Search found 152 matches
- Thu Mar 11, 2010 5:47 pm
- Forum: Everything 2d/3d Graphics
- Topic: Point cloud data
- Replies: 24
- Views: 7723
- Thu Mar 11, 2010 5:24 pm
- Forum: Everything 2d/3d Graphics
- Topic: Point cloud data
- Replies: 24
- Views: 7723
Point cloud data
I just saw this video on youtube:
Unlimited Detail Technology
They are making quite nice graphics, using apparently only the CPU.
They say that they are producing unlimited detail, using unlimited point cloud data. I'm not sure i fully understand what that means, or how something can be ...
Unlimited Detail Technology
They are making quite nice graphics, using apparently only the CPU.
They say that they are producing unlimited detail, using unlimited point cloud data. I'm not sure i fully understand what that means, or how something can be ...
- Wed Jul 02, 2008 10:48 pm
- Forum: Everything 2d/3d Graphics
- Topic: real time ray tracer
- Replies: 15
- Views: 5058
- Thu Apr 10, 2008 11:03 pm
- Forum: Everything 2d/3d Graphics
- Topic: real time ray tracer
- Replies: 15
- Views: 5058
real time ray tracer
I'm currently working on a ray tracer. Not real time at all (1 fps or so in a really boring scene).
Just wanted to hear you opinion on when you think the real time ray tracer will become reality? And if you think it would be a gain for 3d graphics?
I'm actually doing a project on the subject ...
Just wanted to hear you opinion on when you think the real time ray tracer will become reality? And if you think it would be a gain for 3d graphics?
I'm actually doing a project on the subject ...
- Thu Mar 06, 2008 9:22 pm
- Forum: Project Announcements
- Topic: Tumle v1.4 irrlicht/newton
- Replies: 80
- Views: 28941
- Wed Jan 16, 2008 3:42 am
- Forum: Game Programming
- Topic: What does a Physics engine need?
- Replies: 10
- Views: 2860
here are some links that might help you:
http://www.cs.cmu.edu/~baraff/ (uni papers)
http://www.gaffer.org/game-physics/
http://www.gamasutra.com/resource_guide/20030121/ (need login - but its free)
happy coding
http://www.cs.cmu.edu/~baraff/ (uni papers)
http://www.gaffer.org/game-physics/
http://www.gamasutra.com/resource_guide/20030121/ (need login - but its free)
happy coding

- Thu Jan 03, 2008 9:07 pm
- Forum: Beginners Help
- Topic: Problem with pointers
- Replies: 5
- Views: 570
- Tue Jan 01, 2008 11:18 pm
- Forum: Beginners Help
- Topic: Retrieving a point where the camera is facing
- Replies: 4
- Views: 682
there is a getTaget member in the camera class api-link
that might be of use to you?
that might be of use to you?
- Sun Dec 30, 2007 8:52 pm
- Forum: Beginners Help
- Topic: Retrieving a point where the camera is facing
- Replies: 4
- Views: 682
- Wed Dec 26, 2007 2:55 am
- Forum: Project Announcements
- Topic: Tumle v1.4 irrlicht/newton
- Replies: 80
- Views: 28941
- Mon Sep 24, 2007 4:20 pm
- Forum: Project Announcements
- Topic: Tumle v1.4 irrlicht/newton
- Replies: 80
- Views: 28941
- Fri Aug 24, 2007 4:07 pm
- Forum: Open Discussion and Dev Announcements
- Topic: What I expect from Irrlicht 1.4
- Replies: 27
- Views: 3516
- Fri Aug 17, 2007 4:32 pm
- Forum: Code Snippets
- Topic: (C++) icon/slot drag/drop rpg style gui
- Replies: 21
- Views: 17403
- Mon Aug 13, 2007 11:49 am
- Forum: Code Snippets
- Topic: (C++) icon/slot drag/drop rpg style gui
- Replies: 21
- Views: 17403
- Sat Aug 04, 2007 1:56 am
- Forum: Beginners Help
- Topic: Runtime error at drawAll()
- Replies: 7
- Views: 760