Search found 20 matches
- Tue May 22, 2007 4:10 pm
- Forum: Open Discussion and Dev Announcements
- Topic: 64bit precision
- Replies: 4
- Views: 987
- Tue May 22, 2007 3:22 pm
- Forum: Open Discussion and Dev Announcements
- Topic: screenshots on website
- Replies: 7
- Views: 1085
why? JPG is for photos. It was designed for photos. Photos usually have no two pixels of the exact same color. The compression used in JPG takes advantage of how our eyes are sensitive to color to toss color information and thus reduce the size of the image. It chops it into 8x8 blocks, converts ea...
- Mon May 21, 2007 10:48 pm
- Forum: Open Discussion and Dev Announcements
- Topic: 64bit precision
- Replies: 4
- Views: 987
64bit precision
My project (a GIS tool) needs 64bit precision throughout. Has anyone successfully modified Irrlicht to use s64 instead of s32? I saw a post where a guy changed the typedef on s32 to double. I like that idea, but he never got it all working.
Thanks,
Brannon
Thanks,
Brannon
- Mon May 21, 2007 8:12 pm
- Forum: Open Discussion and Dev Announcements
- Topic: screenshots on website
- Replies: 7
- Views: 1085
screenshots on website
I noticed that the new CivilFEM screenshots posted were in JPEG format. That's an embarrassing faux pas in my book. They should be PNG. I see this all the time. I'm not sure how to educate people on this.
- Thu May 17, 2007 4:27 pm
- Forum: Bug reports
- Topic: [solved]WindowId: shouldn't it be a pointer type?
- Replies: 9
- Views: 1009
- Tue May 15, 2007 11:12 pm
- Forum: Off-topic
- Topic: So... what's so great about C#?
- Replies: 18
- Views: 2056
If you forget to null a reference, then you leak just as hard as you do in a free()/delete based manager, with the added complication of not having to track down which component is causing a possible chain of references to persist. Uh, going out of scope is as good as setting null, fortunately. Onc...
- Tue May 15, 2007 11:04 pm
- Forum: Off-topic
- Topic: So... what's so great about C#?
- Replies: 18
- Views: 2056
Here's some things I like about C#: 1. The Reflection, Type, and Assembly classes are very useful. It makes dynamic loading a snap. 2. In addition, I like References rather than header files. For the most part, they are resolved at design time. 3. WPF is a cool API. I really like where they're going...
- Tue May 15, 2007 10:35 pm
- Forum: Open Discussion and Dev Announcements
- Topic: how do I become an official Irrlicht developer?
- Replies: 5
- Views: 567
Why do you think that this would help your project? Well, it would help my project if changes I made showed up in future versions of your software, though I think patches will be sufficient for that. I was more concerned about helping you. If we decide to go with Irrlicht it will be part a large pr...
- Tue May 15, 2007 10:32 pm
- Forum: Open Discussion and Dev Announcements
- Topic: how do I become an official Irrlicht developer?
- Replies: 5
- Views: 567
Thanks for the link. I should have looked there first.roxaz wrote:http://irrlicht.sourceforge.net/faq.html#helpme
- Tue May 15, 2007 10:04 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Should Irrlicht.net CP replace Irrlicht.net?
- Replies: 5
- Views: 1021
- Tue May 15, 2007 8:29 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Should Irrlicht.net CP replace Irrlicht.net?
- Replies: 5
- Views: 1021
Should Irrlicht.net CP replace Irrlicht.net?
I'm apologize if this horse is dead, but I put this poll in the forum to see what people really think of the Irrlicht.net binding that ships with the main Irlicht C++ package. My feeling is that if it's not complete and doesn't follow the .NET standards and conventions then it's not worth keeping. A...
- Tue May 15, 2007 8:18 pm
- Forum: Open Discussion and Dev Announcements
- Topic: official 3rd party sceneNode list?
- Replies: 1
- Views: 355
official 3rd party sceneNode list?
I'd like a wiki page where people could list links to their freely available Irrlicht sceneNodes. It would be nice to have them all in once comprehensive list. We should have another one that lists language bindings.
- Tue May 15, 2007 7:39 pm
- Forum: Open Discussion and Dev Announcements
- Topic: how do I become an official Irrlicht developer?
- Replies: 5
- Views: 567
how do I become an official Irrlicht developer?
How do I become an official Irrlicht developer? Does working at a company using the Irrlicht engine qualify me for the job? (We'll decide in the next month if we're going to use it for a 10man project.) I want to be able to check in updates, contribute to the roadmap, announce official releases (not...
- Tue Apr 24, 2007 7:22 pm
- Forum: Everything 2d/3d Graphics
- Topic: know the future the "x" file and the "fbx&quo
- Replies: 7
- Views: 2394
I need a good route for going from Maya 7 on a Mac. Autodesk was nice enough to post plugins for exporting FBX from Maya 7 on the Mac, but it doesn't export a whole lot else that I recognize -- nothing listed in the supported formats section of the Irrlicht features page. What path would you recomme...
- Tue Apr 24, 2007 4:55 pm
- Forum: Everything 2d/3d Graphics
- Topic: know the future the "x" file and the "fbx&quo
- Replies: 7
- Views: 2394
use FBX SDK for Collada as well?
FBX is an open format. See here:
http://usa.autodesk.com/adsk/servlet/in ... id=6837478
In fact, it seems this would enable us to complete the Irrlicht Collada support, true?
http://usa.autodesk.com/adsk/servlet/in ... id=6837478
In fact, it seems this would enable us to complete the Irrlicht Collada support, true?