Search found 48 matches
- Wed May 05, 2004 5:21 pm
- Forum: Project Announcements
- Topic: Hello from TDragon, and another Irrlicht-using project
- Replies: 1
- Views: 2162
Anyone here ever heard of or played it? Oh man, i played and loved them all :D I even learned the vorticon alphabet to read the signs ingame, lol :) Good Luck! Would love to play a new version. I hope you will build in things like the overview map with levels to choose and the nice secrets in each ...
- Mon Mar 15, 2004 3:26 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Happy birthday Irrlicht Engine!
- Replies: 7
- Views: 922
- Sun Feb 15, 2004 2:15 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Terrain Rendering like in Style of SimCity/Transport Tycoon
- Replies: 6
- Views: 1656
- Fri Nov 14, 2003 8:51 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Level Editor
- Replies: 26
- Views: 7780
- Sun Nov 09, 2003 4:45 pm
- Forum: Beginners Help
- Topic: Orthogonal Rendering
- Replies: 3
- Views: 1097
- Sun Nov 09, 2003 2:35 pm
- Forum: Beginners Help
- Topic: Orthogonal Rendering
- Replies: 3
- Views: 1097
The dynamic light circled around the staircase in the opposite direction to the camera just fine, but the shadows were messed up, basically I would only get block colours, either fulllighting colour, black or grey (similar to #777777). No nice fancy shading. No faded shadows. Nada. This is after I ...
- Fri Oct 31, 2003 6:05 pm
- Forum: Beginners Help
- Topic: How do I use quark to make maps for the irrlicht engine?
- Replies: 22
- Views: 4221
I worked with Quark a long time ago, so i cant help you that much, im really sorry. :( Perhaps you could search a Quark Forum or post there? Someone must know how to handle that problem. I have 3dstudio max, but it makes a horrible horrible level editor. I'm craving for something that works along th...
- Fri Oct 31, 2003 5:42 pm
- Forum: Beginners Help
- Topic: How do I use quark to make maps for the irrlicht engine?
- Replies: 22
- Views: 4221
- Fri Oct 31, 2003 5:28 pm
- Forum: Beginners Help
- Topic: How do I use quark to make maps for the irrlicht engine?
- Replies: 22
- Views: 4221
those aren't the textures i'm missing................... That textures must be missing... im sure. Where is the irrlicht engine looking for these textures. Irrlicht is looking here: textures/grass And because these textures are linked in your bsp. Thats not an Irrlicht problem. The textures that ar...
- Fri Oct 31, 2003 2:59 pm
- Forum: Beginners Help
- Topic: how to detect order of vertices?
- Replies: 14
- Views: 2710
- Fri Oct 31, 2003 1:02 pm
- Forum: Beginners Help
- Topic: how to detect order of vertices?
- Replies: 14
- Views: 2710
- Fri Oct 31, 2003 12:55 pm
- Forum: Beginners Help
- Topic: how to detect order of vertices?
- Replies: 14
- Views: 2710
- Fri Oct 31, 2003 12:10 pm
- Forum: Beginners Help
- Topic: how to detect order of vertices?
- Replies: 14
- Views: 2710
We are all new to Irrlicht, but im new to 3d concepts and c++ also ;) For example, you are much more skilled than old, litte Krampe ;) If you really copied the meshes, the vertices CANT be different (a copy is a copy) -> (my opinion) logical consequence is that theres a bug in you prog/access to the...
- Fri Oct 31, 2003 9:36 am
- Forum: Beginners Help
- Topic: How do I use quark to make maps for the irrlicht engine?
- Replies: 22
- Views: 4221
Warning: Could not find texture in Q3 .bsp:textures/grass Warning: Could not find texture in Q3 .bsp:textures/bluesky I dont know if thats helpful, but the error message is clear... if you examine the Quake3Map Tutorial of Irrlicht, you will find a .pk3 file which you can open with Winrar or Winzip...
- Fri Oct 31, 2003 9:26 am
- Forum: Beginners Help
- Topic: how to detect order of vertices?
- Replies: 14
- Views: 2710