Hi,
1. what ive got is a scenenode wich holds a grid (x by y) tiles/rects with same size and different textures(coordinates). now i want to add a little 3d - hills and rivers. since the grid tiles are very large deforming the height of some tiles may really look ugly. so what to do? increase the ...
Search found 2 matches
- Thu Mar 22, 2007 3:13 am
- Forum: Open Discussion and Dev Announcements
- Topic: terrain grid deformation
- Replies: 0
- Views: 706
- Thu Mar 22, 2007 2:33 am
- Forum: Code Snippets
- Topic: (C++) RTSCamera
- Replies: 39
- Views: 35053