and Billboards
Replies: 1
Views: 198

HELP: Cameras and Billboards

I need help. I'm doing a basic graphic engine for high school project. I've been using Irrlicht as a reference. But I'm stuck with the camera and billboard thing. :? I want to do a billboard node, but the irrlicht camera uses the lookat method. i don't to think to long about it, so i ask you how can...