Search found 7 matches

by greetzyl
Mon Mar 19, 2007 2:40 am
Forum: Beginners Help
Topic: how managed nodes in scene manager?
Replies: 0
Views: 124

how managed nodes in scene manager?

hi all: Tell in my truth,I am a begin learner of IRRLICHT,I already learn all the examples and the namespase "scene" and so on,I kmow we can optimize the scene nodes with octtree etc,but if there is many nodes (e.g camera scene nodes,terrain scene node many Animate model nodes),my problem ...
by greetzyl
Fri Mar 16, 2007 12:44 am
Forum: Advanced Help
Topic: Playing movie in texture
Replies: 118
Views: 61185

Re: Playing movie in texture

where can i find the .h file in your program?
like:
#include <dshow.h>
#include <mmstream.h>
#include <amstream.h>
#include <ddstream.h>
by greetzyl
Thu Mar 15, 2007 3:02 pm
Forum: Beginners Help
Topic: what's the matter with longing the 3ds model?
Replies: 1
Views: 137

what's the matter with longing the 3ds model?

I have a .3ds model(square) with one texture in each face,but when i load it with the engine,every face have mang textures,so i have use the mothed smgr->getMeshManipulator()->makePlanarTextureMapping,but texturecoordinate already in disorder,i'm wilder,plense help me! [/url]
by greetzyl
Wed Mar 14, 2007 3:54 pm
Forum: Beginners Help
Topic: I can't undersdand the method getMeshCache?
Replies: 1
Views: 142

I can't undersdand the method getMeshCache?

when i learn the engine's sdk ,i find the method getMeshCache from the scene::scenemanager,but what the mechanismof it,and what can i do with using it?
by greetzyl
Wed Mar 14, 2007 3:27 am
Forum: Beginners Help
Topic: what's the param vsync mean?
Replies: 2
Views: 434

what's the param vsync mean?

I learn from the engine that the param vsync means:
Specifies vertical syncronisation: If set to true, the driver will wait for the vertical retrace period, otherwise not.
but I couldn't understand "the vertical retrace period" ,please help me ? :?
by greetzyl
Tue Mar 13, 2007 9:35 am
Forum: Advanced Help
Topic: (general) cameras
Replies: 4
Views: 619

Re: (general) cameras

maybe this program can help you! #include <stdio.h> #include <wchar.h> #include <irrlicht.h> using namespace irr; #pragma comment(lib, "Irrlicht.lib") scene::ISceneNode* node = 0; IrrlichtDevice* device = 0; class MyEventReceiver : public IEventReceiver { public: virtual bool OnEvent(SEven...
by greetzyl
Tue Mar 13, 2007 3:15 am
Forum: Beginners Help
Topic: Working on collisions
Replies: 7
Views: 544

Re: Working on collisions

dearfriend: If I correctly undersdand what's your problem,I think the mothd like this: every note heve a pos,or static,or dynamic(but in this instance are dynamic notes) ,So now wo could make a Selector to estimate if the between of pos is approached,thereout ,touch off the events what you want!