Search found 48 matches

by Krampe
Wed May 05, 2004 5:21 pm
Forum: Project Announcements
Topic: Hello from TDragon, and another Irrlicht-using project
Replies: 1
Views: 2162

Anyone here ever heard of or played it? Oh man, i played and loved them all :D I even learned the vorticon alphabet to read the signs ingame, lol :) Good Luck! Would love to play a new version. I hope you will build in things like the overview map with levels to choose and the nice secrets in each ...
by Krampe
Mon Mar 15, 2004 3:26 pm
Forum: Open Discussion and Dev Announcements
Topic: Happy birthday Irrlicht Engine!
Replies: 7
Views: 922

Happy Birthday Irrlicht! :D Congrats to Niko who can be proud *thumbs up*
by Krampe
Sun Feb 15, 2004 2:15 pm
Forum: Open Discussion and Dev Announcements
Topic: Terrain Rendering like in Style of SimCity/Transport Tycoon
Replies: 6
Views: 1656

A little late, but perhaps you can use this... Im just a little newbie, but i tried to create some thing like this. Its very easy to do because of this great community :) You can search my last threads (e.g. http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=2160&highlight= ) to find some in...
by Krampe
Fri Nov 14, 2003 8:51 pm
Forum: Open Discussion and Dev Announcements
Topic: Level Editor
Replies: 26
Views: 7780

There are several compilers for that:

- SHLCT
- Q2Beaver
- Zoners Half Life Tools

Use google 8)
by Krampe
Sun Nov 09, 2003 4:45 pm
Forum: Beginners Help
Topic: Orthogonal Rendering
Replies: 3
Views: 1097

but I thought that the particle system had a default texture built inot the engine (or thats what it seemed from the docs)
You can examine the tutorial about special effects; there a particle.bmp is used (so i dont think there is some kind of default texture - other than this grey rectangle^^).
by Krampe
Sun Nov 09, 2003 2:35 pm
Forum: Beginners Help
Topic: Orthogonal Rendering
Replies: 3
Views: 1097

The dynamic light circled around the staircase in the opposite direction to the camera just fine, but the shadows were messed up, basically I would only get block colours, either fulllighting colour, black or grey (similar to #777777). No nice fancy shading. No faded shadows. Nada. This is after I ...
by Krampe
Fri Oct 31, 2003 6:05 pm
Forum: Beginners Help
Topic: How do I use quark to make maps for the irrlicht engine?
Replies: 22
Views: 4221

I worked with Quark a long time ago, so i cant help you that much, im really sorry. :( Perhaps you could search a Quark Forum or post there? Someone must know how to handle that problem. I have 3dstudio max, but it makes a horrible horrible level editor. I'm craving for something that works along th...
by Krampe
Fri Oct 31, 2003 5:42 pm
Forum: Beginners Help
Topic: How do I use quark to make maps for the irrlicht engine?
Replies: 22
Views: 4221

Ahem... You should think about my remark using the edit button, because you posted three times in a row o.O You see? If you want to add something, and the last post is yours, you should use the edit button. Thats what i wanted to say. It was some kind of suggestion, i cant find a "negative mann...
by Krampe
Fri Oct 31, 2003 5:28 pm
Forum: Beginners Help
Topic: How do I use quark to make maps for the irrlicht engine?
Replies: 22
Views: 4221

those aren't the textures i'm missing................... That textures must be missing... im sure. Where is the irrlicht engine looking for these textures. Irrlicht is looking here: textures/grass And because these textures are linked in your bsp. Thats not an Irrlicht problem. The textures that ar...
by Krampe
Fri Oct 31, 2003 2:59 pm
Forum: Beginners Help
Topic: how to detect order of vertices?
Replies: 14
Views: 2710

... And in some time we want to see pics of the game !

Sure, in 2-3 years or so :lol:
by Krampe
Fri Oct 31, 2003 1:02 pm
Forum: Beginners Help
Topic: how to detect order of vertices?
Replies: 14
Views: 2710

Ok you are my hero, clad in shining armor... KnightofLight :) Thx³!

I dont understand why the getMesh process assigns a different order every time, though... its the same mesh, so of course the same geometry...
by Krampe
Fri Oct 31, 2003 12:55 pm
Forum: Beginners Help
Topic: how to detect order of vertices?
Replies: 14
Views: 2710

You mean the loading process assigns a different order of vertices every time i load the same mesh? I will try that asap...
by Krampe
Fri Oct 31, 2003 12:10 pm
Forum: Beginners Help
Topic: how to detect order of vertices?
Replies: 14
Views: 2710

We are all new to Irrlicht, but im new to 3d concepts and c++ also ;) For example, you are much more skilled than old, litte Krampe ;) If you really copied the meshes, the vertices CANT be different (a copy is a copy) -> (my opinion) logical consequence is that theres a bug in you prog/access to the...
by Krampe
Fri Oct 31, 2003 9:36 am
Forum: Beginners Help
Topic: How do I use quark to make maps for the irrlicht engine?
Replies: 22
Views: 4221

Warning: Could not find texture in Q3 .bsp:textures/grass Warning: Could not find texture in Q3 .bsp:textures/bluesky I dont know if thats helpful, but the error message is clear... if you examine the Quake3Map Tutorial of Irrlicht, you will find a .pk3 file which you can open with Winrar or Winzip...
by Krampe
Fri Oct 31, 2003 9:26 am
Forum: Beginners Help
Topic: how to detect order of vertices?
Replies: 14
Views: 2710

Ah ok... you can also use an uvw mapping for that. So you can keep your big mesh and the texture will be tiled.

*waits for KnightofLight and hopes he is able to help Krampe³*