Search found 20 matches
- Tue May 22, 2007 4:10 pm
- Forum: Open Discussion and Dev Announcements
- Topic: 64bit precision
- Replies: 4
- Views: 1116
- Tue May 22, 2007 3:22 pm
- Forum: Open Discussion and Dev Announcements
- Topic: screenshots on website
- Replies: 7
- Views: 1278
why?
JPG is for photos. It was designed for photos. Photos usually have no two pixels of the exact same color. The compression used in JPG takes advantage of how our eyes are sensitive to color to toss color information and thus reduce the size of the image. It chops it into 8x8 blocks, converts ...
JPG is for photos. It was designed for photos. Photos usually have no two pixels of the exact same color. The compression used in JPG takes advantage of how our eyes are sensitive to color to toss color information and thus reduce the size of the image. It chops it into 8x8 blocks, converts ...
- Mon May 21, 2007 10:48 pm
- Forum: Open Discussion and Dev Announcements
- Topic: 64bit precision
- Replies: 4
- Views: 1116
64bit precision
My project (a GIS tool) needs 64bit precision throughout. Has anyone successfully modified Irrlicht to use s64 instead of s32? I saw a post where a guy changed the typedef on s32 to double. I like that idea, but he never got it all working.
Thanks,
Brannon
Thanks,
Brannon
- Mon May 21, 2007 8:12 pm
- Forum: Open Discussion and Dev Announcements
- Topic: screenshots on website
- Replies: 7
- Views: 1278
screenshots on website
I noticed that the new CivilFEM screenshots posted were in JPEG format. That's an embarrassing faux pas in my book. They should be PNG. I see this all the time. I'm not sure how to educate people on this.
- Thu May 17, 2007 4:27 pm
- Forum: Bug reports
- Topic: [solved]WindowId: shouldn't it be a pointer type?
- Replies: 9
- Views: 1403
- Tue May 15, 2007 11:12 pm
- Forum: Off-topic
- Topic: So... what's so great about C#?
- Replies: 18
- Views: 2459
- Tue May 15, 2007 11:04 pm
- Forum: Off-topic
- Topic: So... what's so great about C#?
- Replies: 18
- Views: 2459
- Tue May 15, 2007 10:35 pm
- Forum: Open Discussion and Dev Announcements
- Topic: how do I become an official Irrlicht developer?
- Replies: 5
- Views: 742
Why do you think that this would help your project?
Well, it would help my project if changes I made showed up in future versions of your software, though I think patches will be sufficient for that. I was more concerned about helping you. If we decide to go with Irrlicht it will be part a large ...
Well, it would help my project if changes I made showed up in future versions of your software, though I think patches will be sufficient for that. I was more concerned about helping you. If we decide to go with Irrlicht it will be part a large ...
- Tue May 15, 2007 10:32 pm
- Forum: Open Discussion and Dev Announcements
- Topic: how do I become an official Irrlicht developer?
- Replies: 5
- Views: 742
Thanks for the link. I should have looked there first.roxaz wrote:http://irrlicht.sourceforge.net/faq.html#helpme
- Tue May 15, 2007 10:04 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Should Irrlicht.net CP replace Irrlicht.net?
- Replies: 5
- Views: 1258
- Tue May 15, 2007 8:29 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Should Irrlicht.net CP replace Irrlicht.net?
- Replies: 5
- Views: 1258
Should Irrlicht.net CP replace Irrlicht.net?
I'm apologize if this horse is dead, but I put this poll in the forum to see what people really think of the Irrlicht.net binding that ships with the main Irlicht C++ package. My feeling is that if it's not complete and doesn't follow the .NET standards and conventions then it's not worth keeping ...
- Tue May 15, 2007 8:18 pm
- Forum: Open Discussion and Dev Announcements
- Topic: official 3rd party sceneNode list?
- Replies: 1
- Views: 431
official 3rd party sceneNode list?
I'd like a wiki page where people could list links to their freely available Irrlicht sceneNodes. It would be nice to have them all in once comprehensive list. We should have another one that lists language bindings.
- Tue May 15, 2007 7:39 pm
- Forum: Open Discussion and Dev Announcements
- Topic: how do I become an official Irrlicht developer?
- Replies: 5
- Views: 742
how do I become an official Irrlicht developer?
How do I become an official Irrlicht developer? Does working at a company using the Irrlicht engine qualify me for the job? (We'll decide in the next month if we're going to use it for a 10man project.) I want to be able to check in updates, contribute to the roadmap, announce official releases (not ...
- Tue Apr 24, 2007 7:22 pm
- Forum: Everything 2d/3d Graphics
- Topic: know the future the "x" file and the "fbx&quo
- Replies: 7
- Views: 2761
- Tue Apr 24, 2007 4:55 pm
- Forum: Everything 2d/3d Graphics
- Topic: know the future the "x" file and the "fbx&quo
- Replies: 7
- Views: 2761
use FBX SDK for Collada as well?
FBX is an open format. See here:
http://usa.autodesk.com/adsk/servlet/in ... id=6837478
In fact, it seems this would enable us to complete the Irrlicht Collada support, true?
http://usa.autodesk.com/adsk/servlet/in ... id=6837478
In fact, it seems this would enable us to complete the Irrlicht Collada support, true?