Search found 11 matches

by Kimundi
Sun Dec 23, 2007 11:45 am
Forum: Code Snippets
Topic: [DirectX] RenderTarget XXL (larger than screen size)
Replies: 21
Views: 16460

Any changes this goes into 1.5?
by Kimundi
Thu Nov 22, 2007 4:53 pm
Forum: Beginners Help
Topic: AccessViolationException strikes again! (C#)
Replies: 2
Views: 241

What do you mean with "no support for .NET languages"? :D There is a good working .NET Wrapper named Irrlicht CP NET
by Kimundi
Wed Oct 31, 2007 3:31 pm
Forum: Beginners Help
Topic: vector2d and position2d
Replies: 20
Views: 1691

Yeah, I had that Idea, too.
We could remove Position2D nd then #define Vector2D as Position2d. (But I'm not a c++ coder, so I'm not sure if that would work)
by Kimundi
Fri Oct 26, 2007 12:43 pm
Forum: Beginners Help
Topic: vector2d and position2d
Replies: 20
Views: 1691

I still think that Position2d and Dimension2d should be replaced by Vector2d. The only different between Postion2d/Dimension2d and Vector2d is that Postion2d/Dimension2d can only hold 2 values and has operator overloads, whereas Vector2d has many additional functions like for example Interpolating. ...
by Kimundi
Wed Aug 01, 2007 12:58 pm
Forum: Beginners Help
Topic: My own Grid3DSceneNode always rendering behind IMeshes
Replies: 5
Views: 917

Maybe zwrite is false?
by Kimundi
Tue Jul 17, 2007 11:22 pm
Forum: Beginners Help
Topic: vector2d and position2d
Replies: 20
Views: 1691

Actually the fact that Irrlicht3D's vectors are actually POINTs in 3D space and not a direction and magnitude is kinda weird anyway. Not really. A vector can represent a position in 3d space or a direction/magnitude. Lots of engines combine these two concepts because they are so closely related. We...
by Kimundi
Mon Jul 16, 2007 9:46 am
Forum: Bug reports
Topic: [not a bug] Error in Rect Class?
Replies: 2
Views: 585

You're right :oops:
My problem was that I thougt about the Points as Pixels, which are actual small areas...
And about the templates: There is nothing like this in the .NET Wrapper, which I'm using
by Kimundi
Sun Jul 15, 2007 11:22 pm
Forum: Beginners Help
Topic: vector2d and position2d
Replies: 20
Views: 1691

Of course, because Vector3d holds three values, but we talking about Vector2d :) But I agree that Vector and Position 2D should be combined.
Edit: After looking at the SVN I really saw no difference between them except geometrical functions in Vector2d
by Kimundi
Sun Jul 15, 2007 9:52 pm
Forum: Bug reports
Topic: [not a bug] Error in Rect Class?
Replies: 2
Views: 585

[not a bug] Error in Rect Class?

I'm a bit confused about the behavior in the Rect class. Why? Well at the moment the Rect definition consist of two Positions, UpperLeft and LowerRight and the Width and Height are the difference of them. This means, if we have this Rect: (7w x 5h) +-----+ | | | | | | +-----+ ..the two Points are at...
by Kimundi
Fri Jun 15, 2007 10:34 am
Forum: Irrlicht.NET
Topic: .NET Wrapper or Irrlicht .NET CP? See last post by me...
Replies: 13
Views: 13056

Use the Cp wrapper, it is much better than the official irrlicht wrapper.
by Kimundi
Tue Apr 03, 2007 10:11 pm
Forum: Irrlicht.NET
Topic: [.NET] How can I Render to Texture?
Replies: 1
Views: 1339

[.NET] How can I Render to Texture?

How can I render to Texture in Irrlicht.net? I can not see the createrendertexture function anywhere.