Search found 152 matches
- Thu Mar 11, 2010 5:47 pm
- Forum: Everything 2d/3d Graphics
- Topic: Point cloud data
- Replies: 24
- Views: 7255
- Thu Mar 11, 2010 5:24 pm
- Forum: Everything 2d/3d Graphics
- Topic: Point cloud data
- Replies: 24
- Views: 7255
Point cloud data
I just saw this video on youtube: Unlimited Detail Technology They are making quite nice graphics, using apparently only the CPU. They say that they are producing unlimited detail, using unlimited point cloud data. I'm not sure i fully understand what that means, or how something can be unlimited in...
- Wed Jul 02, 2008 10:48 pm
- Forum: Everything 2d/3d Graphics
- Topic: real time ray tracer
- Replies: 15
- Views: 4878
http://igad.nhtv.nl/~bikker/ check that page. Some students of a master mind have created a game running in a real time ray tracing engine! I really like raytracing because it makes accurate shadows and reflections without much coding effort. You might even be able to trace light, sound and collisio...
- Thu Apr 10, 2008 11:03 pm
- Forum: Everything 2d/3d Graphics
- Topic: real time ray tracer
- Replies: 15
- Views: 4878
real time ray tracer
I'm currently working on a ray tracer. Not real time at all (1 fps or so in a really boring scene). Just wanted to hear you opinion on when you think the real time ray tracer will become reality? And if you think it would be a gain for 3d graphics? I'm actually doing a project on the subject (studyi...
- Thu Mar 06, 2008 9:22 pm
- Forum: Project Announcements
- Topic: Tumle v1.4 irrlicht/newton
- Replies: 80
- Views: 27988
- Wed Jan 16, 2008 3:42 am
- Forum: Game Programming
- Topic: What does a Physics engine need?
- Replies: 10
- Views: 2722
here are some links that might help you:
http://www.cs.cmu.edu/~baraff/ (uni papers)
http://www.gaffer.org/game-physics/
http://www.gamasutra.com/resource_guide/20030121/ (need login - but its free)
happy coding
http://www.cs.cmu.edu/~baraff/ (uni papers)
http://www.gaffer.org/game-physics/
http://www.gamasutra.com/resource_guide/20030121/ (need login - but its free)
happy coding
- Thu Jan 03, 2008 9:07 pm
- Forum: Beginners Help
- Topic: Problem with pointers
- Replies: 5
- Views: 484
- Tue Jan 01, 2008 11:18 pm
- Forum: Beginners Help
- Topic: Retrieving a point where the camera is facing
- Replies: 4
- Views: 608
there is a getTaget member in the camera class api-link
that might be of use to you?
that might be of use to you?
- Sun Dec 30, 2007 8:52 pm
- Forum: Beginners Help
- Topic: Retrieving a point where the camera is facing
- Replies: 4
- Views: 608
i dont fully understand what you want to do. I think you want to make the camera always look at a specific scenenode. To do this you set the target of the camera to the position of the scenenode: while(device->run()) { driver->beginScene(...); camera->setTarget( node->getPosition() ); smgr->drawAll(...
- Wed Dec 26, 2007 2:55 am
- Forum: Project Announcements
- Topic: Tumle v1.4 irrlicht/newton
- Replies: 80
- Views: 27988
- Mon Sep 24, 2007 4:20 pm
- Forum: Project Announcements
- Topic: Tumle v1.4 irrlicht/newton
- Replies: 80
- Views: 27988
I'm sorry for the late response! :oops: I just started in school again. I just checked the hello world example and it worked fine on my computer (although i can see that i have uploaded the wrong file to that example, i'll fix this after posting this). Are you sure you are compiling and linking the ...
- Fri Aug 24, 2007 4:07 pm
- Forum: Open Discussion and Dev Announcements
- Topic: What I expect from Irrlicht 1.4
- Replies: 27
- Views: 3172
- Fri Aug 17, 2007 4:32 pm
- Forum: Code Snippets
- Topic: (C++) icon/slot drag/drop rpg style gui
- Replies: 21
- Views: 17111
- Mon Aug 13, 2007 11:49 am
- Forum: Code Snippets
- Topic: (C++) icon/slot drag/drop rpg style gui
- Replies: 21
- Views: 17111
- Sat Aug 04, 2007 1:56 am
- Forum: Beginners Help
- Topic: Runtime error at drawAll()
- Replies: 7
- Views: 699