Search found 152 matches

by JonLT
Thu Mar 11, 2010 5:47 pm
Forum: Everything 2d/3d Graphics
Topic: Point cloud data
Replies: 24
Views: 7723

At 7:30, the guy in the video explicitly distinguish their points from voxels. I think it is JUST points i.e. coordinates with colors - or something.
by JonLT
Thu Mar 11, 2010 5:24 pm
Forum: Everything 2d/3d Graphics
Topic: Point cloud data
Replies: 24
Views: 7723

Point cloud data

I just saw this video on youtube:
Unlimited Detail Technology

They are making quite nice graphics, using apparently only the CPU.

They say that they are producing unlimited detail, using unlimited point cloud data. I'm not sure i fully understand what that means, or how something can be ...
by JonLT
Wed Jul 02, 2008 10:48 pm
Forum: Everything 2d/3d Graphics
Topic: real time ray tracer
Replies: 15
Views: 5058

http://igad.nhtv.nl/~bikker/

check that page. Some students of a master mind have created a game running in a real time ray tracing engine!

I really like raytracing because it makes accurate shadows and reflections without much coding effort.
You might even be able to trace light, sound and ...
by JonLT
Thu Apr 10, 2008 11:03 pm
Forum: Everything 2d/3d Graphics
Topic: real time ray tracer
Replies: 15
Views: 5058

real time ray tracer

I'm currently working on a ray tracer. Not real time at all (1 fps or so in a really boring scene).
Just wanted to hear you opinion on when you think the real time ray tracer will become reality? And if you think it would be a gain for 3d graphics?

I'm actually doing a project on the subject ...
by JonLT
Thu Mar 06, 2008 9:22 pm
Forum: Project Announcements
Topic: Tumle v1.4 irrlicht/newton
Replies: 80
Views: 28941

thanks alot fuzzy! It's nice to see that the code can be used for something (even if just for fixing :D)
by JonLT
Wed Jan 16, 2008 3:42 am
Forum: Game Programming
Topic: What does a Physics engine need?
Replies: 10
Views: 2860

here are some links that might help you:
http://www.cs.cmu.edu/~baraff/ (uni papers)
http://www.gaffer.org/game-physics/
http://www.gamasutra.com/resource_guide/20030121/ (need login - but its free)

happy coding :)
by JonLT
Thu Jan 03, 2008 9:07 pm
Forum: Beginners Help
Topic: Problem with pointers
Replies: 5
Views: 570

try changing

CGame::CGame()
{
CGameCore *pManager = new CGameCore;
gameSceneManager = new SceneManager(pManager);
gameCameraManager = new CameraManager;

}
to

CGame::CGame()
{
pManager = new CGameCore;
gameSceneManager = new SceneManager(pManager);
gameCameraManager = new CameraManager ...
by JonLT
Tue Jan 01, 2008 11:18 pm
Forum: Beginners Help
Topic: Retrieving a point where the camera is facing
Replies: 4
Views: 682

there is a getTaget member in the camera class api-link
that might be of use to you?
by JonLT
Sun Dec 30, 2007 8:52 pm
Forum: Beginners Help
Topic: Retrieving a point where the camera is facing
Replies: 4
Views: 682

i dont fully understand what you want to do. I think you want to make the camera always look at a specific scenenode. To do this you set the target of the camera to the position of the scenenode:

while(device->run())
{
driver->beginScene(...);
camera->setTarget( node->getPosition() );
smgr ...
by JonLT
Wed Dec 26, 2007 2:55 am
Forum: Project Announcements
Topic: Tumle v1.4 irrlicht/newton
Replies: 80
Views: 28941

Thanks FuzzYspo0N for the update!!! :D

I've cleaned a little up in the directory, updated the doc, and made it a little more linux friendly.

The things fixed is the thing with the event receiver, and the thing with the SMaterial class.
Is that right fuzzy?
by JonLT
Mon Sep 24, 2007 4:20 pm
Forum: Project Announcements
Topic: Tumle v1.4 irrlicht/newton
Replies: 80
Views: 28941

I'm sorry for the late response! :oops: I just started in school again.

I just checked the hello world example and it worked fine on my computer (although i can see that i have uploaded the wrong file to that example, i'll fix this after posting this).

Are you sure you are compiling and linking ...
by JonLT
Fri Aug 24, 2007 4:07 pm
Forum: Open Discussion and Dev Announcements
Topic: What I expect from Irrlicht 1.4
Replies: 27
Views: 3516

I think that a setEventRecievier method in the gui elements would be a usefull feature.
Or an useEventReceiver method in the event receiver.
by JonLT
Fri Aug 17, 2007 4:32 pm
Forum: Code Snippets
Topic: (C++) icon/slot drag/drop rpg style gui
Replies: 21
Views: 17403

thanks!
the link in the initial post should also work now
by JonLT
Mon Aug 13, 2007 11:49 am
Forum: Code Snippets
Topic: (C++) icon/slot drag/drop rpg style gui
Replies: 21
Views: 17403

sorry.. my computer is in pieces at the moment, and for some reason the files has been deleted from the server? I'll put it back in as soon as i have my computer in one piece.
by JonLT
Sat Aug 04, 2007 1:56 am
Forum: Beginners Help
Topic: Runtime error at drawAll()
Replies: 7
Views: 760

it looks okay...
try making you device and event receiver in the main scope.
i have no clue whats wrong, sorry